Apple to Hold September Press Event: New iPhone Expected

On August 28, Apple distributed press invitations for a Cupertino event scheduled for September 9. Earlier reports suggest the company is ready to unveil its new iPhone 6, possibly in 4.7-inch and 5.5-inch versions, both with a new A8 processor. In recent years, Apple has released new iPhones during September or October, so speculation that the iPhone 6 will hit shelves weeks after the press event may not be far-fetched. Additional rumors point to the possibility of a new iPad and/or a long-awaited iWatch. Continue reading Apple to Hold September Press Event: New iPhone Expected

Google’s Baseline Study Aims to Spot Diseases in Early Stages

Baseline Study, an ambitious Google project, plans to determine the fullest picture yet of a healthy human being. Andrew Conrad, a molecular biologist who joined the Google X research arm in 2013, is running the project along with his team of experts. The study will collect the anonymous genetic and molecular information of 175 different people, expanding to thousands more in the future. In the long run, Google X hopes to detect fatal illnesses in their early stages. Continue reading Google’s Baseline Study Aims to Spot Diseases in Early Stages

Apple: Strong iPhone and Declining iPad Sales, iWatch Rumors

As Apple gears up for the launch of its iPhone 6, with an anticipated initial run of 80 million units, the company has reported a 12.7 percent profit growth for its current model. However, the company also noted that iPad sales fell for the second straight quarter, with unit sales falling 9.2 percent after a 16 percent drop the previous quarter. With a significant jump in iPhone sales internationally, and a move toward bigger-screen models, some are questioning the future of Apple’s tablet. Continue reading Apple: Strong iPhone and Declining iPad Sales, iWatch Rumors

36 Million Smart Homes Coming to U.S. and Europe by 2017

Analyst firm Berg Insights forecasts that the number of smart homes in the U.S. and Europe will reach 36 million by 2017, with sales of $9.4 billion per year. The second edition “Smart Homes and Home Automation” report indicates the U.S. had 3.5 million smart homes at the end of 2012. Berg defines smart homes as those with connected products that work in conjunction with apps or a Web portal. However, most of today’s smart homes simply include products such as a Nest thermostat. Continue reading 36 Million Smart Homes Coming to U.S. and Europe by 2017

Google to Launch Health Data Aggregation Service Google Fit

Google Fit, a health data aggregation service, is expected to launch at the Google I/O conference in San Francisco next week. The service will compete with Apple’s new HealthKit app framework, which launched last week. It will also compete with Samsung’s Sami, a similar biometric data platform. Google Fit aims to store data from wearable activity tracking devices — including Fitbit, Jawbone UP and Nike FuelBand — along with the related smartphone apps.

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DARPA’s Newest Tech Projects that Could Change the World

The Defense Advanced Research Projects Agency (DARPA), responsible for bankrolling the early Internet, is busy developing new technologies that could have a similar impact on the world. The agency’s $3 billion budget is funding research on atomic GPS technology that does not require a satellite to achieve geo-location awareness, terahertz frequency electronics that could lead to significant health-related applications, a virus shield for the Internet of Things, and Rapid Threat Assessment to aid drug discovery. Continue reading DARPA’s Newest Tech Projects that Could Change the World

Study Measures Influence of New Technology on In-Store Sales

Deloitte’s recent study, “The New Digital Divide: Retailers, Shoppers, and the Digital Influence Factor” shows that digital technologies are an integral part of the entire shopping experience since they influence $1.1 trillion of in-store retail sales. By the end of 2014, the percentage of in-store sales that digital technologies influence will increase from the current 36 percent to 50 percent. The retail categories most influenced by digital include electronics, furniture and sporting goods. Continue reading Study Measures Influence of New Technology on In-Store Sales

Facebook Acquires Fitness App, Could Develop Wearable Tech

Facebook recently purchased ProtoGeo Oy, the maker of a fitness-tracking smartphone app called Moves. The app, which already has been downloaded more than 4 four million times on iPhone and Android, uses data from the phone’s accelerometer to automatically record the user’s walking, cycling, and running activity, and displays statistics on distance and calories burned. The acquisition could be Facebook’s first step into eventually developing wearable smartwatches. Continue reading Facebook Acquires Fitness App, Could Develop Wearable Tech

In Strategic Move, Nike Lays Off Majority of FuelBand Team

Nike may be gearing up to shut down its wearable hardware efforts, after laying off the majority of its FuelBand fitness tracker team. The 70-person team, part of the tech-focused Digital Sport division, is responsible for developing and revising hardware including the FuelBand and Nike+ sportwatch. A person familiar with the matter told CNET late last week that about 70 to 80 percent of the team was let go. However, employees from Nike Digital Tech, responsible for Web software, were reportedly not affected. Continue reading In Strategic Move, Nike Lays Off Majority of FuelBand Team

Poll Suggests Consumers More Cautious Online Post Snowden

According to a new survey from Harris Interactive, a significant number of consumers are being more careful with online activities in the year since Edward Snowden revealed information about NSA phone and Internet surveillance. Among the poll’s findings, Harris learned that 33 percent of those 18 to 34 said they were doing less online shopping, 29 percent of people in the same age group said they had reduced online banking activity, and 24 percent of overall respondents explained they were “less inclined to use email.”

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Intel Confirms Purchase of Wearables Startup Basis Science

Intel confirmed yesterday that it has acquired Basis Science, a San Francisco-based startup that makes a $199 health-tracking wristband known as the Basis Band. The device — which tracks sleep, heart rate, calories and steps — syncs with iOS and some Android devices via Bluetooth. Up to this point, the Basis Band device has used Texas Instruments chips. Intel has bigger plans than merely supplying processors, and the acquisition could be the first step toward entering the wearables market more directly. Continue reading Intel Confirms Purchase of Wearables Startup Basis Science

Android Wear: Google’s Move to Become Key Name in Wearables

Google announced its first operating system for wearable technology yesterday. Android Wear will initially be introduced in smartwatches to feature Google Now reminders, fitness trackers, app notifications from smartphones, and voice capabilities that offer interaction with multiple screens. The company is working with Android partners such as Asus, HTC, LG, Motorola and Samsung. LG’s upcoming G Watch and Motorola’s Moto 360, for example, will be two early smartwatches featuring the OS. Continue reading Android Wear: Google’s Move to Become Key Name in Wearables

K-Glass: South Korea Developing Alternative to Google Glass

South Korean researchers at public university KAIST have developed an alternative to Google Glass called the K-Glass. Although similar to Google’s electronic eyewear, KAIST’s wearable alternative is equipped with a special AR chip that enables the device to recognize objects without relying on barcodes or other markers. While currently bulkier than Glass, KAIST explains that its processor “duplicates the ability of the human brain to process visual data.” Continue reading K-Glass: South Korea Developing Alternative to Google Glass

IEEE Predicts That Our Daily Lives Will Be Gamified by 2020

The Institute of Electrical and Electronics Engineers (IEEE) suggests that 85 percent of tasks in an average person’s daily life will include game elements by 2020. Gamification is already being integrated into social media, data collection, the healthcare industry and more. Social media sites including Foursquare, Yelp and Facebook are incorporating game and reward features. For example, they encourage users to check into restaurants by rewarding them with badges and titles, such as “mayor” of a restaurant. Continue reading IEEE Predicts That Our Daily Lives Will Be Gamified by 2020

Nintendo Outlines New Move into Health-Related Entertainment

Nintendo wants to improve your quality of life. In a letter to shareholders, CEO Satoru Iwata outlined the company’s plan to establish itself as a health-oriented entertainment company. He said Ninetendo will expand beyond games in the coming decade to develop products that improve “quality of life” for people. It is unclear whether this will involve an expansion of Wii products, or if this will involve an entirely new approach. Iwata suggested the new business will be outside of video games.

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