By
Rob ScottSeptember 30, 2013
DirecTV is entering the world of film financing through a new partnership with startup movie studio A24 Inc. Through the deal with A24, the satellite operator will acquire independent films in exchange for exclusive rights to offer them on DirecTV’s video-on-demand services 30 days before the indies are released theatrically. DirecTV will initially commit $40 million to co-finance and market independent films; the first acquired with A24 is the thriller “Enemy,” starring Jake Gyllenhaal. Continue reading DirecTV to Co-Finance Indie Films in Exchange for VOD Rights
By
Valerie SavranSeptember 6, 2013
Vimeo is providing filmmakers with movies at the Toronto International Film Festival the opportunity to have their films viewed by larger audiences through online streaming. Vimeo is offering a $10,000 advance to filmmakers who agree to feature their movies exclusively on the site for 30 days. With consumers increasingly turning to their mobile devices for viewing movies, the partnership may prove profitable for emerging filmmakers. Continue reading Vimeo Partners with Toronto Film Festival in Streaming Deal
By
Chris CastanedaAugust 20, 2013
In the era of online streaming music, many bands and musicians have formed their own labels in order to maintain control, resulting in both risks and benefits. As a result they may lose traditional industry support, but gain more artistic and business freedom. The Internet is seen as an equalizing force that provides musicians with new ways to engage with their fans and distribute their own music. However, it remains to be seen if this model is sustainable. Continue reading Will Independent Musicians Survive in Streaming Music Era?
By
Valerie SavranAugust 19, 2013
Several notable films, including “Skyfall,” “Oblivion,” “Man of Steel” and “Iron Man 3” have used drone technology to capture spectacular aerial shots. Although there exist certain liability laws that govern how unmanned drones can operate in U.S. airspace, there are advantages for filmmakers. While productions have cranes to capture certain shots, drones have more reach and range. They are also more agile than a helicopter and can capture risky shots that would otherwise be generated by a computer. Continue reading Drones Offer Film Productions Thrilling Aerial Possibilities
By
Chris CastanedaJuly 11, 2013
Lesser known musicians and indie bands can find an audience today with the help of online services such as Pandora, Spotify and iTunes, while leveraging the marketing power of social networks including Twitter and Facebook. Yet this disruption to music distribution and promotion does not hold true of live performances. Big name music acts continue to dominate while niche, indie acts receive a very small share of concert revenue. Continue reading Disparity Between Indie Music and Superstar Concert Revenue
By
Chris CastanedaJuly 3, 2013
“Minecraft,” created by Markus Persson four years ago, has become one of the world’s most popular video games. Its 22 million users make it three times more popular than “World of Warcraft.” The virtual world’s simple gameplay provides users with creative freedom, offering Lego-like blocks to build basic structures that can be later transformed into palaces. It is also giving other game developers the idea that a successful video game can be made independently. Continue reading Minecraft Enjoys Global Success, Inspires Indie Developers
By
Chris CastanedaJuly 1, 2013
The newly revamped social service Myspace continues to attract an audience following its debut — with 31 million visitors and 995,000 app downloads reported in its first 14 days. It has also redesigned its mobile app and is launching a major marketing campaign to target millennials, with their music tastes and interests in mind. However, the service may still need to address issues related to offering unlicensed content from independent labels. Continue reading Redesigned Myspace Continues to Build Millennial Audience
By
Rob ScottJune 28, 2013
The release of “Some Girl(s)” marks Vimeo On Demand’s first foray into day-and-date releases. The film was directed by Daisy von Scherler Mayer and written by Neil LaBute, who adapted the script from his own stage play. The film’s “path to viewers through Vimeo On Demand is a highly-visible milestone in the growing direct‑to-consumer distribution movement, as Hollywood and independent creators alike look to bring films to market with greater speed and flexibility,” suggests the press release. Continue reading Feature Film Makes Day-and-Date Debut on Vimeo On Demand
Last week, filmmaker Steven Soderbergh dissected the business of making movies when he spoke on the current state of cinema at the San Francisco International Film Festival. Soderbergh, who has achieved success in both the Hollywood system and the independent arena, spoke at length about the challenges faced by today’s artists to get their movies screened in theaters. Based on unprecedented demand, Soderbergh gave The San Francisco Film Society permission to post his keynote video and transcript in its entirety. Continue reading Soderbergh Distinguishes Between Cinema and Movies
By
emeadowsMarch 20, 2013
Verizon Communications wants to switch up the way things work in the pay TV industry. Presently, the provider pays fees in order to carry various TV channels, but the company is proposing to tie those fees directly to how many viewers actually watch the channels. Verizon, whose FiOS TV is the sixth-largest pay TV provider in the nation, has begun talks with several smaller media companies about the prospect. Continue reading Verizon Proposes to Pay for Channels Based on Audience
By
Rob ScottJanuary 25, 2013
Indie films are selling impressively well, and for high prices, at this year’s Sundance Festival in Park City, Utah. According to Variety, there were five seven-figure deals “that came with the promise of a healthy run on big screens.” The reason, says former ICM international and indie film topper Hal Sadoff, is that “indies are rising to fill the niche the studios have all but abandoned.” Continue reading Sundance Draws Big Spending and Wide Release Commitments
By
ETCentricJanuary 6, 2013
While it commonly takes significant time to complete a motion picture, the process does not typically involve 15 years. That’s how long it took writer-director Chris Sullivan to complete his animated featured “Consuming Spirits.” Why so long? In addition to raising a family and working as a film professor, Sullivan is an “obsessive artist who animated three-fifths of its 129 minutes with his own hands, using puppets, tracing paper and miniature models shot on 16mm film,” explains the Wall Street Journal. Continue reading Chicago Filmmaker Pours 15 Years into Dark Animated Feature