By
Debra KaufmanJanuary 25, 2018
Google has been working to integrate augmented reality into the mobile/desktop web via its Chrome browser. Google Daydream WebXR’s Reza Ali and Josh Carpenter, who work on user experience, now describe the results, which will enable users to create virtual 3D objects and place them into websites for viewing and download to the mobile platform to place them in real-world environments. Creative professionals will eventually be able to use the browser of any Android or iOS device to create and use AR experiences. Continue reading Google Releases Details of Working AR Prototype on Chrome
By
Don LevyJanuary 11, 2018
Samsung wants to be everywhere. The company’s CES 2018 media briefing led by Tim Baxter, president and CEO of Samsung North America, demonstrated Samsung’s strategic focus on connecting almost every aspect of its customer’s life. When they lifted the black curtains that protected Samsung’s entire Central Hall exhibit before the floor opened, visitors could see the evolution of the tech giant’s product line from the living rooms to living spaces. An R&D investment of $14 billion has accelerated an IoT strategy and the promise that all Samsung products will also be “Smart” by 2020. Continue reading Samsung Says All of Its Products Will Be Connected by 2020
By
Rob ScottJanuary 10, 2018
The pocket-sized AirSelfie drone first appeared as a Kickstarter project in 2016, and now the AirSelfie2 is on display at CES 2018. The new model — which touts camera, flight time and field-of-view upgrades — features the ability to hover in one spot, providing users with the opportunity to record unique selfies and video footage. The AirSelfie2 is controlled by a smartphone app (Android or iOS) and includes a 12MP camera, 16GB of on-board storage, and a flight range of about 60 feet. The drone will be available this March for around $300. Continue reading CES: AirSelfie Updates its ‘Flying Camera’ With New Features
By
Rob ScottJanuary 8, 2018
Ujet rolled out its first energy-efficient, lightweight, portable, electric smart scooter at CES. Priced at $8,900 or $9,900, depending on which smart battery is selected, the Ujet weighs less than 100 pounds due to the frame’s alloy and carbon composite materials, and tires constructed of single-wall carbon nanotubes. Easily chargeable via a standard outlet (no charging station required), the scooter can be controlled remotely by an Android or iOS app that provides access to customer support, performance monitoring, ignition system, locks, directions, location, even the ability to disable the Ujet in the case of a theft. Continue reading CES: Ujet Unveils Energy-Efficient Scooter With Smart Battery
By
Debra KaufmanJanuary 5, 2018
In mid-2018, Qobuz, a European online music streaming and downloading service, will be available in the U.S. The company, which claims it is “the highest resolution music streaming service in the world,” offers 40-million music tracks, among them one million high-resolution tracks. The service is compatible with Mac, iOS, Android and Windows operating systems. Qobuz also produces original editorial content including album reviews, bios, introductions to discographies and exclusive photos, art and videos. The company will showcase its service at CES in Las Vegas next week. Continue reading CES: Qobuz High-Res Music Service to Launch in U.S. in 2018
By
Debra KaufmanDecember 22, 2017
Although apps have been a huge success on Apple’s iPhone and iPad, the same cannot be said for its laptop and desktop computers. Apple hopes to change that by creating apps that work equally well across all its devices, including Macs. Beginning as early as 2018, software developers will have the capability to design a single application that will work with a touchscreen, mouse or trackpad, across the iPhone/iPad operating system or Mac hardware, say sources. Currently, they must design two apps, one for iOS and another for macOS. Continue reading Apple to Merge Software Development for iOS & macOS Apps
By
Rob ScottDecember 21, 2017
MoviePass is a service that lets subscribers attend up to one 2D movie screening per day in theaters for a monthly charge. Shortly after a price drop to $9.95 per month in August (from a tiered $15-$50 model), the New York-based company announced it had jumped to 400,000 customers. By October, that number increased to 600,000. Last month, MoviePass dropped its monthly fee again for a limited time offer of about $6.95 per month for those willing to pay up front for a year. Now the company announced it “has since reached one million subscribers in less time than Spotify, Hulu, and Netflix.” Continue reading MoviePass Continues Rapid Ascent, Tops 1 Million Subscribers
By
Debra KaufmanDecember 18, 2017
Redbox, known for its red kiosks where users can rent DVDs and Blu-ray Discs, has unveiled a new on-demand streaming service for movies and TV shows. The new service is not subscription-based but, similar to iTunes or Google Play, allows the user to pay for each movie or show that they rent or buy; the on-demand service, currently in public beta, will offer the same kind of new release movies and shows available in the kiosks. The privately held company offers content from every studio except Disney. Continue reading Redbox in Public Beta for New On-Demand Streaming Service
By
Debra KaufmanDecember 14, 2017
After testing out AR face masks with selected outside developers, Facebook is now rolling out its Camera Effects Platform to any outside developer to build AR features for its in-app camera. HBO used it to build masks for “Game of Thrones” fans to become the Night King, and Lucasfilm used it so “Star Wars” fans could become Kylo Ren. With the wide introduction, we’re likely to see all kinds of AR face masks and effects. Facebook AR Studio, its AR platform, debuts this week and will be live to all in a couple of days. Continue reading Facebook Promotes AR Features with Platform Wide Release
By
Rob ScottNovember 29, 2017
In an effort to foster growth of video communities, Facebook recently rolled out its Facebook Creator app, providing social influencers with tools for creating feature-rich content. Available to all on iOS (and soon on Android), the product is an update and rebrand of the Facebook Mentions app, originally only offered to verified public figures. The new app includes enhanced fan engagement tools to help influencers add intros and outros to their streaming video broadcasts, cross-posting to Instagram and Twitter, and a central inbox for Facebook, Instagam and Messenger. Creator also features expansive analytics. Continue reading Facebook Creator App Offers Tools to Fine-Tune Social Video
By
Seth LevensonNovember 28, 2017
Amazon Web Services announced a new service called Amazon Sumerian during the kick-off event for its AWS re:Invent conference in Las Vegas. The service was created for developers to quickly and easily build virtual reality, augmented reality and 3D applications with minimal coding for a range of platforms including browsers, head-mounted displays, mobile devices and digital signs. Initially, Sumerian-built apps will run on any browser that supports WebGL or WebVR rendering, which includes Google’s Daydream, HTC Vive, Oculus Rift and iOS devices. Continue reading AWS Debuts Amazon Sumerian to Build VR, AR and 3D Apps
By
Hank GerbaNovember 20, 2017
Amazon’s new AR addition to its iOS app, called “AR View,” allows customers the ability to visualize products in their own home. Thousands of products are viewable across a range of categories for both the office and home. By utilizing Apple’s ARKit, the experience unfolds in real-time, allowing the customer to rotate both the object and change its perspective. By introducing the new feature, Amazon joins other retailers such as Target and IKEA that have all recently introduced augmented shopping experiences to their mobile platforms. Continue reading Amazon Introduces New ARKit Shopping Feature to iOS App
By
Debra KaufmanNovember 15, 2017
Philo, the latest streaming TV service to hit the market, has eliminated sports from its line-up of three-dozen cable TV networks. The service will deliver programming to the user’s phone, laptop or connected TV. Because of the lack of sports, the base package will cost $16 per month, compared with YouTube TV’s $35 per month subscription or Hulu’s $40 per month fee. Participating cable networks include A&E, Scripps, Discovery, AMC and Viacom. Venture capital companies have invested $25 million in the new service. Continue reading Philo Streaming TV Service Offers Cable Bundle Minus Sports
By
Debra KaufmanNovember 10, 2017
As early as 2020, Apple plans to ship an augmented reality headset that will have its own display and rely on a new chip and operating system, say knowledgeable sources. Apple chief executive Tim Cook considers AR to have the potential to be as revolutionary as the smartphone. By working on an AR solution, Apple joins Google, which is working on a business-oriented version of its previously launched Google Glass. Startup Meta is another company that has developed an AR headset, for use in education and medicine. Continue reading Apple Planning AR Headset by 2020 and New ARKit by 2018
By
Debra KaufmanNovember 8, 2017
Google has launched Resonance Audio, a spatial audio software development kit based on technology from the company’s current VR Audio SDK. The latter was introduced with the Cardboard SDK in January 2016 and then integrated into the main Google VR SDK in May of the same year. The goal with Resonance Audio is to make it easier to develop for mobile and desktop platforms. The VR SDK audio engine already supports multiple platforms, but Google recognized that it could be “confusing and time-consuming” to work with various audio tools. Continue reading Google Debuts Spatial Audio SDK for Immersive Experiences