By
Paula ParisiFebruary 7, 2022
Snap Inc. ended 2021 with its first net profit on quarterly results since going public in 2017, with Q4 earnings of $22.5 million versus last year’s net loss of $113 million during the same period. The company’s Q4 revenue of $1.3 billion marked a 42 percent increase year-over-year, while Snapchat’s daily active users rose 20 percent to 319 million, beating analyst estimates on both counts, which sent Snap stock soaring last week. In 2022, Snap has to contend with Apple’s iOS privacy changes, something Meta Platforms forecasts will take a $10 billion bite out of its own earnings. Continue reading Snap Notches First Quarterly Profits on $1.3 Billion Revenue
By
Paula ParisiJanuary 31, 2022
Consumers were cheated out of $770 million by social media scams last year, according to the Federal Trade Commission, which said the number accounts for roughly one-fourth of fraud losses for the year. New scams involving e-commerce and cryptocurrency helped boost the haul, which was 18 times greater than the $42 million in social media fraud the FTC tracked for 2017. As a result, incidences of younger victims grew, with adults 18-to-39 reporting fraud losses 2.4 times more than adults 40 and over. Investment and romance scams were also high on the list. Continue reading FTC Says Social Media Has Become Goldmine for Scammers
By
Paula ParisiJanuary 18, 2022
Consumer mobile app spending hit $170 billion in 2021, according to the State of Mobile in 2022 report released by App Annie. Charting expenditures across iOS, Google Play and third-party Chinese Android app stores, the figure represents 19 percent year-over-year growth, almost flat (down from 18 percent growth in 2020). While last year, consumers installed more apps than ever, the growth rate itself is slowing. Last January, App Annie reported year-over-year download growth of 7 percent from 2020, which has dropped to 5 percent for 2021. However, in all, consumers downloaded a record 230 billion apps in 2021. Continue reading Consumers Downloaded a Record 230 Billion Apps Last Year
By
Rob ScottJanuary 14, 2022
Several ultra portable projectors were on display at CES 2022. Among the more interesting short throw models were products from Anker, Hisense, Samsung and XGIMI, although the show also featured a range of projector types from the likes of BenQ, JVC, Panasonic, Vankyo and ViewSonic. Generating the most buzz in the short throw category was Samsung’s $899 projector, The Freestyle, that can project from 30 to 100 inches and comes equipped with a 1080p HDR-capable view and 360-degree audio. Also drawing media attention was Anker’s upcoming Nebula Cosmos Laser, which comes in 4K ($2,199) and 1080p ($1,599) versions, and is expected to ship by late March. Continue reading CES: New Ultra Portable Projectors Stand Out at Trade Show
By
Bella ChenDecember 21, 2021
New videos uploaded to Twitter will now have the ability to automatically generate captions and subtitles. This new feature is available on Android, iOS and the web version of the popular social platform. In the mobile app, auto-generated captions will appear when the videos are on mute; meanwhile, users can turn the captions on or off with the CC button in the web version. Further, mobile users can keep the captions in unmuted mode by adjusting the accessibility setting in their smartphones. However, Twitter is not allowing users to correct or change the captions before posting the clips. Continue reading Twitter Offers New Auto Generate Caption Feature for Videos
By
Paula ParisiDecember 13, 2021
Global consumer in-app spending is predicted to reach $133 billion in 2021, up nearly 20 percent from the prior year, according to market analytics firm Sensor Tower. Mobile games account for 64 percent ($89.6 billion) of the projected spend. While game revenue continues to grow, share of overall spending will by the end of 2021 have declined by 6.7 percent from 2020, due to “the persistent growth of non-game categories such as entertainment, which received a large boost from the ongoing COVID-19 pandemic.” TikTok is 2021’s most-downloaded app, according to the study. Continue reading Mobile Apps Trigger $133 Billion in 2021 Consumer Spending
By
Bella ChenNovember 29, 2021
Reddit is shutting down its short-form video platform, Dubsmash, on February 22, 2022. As a result, Dubsmash will no longer be available to download from Apple’s App Store or the Google Play Store, and the downloaded app will cease to function. After acquiring Dubsmash in 2020, Reddit has been working on integrating its own video-sharing functions with Dubsmash. The integrated version will add several new features, including creative video editing, voice-over, and multiple filters for users to apply to their short clips. In addition, a new video streaming feature was added to the app exclusively for iOS users back in August. Continue reading Reddit Integrates Dubsmash Video Features into Its Own App
By
Bella ChenNovember 22, 2021
Amazon is adding an interactive clip-sharing feature to its Prime Video streaming service that allows users to share short video clips from Amazon Originals via social media and direct message. The feature is available for Amazon series “The Boys,” “The Wilds,” “Invincible” and “Fairfax,” with plans to expand to other original TV shows and movies in the future. Users can click on the “Share a clip” button while watching the content, and the app will generate a 30-second clip. Amazon is the first major streaming platform to introduce such a video-sharing feature. For the initial rollout, the feature is only available for iOS users in the U.S. Continue reading Amazon Prime Video Is First to Launch a Clip-Sharing Feature
By
Paula ParisiNovember 12, 2021
The premium service Twitter Blue is opening to users in the U.S. and New Zealand, after having launched this summer in Australia and Canada. The Blue program is available for $2.99 per month on iOS, Android and the web. Blue subscribers gain a range of features, including the ability to undo tweets within 30 seconds of posting, categorizing saved tweets into topical bookmark folders, using a reader mode for turning threads into easy-reading text, and adding a custom range of app icons. Additional features available only to iOS users include mobile color themes, a customizable navigation bar, and the ability to pin conversations. Continue reading Premium Twitter Blue Now Available in U.S. and New Zealand
By
Paula ParisiNovember 10, 2021
Niantic, the San Francisco tech firm best known for publishing the wildly successful mobile AR app “Pokémon Go,” is opening a version of its platform to the world with the release of the Lightship augmented reality developer kit, designed to enable AR experiences for “the real-world metaverse.” Niantic CEO John Hanke, who led Google’s geospatial division through the transformation of Google Maps and Google Earth, says Lightship will incorporate a “visual positioning system” that interoperates with glasses to place objects in the real world. In March, Hanke teased an image of Niantic-branded glasses created by Qualcomm. Continue reading Niantic Releases Lightship Tools for a ‘Real-World’ Metaverse
By
Paula ParisiNovember 4, 2021
Netflix has released its first slate of mobile games. Available to the global Android market, the inaugural five titles are “Stranger Things: 1984” and “Stranger Things 3: The Game,” both developed by Texas-based BonusXP; “Shooting Hoops” and “Teeter (Up)” from Vancouver-headquartered Frosty Pop; and “Card Blast,” created by England-based Amuzo in conjunction with L.A.’s Rogue Games. The titles were released Tuesday for download on Google Play, then began rolling out on the streamer’s app. Netflix is offering the games as a value-added for subscribers, without advertising or in-app solicitation. Continue reading Netflix Debuts Five Games on Android for Global Subscribers
By
Paula ParisiNovember 4, 2021
Pinterest is advancing its objective of becoming more than an image-sharing site by adding live shopping through an app called Pinterest TV that the company believes will help it become a creator destination. Pinterest TV will offer “a series of live, original and shoppable episodes featuring creators” streaming weekdays beginning November 8 on iOS and Android. Topics will span food, home, fashion and beauty. As part of the initiative, Pinterest is launching a virtual studio complete with producers who will help creators develop content, provide A/V support and become ready for live streaming. Continue reading Pinterest TV Launch Focuses on Live Shopping with Creators
By
Paula ParisiNovember 2, 2021
While the arthouse cinema business has been pushed to the edge of extinction in recent years, production company and streaming platform Mubi is offering movie lovers hope. Featuring an eclectic mix of films, the monthly digital subscription service Mubi Go comes with a weekly invite for New York City members to experience a film in select theaters. Mubi expects to expand the theatrical component to Los Angeles next year, and from there to select markets throughout the U.S. Mubi Go launched in Britain in 2018 and has since teamed with more than 150 arthouses. Continue reading Art Film Streamer Mubi Debuts NYC Theater Ticket Program
By
Paula ParisiOctober 26, 2021
Following an announcement in August that it had settled a class action lawsuit, Apple has introduced new App Store Review Guidelines. Specifically, Apple now permits its registered developers to communicate to customers how they may pay for iOS apps using payment means outside iOS and Apple’s App Store. The guidelines now explain developers may request customer information, including name and email, but must permit customers to provide that information at their discretion. The third change is how to use a new Apple feature called in-app events that Apple says is unrelated to litigation. Continue reading New Apple Guidelines Permit Payment Outside of App Store
By
Paula ParisiOctober 26, 2021
In less than 10 years, the smartwatch has reached a tipping point, able to oversee many meaningful aspects of life. From home security to keeping tabs on your biometrics, wearability and design distinguish smartwatches from other devices — the closest approximation to cybernetics within reach of the average person with $300 to spend. Prices range from about $800 to $1,170 for Montblanc’s Summit 2+, a collaboration between Verizon, Qualcomm and the German luxury goods firm. An array of brands, including Samsung, Apple and Garmin have made it their business to redefine the smartwatch. Continue reading Next Generation Smartwatches: From Fitness to Full-Service