Companies Complain to Justice Department About Big Tech

The federal government is listening to complaints about how the major digital platforms exploit their size and the paucity of regulations — and companies are lining up to tell their tales of woe. Yelp public policy chief Luther Lowe says firms that once quietly grumbled are now talking to the Department of Justice about anti-competitive behavior by the big tech companies, all of which vigorously deny the accusations. Two Instagram executives stated that, although some would like to break up social giant Facebook, that won’t help the problem. Continue reading Companies Complain to Justice Department About Big Tech

Instagram Plans to Introduce More Ads From its Influencers

Facebook-owned photo- and video-sharing app Instagram announced yesterday that it plans a change to its advertising strategy that involves more sponsored ads from social influencers. Instagram will offer brands the ability to promote creators’ branded content in users’ feeds, regardless of whether or not those users follow the influencers creating the content. The move could be lucrative for popular influencers who generate revenue promoting products and services, but may prove frustrating to average users who will subsequently see more unwanted ads in their feeds. Continue reading Instagram Plans to Introduce More Ads From its Influencers

Researchers Advocate for Deeper Analysis of Online Habits

Determining the impact of screen time isn’t easy. It’s almost impossible to put together a “control group” of people living non-digital lives, and there are no baselines for such factors as “average daily Facebook usage.” Stanford University professor of communication Byron Reeves, in a paper in Human-Computer Interaction, suggested a new approach that eschews the term “screen time” as hopelessly ambiguous. Instead, he argued, scientists should analyze what people are watching — but this data doesn’t exist. Continue reading Researchers Advocate for Deeper Analysis of Online Habits

In Google Tweak, Only Enterprise Customers Can Block Ads

Google has doubled-down on a change made in January to Manifest V3, Chrome’s extensions system, that would prevent the effective functioning of current ad blockers. Despite backlash to the change by extension developers and power users, the company said that only enterprise users will be able to continue to use such ad blocking software. Manifest V3 includes other changes, such as a tweaking of the permissions system. Now, all extensions must use the “minimum set of permissions necessary” when requesting access to data. Continue reading In Google Tweak, Only Enterprise Customers Can Block Ads

Cyber Threat Alliance’s Early Sharing Aims to Stop Hackers

The nonprofit Cyber Threat Alliance (CTA) has organized its members, which includes some big tech companies such as Cisco, McAfee, Palo Alto Networks and Symantec, to share knowledge about software bugs and hacking threats, to alert their customers and limit the damage. To do so, the companies have decided to put cybersecurity ahead of the competition. Dubbed “early sharing,” the strategy goes into action as government-linked groups in China, Iran, North Korea and Russia run devastating hacking campaigns. Continue reading Cyber Threat Alliance’s Early Sharing Aims to Stop Hackers

Cable Providers Hope Wireless Deals Will Curb Cord-Cutting

New York-based cable provider Altice USA is planning to compete in the crowded wireless market by launching a new mobile service that offers consumers unlimited data at a $20-$30 monthly price point per phone, according to individuals familiar with the plans. Employees will test the new service, likely to be named Altice Mobile, in the coming weeks, with plans for a summer launch. The company will be joining cable rivals Charter and Comcast in offering wireless deals to subscribers. Cable providers are hoping that offering wireless service will discourage their customers from cord-cutting. Continue reading Cable Providers Hope Wireless Deals Will Curb Cord-Cutting

Facebook Removes More Fake Accounts and Hate Speech

In Q1 2019, Facebook removed 2.2 billion fake accounts from its popular social platform. That compares to 583 million fake accounts the company deleted in Q1 2018; in Q4 that year, it removed “just more” than 1 billion. Facebook said that “the vast majority” is removed within minutes of being created, so they do not count in its monthly/daily active user metrics. In its biannual report, Facebook also said its automated detection software used to delete “illicit content” was improving, removing more than half of the targeted speech. Continue reading Facebook Removes More Fake Accounts and Hate Speech

Google Uses AI Classifier to Sanitize YouTube Home Page

Google is using artificial intelligence software to remove misleading and objectionable videos from YouTube’s homepage and the app’s home screen. The software reportedly is able to analyze massive amounts of video footage, pick out the offending clips and blocks them — all without human assistance. Sources state the software, whose internal name is “trashy video classifier,” was first tested in 2015 but was widely deployed in 2017 after a series of inappropriate videos aimed at children were posted to the popular video-sharing platform. Continue reading Google Uses AI Classifier to Sanitize YouTube Home Page

IGTV Shifts Model From Exclusively Offering Vertical Video

Instagram launched IGTV last year with plans to exclusively offer long-form vertical videos for mobile devices. Landscape video uploads would not be included. However, enthusiasm on the part of video creators failed to gain traction, and now IGTV is changing its vertical video policy. As of last week, users can upload horizontal landscape videos that can easily be viewed full-screen by turning a mobile device on its side. “Ultimately, our vision is to make IGTV a destination for great content no matter how it’s shot so creators can express themselves how they want,” the company explained. Continue reading IGTV Shifts Model From Exclusively Offering Vertical Video

Etsy Turns to Google Cloud to Improve Search, Boost Sales

Etsy, the online crafts marketplace, boasts more than 60 million unique items and is using Google’s machine learning technology to help boost sales. Because more than 80 percent of its search-based purchases come from the first page of results, it is crucial to provide relevant items on that page. With that in mind, Etsy started a move to Google Cloud in 2017, motivated by the platform’s artificial intelligence capabilities. About three-fourths done with the migration, it’s already seen $260 million in incremental gross sales.

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Microsoft, Sony Announce Partnership for Gaming Services

Facing new threats from video game rivals, Microsoft and Sony announced something that some might find surprising: they’re teaming up to work on cloud and game-streaming technologies together. Through the partnership, Sony will consider using Microsoft’s Azure cloud service for streaming its game content, acknowledging the need for a strong cloud solution for game makers. There’s also room within the agreement for a potential collaboration involving Microsoft’s artificial intelligence and Sony’s image sensor clips.
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Microsoft Debuts Project to Adopt Blockchain for Digital IDs

Last year, Microsoft described the idea of a “self-sovereign digital identity,” and has now introduced a project that would shift login credentials to blockchain. With this model, users — not Microsoft — would be responsible for their own digital identities and the portable credentials would, in principle, allow access to numerous applications. Advocates of blockchain champion the concept as more private, preventing anyone from following the user’s activity on the Internet and limiting the opportunity for hacks. Continue reading Microsoft Debuts Project to Adopt Blockchain for Digital IDs

Growing Number of U.S. Adults Now Playing Video Games

According to “2019 Essential Facts About the Computer and Video Game Industry,” a new annual report from gaming industry trade group Entertainment Software Association, about 65 percent of adults now play video games in the United States. That adds up to more than 164 million people, and each year, the total grows. The report also indicates that three-fourths of U.S. adults have at least one gaming player at home, while 93 percent of those households own a smartphone on which half of them play video games.

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India Reportedly Launches Antitrust Investigation of Google

Sources informed Reuters that the Competition Commission of India (CCI) has ordered an antitrust investigation into Google for allegedly using the popularity of its Android operating system to block competitors. CCI began evaluating the complaint in 2018, and by April of this year reportedly determined that there was enough merit to launch a full investigation. A similar case played out in Europe last year, which resulted in a $5 billion fine against Google. In that case, the EU determined that Google had violated antitrust rules by forcing Android phone manufacturers to pre-install the Google search app and Chrome Web browser, providing the Google Play Store with an unfair advantage. Continue reading India Reportedly Launches Antitrust Investigation of Google

Facebook Is Developing Cryptocurrency Payments System

Facebook is currently recruiting financial firms and online merchants to launch a “cryptocurrency-based payments system on the back of its gigantic social network,” reports The Wall Street Journal. At its center is a digital coin that users would be able to send to one another and use to make purchases on Facebook and on the broader Internet. This has the potential to significantly disrupt, or even up-end, “the traditional, lucrative plumbing of e-commerce and would likely be the most mainstream application yet of cryptocurrency.”

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