Awesomeness Delivers DreamWorksTV on Amazon Channels

Digital media company Awesomeness has launched DreamWorksTV on Amazon Channels, marking the first time DreamWorksTV is transitioning to another online platform (it launched on YouTube in 2014 and currently has more than 3.7 million subscribers). The channel, targeting viewers aged 6-12, will offer kids’ programming and original content exclusively for Prime members via Amazon Channels, the e-commerce giant’s a la carte TV service. The DreamWorksTV streaming OTT offering will run $4.99 per month following a 7-day free trial period.

Continue reading Awesomeness Delivers DreamWorksTV on Amazon Channels

Studios, Streaming Services Take on TickBox in Copyright Suit

In October, MPAA member studios 20th Century Fox, Columbia, Disney, Paramount, Universal and Warner Bros. teamed with streaming services Amazon and Netflix to sue TickBox TV over copyright infringement. Yesterday in California, U.S. District Judge Michael Fitzgerald sided with the studios and streamers by issuing “a preliminary injunction against the streaming device manufacturer to pause further potential infringement while the litigation plays out,” explains The Hollywood Reporter. “TickBox argues it only offers hardware, on which users can ‘voluntarily install legitimate or illegitimate software,’ and that access to the infringing content came from downloadable ‘themes’ that it didn’t create.” Continue reading Studios, Streaming Services Take on TickBox in Copyright Suit

Facebook Lists its Privacy Principles as EU’s Data Laws Loom

Before the European Union’s General Data Protection Regulation (GDPR) goes into effect on May 25, Facebook plans to debut a new privacy center that will be a hub for all its privacy settings. The company also published its “privacy principles” for the first time, with details of how it handles user information. Chief operating officer Sheryl Sandberg says the result will be a “good foundation” for meeting GDPR’s requirements. The GDPR limits how technology companies collect, store and utilize users’ personal information. Continue reading Facebook Lists its Privacy Principles as EU’s Data Laws Loom

Facebook, Google and Twitter Talk About Russian Interference

Facebook, Google and Twitter faced Congress in the past weeks to answer questions about how Russian companies and troll farms spread deceptions and inaccuracies before and after the 2016 U.S. presidential election. The digital tech companies were also asked if there was evidence of collusion between the Russian actors and the Trump campaign, and Google was asked specifically about its commercial dealings with a Russian broadcaster that, say federal intelligence agencies, is a Kremlin propaganda outlet. Continue reading Facebook, Google and Twitter Talk About Russian Interference

Twitter Is Reportedly Developing Snapchat-Like Video Feature

Twitter is following Snapchat’s lead by developing a new camera feature that will help users easily create and share video content via its app. People familiar with the matter say that a working demo has been created, but a final design and release date have yet to be confirmed. The tool, which could change significantly in the next few months, is designed to encourage users to share video footage of what’s happening around them. Facebook has also copied innovations from Snapchat, “a mobile app focused on ephemeral photos and videos that’s popular with younger audiences,” explains Bloomberg. “Twitter’s latest change suggests that chief executive officer Jack Dorsey is taking cues from the newer company as well.” Continue reading Twitter Is Reportedly Developing Snapchat-Like Video Feature

YouTube Gaming’s Streamer Base Experiences Major Growth

A new Streamlabs report suggests that Twitch rival YouTube Gaming is gaining significant traction. While Twitch continues its lead in live streaming video, YouTube’s monthly active streamer base increased by 343 percent during 2017. Twitch attracted 27,000 concurrent streamers in Q4 2017, while YouTube Gaming had 7,000, notes TechCrunch. “Twitch also saw 788,000 concurrent viewers in Q4, up from 736,7000 in the prior quarter.” YouTube was “second with 308,000 concurrent viewers, followed by Periscope’s 80,000, Facebook’s 27,500 and Microsoft Mixer’s 5,000.” Continue reading YouTube Gaming’s Streamer Base Experiences Major Growth

Facebook Complies with GDPR, U.K. Warns Firms Not Ready

At an event in Brussels this week, Facebook COO Sheryl Sandberg announced that the social platform plans to introduce major privacy changes later this year. Facebook will roll out a global privacy settings hub for individuals to manage their data as part of an effort to comply with the European Union’s upcoming General Data Protection Regulation (GDPR), “which aims to simplify data protection laws and provide citizens across all member states with more control over their personal data,” reports ZDNet. Meanwhile, the U.K. government has issued “a warning over businesses’ lack of preparation for the change.” Continue reading Facebook Complies with GDPR, U.K. Warns Firms Not Ready

Google Plans Undersea Cables to Ramp Up its Cloud Business

Google has revealed plans to build three underwater fiber-optic cables for ocean areas from the Pacific to the North Sea, in order to speed the transfer of data and catch up with Amazon and Microsoft. The new undersea cables are slated for completion by 2019 and will also allow Google to reroute data to servers around the globe to avoid an overloaded or failed region. Although the cables will cost a significant amount — “hundreds of millions of dollars” — Google believes the move is its only option to compete in cloud computing. Continue reading Google Plans Undersea Cables to Ramp Up its Cloud Business

FCC: End of Net Neutrality Advances Broadband Deployment

The Federal Communications Commission, which had considered lowering the threshold for broadband announced that it has pulled back from that idea and will continue to define home broadband as speeds of 25 megabits per second (Mbps). The FCC also created a new standard of a 10Mbps connection for mobile broadband, and won’t define mobile Internet service as a replacement for home broadband, an idea it considered last year. The decisions are good news for those concerned about the digital divide. Continue reading FCC: End of Net Neutrality Advances Broadband Deployment

YouTube Promises Human Vetting of Google Preferred Videos

After YouTube star Logan Paul posted a video of a dead body hanging in a Japanese forest, YouTube again promised to scrutinize its top videos more closely, and also change the threshold for which videos can accept ads. Last year, marketers discovered their ads were being shown next to extremist videos. In response, YouTube developed new policies to give advertisers more control over the placement of their content and said it would better police videos. But the Logan Paul video shows just how challenging that can be. Continue reading YouTube Promises Human Vetting of Google Preferred Videos

Qualcomm CES Keynote: 5G Transition to Launch Massive IoT

During his keynote presentation at CES 2018 in Las Vegas, Qualcomm president Cristiano Amon discussed the future of 5G, predicting that flagship 5G smartphones will hit shelves in 2019 and overtake the market quickly. The rollout “will occur ‘very fast’ because of 5G’s 30x improvement in latency, which lets phone makers keep the price of phones down by offloading phone memory to the cloud,” reports TWICE. The presentation suggested that “the 5G transition is going to be faster than the 4G transition, and it will create a ‘massive’ Internet of Things, enabling new business models and making autonomous vehicles a reality.” Continue reading Qualcomm CES Keynote: 5G Transition to Launch Massive IoT

Netflix Takes #1 Ranking for Top Non-Game App By Revenue

Sensor Tower lists Netflix as the top-earning app for 2017 (not counting mobile games). According to TechCrunch: “The service saw gross subscriber revenue of approximately $510 million — a 138 percent increase over last year. That’s about 2.4 times the $215 million users spent in the Netflix app in 2016.” In previous years, the #1 ranking was earned by Spotify and LINE. The annual report ranks apps and publishers available on the Apple App Store and Google Play. Top earners on Google Play included Tinder, Google Drive, LINE, Pandora, and HBO Now. Continue reading Netflix Takes #1 Ranking for Top Non-Game App By Revenue

Alexa, Cortana and IBM Executives Envision the Future of AI

Amazon vice president of Alexa Engine software Al Lindsay, IBM general manager of Watson’s Content and IoT platform Cameron Clayton, formerly chief exec of The Weather Channel, and Microsoft AI and Research Group corporate vice president Andrew Shuman were prompted by moderator Avram Piltch, Tom’s Guide editorial director, during a CES panel to depict what artificial intelligence will look like in 2023. Clayton summed it up best. “It’s going to be ubiquitous,” he said. “All connected systems will have AI integrated into them somehow someway.” Continue reading Alexa, Cortana and IBM Executives Envision the Future of AI

CES: Kuzzle Launches its Advanced Backend Solution for IoT

Following 15 years of working on assorted web and digital projects, French startup Kuzzle shifted direction and used the backend infrastructure from its earlier projects to build a new development platform. The company created an open-source backend solution for the Internet of Things designed to be compatible with major cloud providers. The scalable tech can be used for connecting devices, synchronizing data, authentication, geofencing, security and more. Kuzzle can be used as a backend solution for web services, mobile apps and IoT.  Continue reading CES: Kuzzle Launches its Advanced Backend Solution for IoT

Study Shows Consumers Worldwide Are Warming to AR, VR

According to new research released at CES this week, consumers are warming to the idea of virtual and augmented reality, but their interests are more focused on practical daily applications than gaming. Harris Interactive conducted a study for Accenture across 19 countries and learned that 47 percent of online consumers would be interested in using AR or VR headsets to play games, while percentages jumped into the 50s and 60s regarding consumers interested in learning about travel and new skills, visualizing how clothing would fit, and shopping for household items and furniture. Continue reading Study Shows Consumers Worldwide Are Warming to AR, VR