HPA Tech Retreat: Cybersecurity in Today’s Media Industry

During an HPA Tech Retreat panel yesterday on “Cyber and Content Security: Time for a Strategy Change,” moderated by NSS Labs Sales Director Kari Grubin, panelists asked the important questions: Who are the perpetrators? How easy is it to gain access? How can we understand the risks to our specific companies? And how can we architect against risks? Grubin was joined by Frank Artes of NSS Labs, Theresa Miller of Lionsgate, Bryan Ellenburg of the CDSA, and Ted Harrington of Independent Security Evaluators. Continue reading HPA Tech Retreat: Cybersecurity in Today’s Media Industry

Android Dominated in Global Smartphone Shipments Last Year

According to recent figures released by Strategy Analytics, 2014 marked significant milestones for the mobile industry. Global annual shipments reached 1.28 billion devices from OEMs to retailers and carriers for sale, and Android-based smartphones captured 81 percent of the worldwide market, accounting for more than one billion handsets. Android has become the first platform to surpass the one billion mark for shipments. Apple captured 15 percent of the market last year, shipping 193 million units. Continue reading Android Dominated in Global Smartphone Shipments Last Year

Apple Sells Nearly 75 Million iPhones, Posts Record Quarter

Apple’s quarterly profit jumped 38 percent to a record high, thanks in large part to demand for its bigger-screen iPhones. Apple recorded net income of $18 billion for the quarter ending December 27, an increase of nearly $5 billion over the same period the previous year, while earnings per share rose 48 percent. The company launched its iPhone 6 and iPhone 6 Plus in September and sold 74.5 million units during the quarter, earning back market share it had slowly been losing to Samsung over three years. Continue reading Apple Sells Nearly 75 Million iPhones, Posts Record Quarter

Apple Patents Graphic Interface Controlled by a User’s Gaze

Apple has patented an advanced gaze-tracking graphical user interface that could eventually allow users to control their CE devices without having to lift a finger. Gaze-tracking controls are usually inhibited by the Troxler Effect, a visual phenomenon that sometimes makes the computer cursor disappear. However, the new tech utilizes hardware and software solutions to solve the problem caused by the effect. Apple could potentially use this new interface in Mac laptops, iPhones, iPads, and even the next generation Apple TV. Continue reading Apple Patents Graphic Interface Controlled by a User’s Gaze

FreedomPop Targets Affordable Alternative to Cellular Plans

Los Angeles-based FreedomPop wants to make Wi-Fi hotspots more accessible to mobile phone users by eliminating the process by which users typically have to accept terms and conditions or enter a password in order to connect. Users of the new service would pay $5 monthly in exchange for automatic and seamless access to about 9 million hotspots (and growing). With its new Wi-Fi service, FreedomPop hopes to provide customers with an alternative to costly service plans from cellular carriers. Continue reading FreedomPop Targets Affordable Alternative to Cellular Plans

Vessel: Former Hulu CEO Launches New Video Sharing Site

Subscription-based, video sharing website Vessel launched yesterday in beta. Developed by former Hulu CEO Jason Kilar, Vessel aims to change the business of online video by offering a $2.99-per-month service that features exclusive early access to professional Web video. Additionally, Vessel will offer creators (such as online personality Connor Franta or fashion video blogger Ingrid Nilsen) 70 percent of ad revenue and 60 percent of subscription revenue. By comparison, YouTube generally offers 55 percent of ad revenue. Continue reading Vessel: Former Hulu CEO Launches New Video Sharing Site

Museums Bridging the Gap Between the Digital and Physical

The Smithsonian Institution has developed an iOS app called “Skin & Bones” that uses 3D animation and augmented reality to help bring fossils to life for children visiting Bone Hall at the National Museum of Natural History. In addition to the 3D animations and related information, the free app offers detailed maps of the museum. Complimentary Wi-Fi is available on-site so visitors can easily download the app. The approach is another example of how organizations are exploring compelling use of immersive technologies. Continue reading Museums Bridging the Gap Between the Digital and Physical

Facebook Aims to Make Social Media a Tool for the Workplace

Facebook is launching a new service designed to be appropriate for the workplace called Facebook at Work. The service is almost identical to the regular social network, except for a white color scheme that replaces the iconic blue layout. The difference in colors is to help employer’s distinguish when someone is using a work account as opposed to a personal one. Facebook at Work will allow users to connect with colleagues to become more efficient around the office. Continue reading Facebook Aims to Make Social Media a Tool for the Workplace

Research Points to Mobile Revenue Reaching Box Office Totals

According to a recent study by SNL Kagan, mobile entertainment revenue is poised to match that of box office totals. Last year in the U.S., revenue generated by mobile games, videos, music and location-based services topped $9.14 billion (and has grown at a combined annual rate of 50 percent the last three years, notes the research). The 2014 total is getting close to the estimated $10.35 billion consumers spent on movie tickets in the U.S. Mobile games led the charge by far, earning more than $5.2 billion last year. Continue reading Research Points to Mobile Revenue Reaching Box Office Totals

Chinese Company Offers Unbreakable Sapphire-Screen Phone

Desay, a Chinese manufacturer that supplies companies like Ford and Apple, has released an “unbreakable” smartphone. The display is made with sapphire, the second hardest mineral after diamond. The 5-inch Magical Mirror X5 costs $160, which reportedly does not cover the production costs of the phone. Apple had previously planned to use sapphire screens in the iPhone 6, but the company they were working with failed to produce enough of the mineral. Continue reading Chinese Company Offers Unbreakable Sapphire-Screen Phone

IK Multimedia Showcases iRig Mic Field for Audio and Video

IK Multimedia is shipping its $100 iRig Mic Field — a tiny stereo condenser field microphone that faces two ways. The company says it is the first such ultra-compact solution for field recording on the iPhone, iPad or iPod touch. The iRig Mic Field is an easy way to record high quality interviews or video. It features a rotatable enclosure that works in landscape or portrait mode, especially useful for video with Lightning connector equipped devices. Additionally, the iRig Recorder app is available on the iTunes Store. Continue reading IK Multimedia Showcases iRig Mic Field for Audio and Video

Firefox OS for Wearables as Alternative to Android and iOS

Mozilla is planning to take on industry leaders Apple and Google by developing a version of its Firefox operating system specifically for wearables. Firefox OS, which is starting to appear in smartphones and select TVs, will be adapted for use in smart glasses, smartwatches, and other wearable devices as an alternative to Google’s Android Wear or Apple’s iOS. Mozilla’s ultimate goal is to provide Firefox OS as a system to easily connect appliances, mobile devices, television sets and wearables, regardless of their OS. Continue reading Firefox OS for Wearables as Alternative to Android and iOS

New Market: Baby Wearables Take Their First Steps at CES

Wearables with fitness and health applications dominated last year’s CES. This year, manufacturers looking for new market segments have targeted new parents, a digitally savvy demographic likely to be open to wearable solutions. At this week’s CES in Las Vegas, we expect to see an array of compelling new wearables for babies that track temperature, breathing, sleep positions, activity levels, and more. Early product announcements point to wearable patches and sensors, clip-on devices and smart clothing. Continue reading New Market: Baby Wearables Take Their First Steps at CES

Shoppable Selfies: Earn Cash and Rewards with Your Images

A new iOS shopping app and social network offers a compelling way to make money from selfies. Stylinity encourages its users to record “Shoppable Selfies,” tag the fashionable items featured in the image — such as clothing, beauty products, and furniture, and then upload it to a marketplace where others can browse and make purchases. When shoppers purchase a brand’s product from one of your selfies, you earn points redeemable for cash, clothing, “exclusive experiences,” or “fun products.” Continue reading Shoppable Selfies: Earn Cash and Rewards with Your Images

Study: Apple Pay Accounts for One Percent of Digital Payments

According to research firm ITG, Apple Pay already accounts for one percent of all digital payments. The mobile payments system, introduced in October, has experienced its greatest usage with Whole Foods, Walgreens and McDonald’s. ITG also explains that consumers using Apple Pay increased their spending and frequency of use, resulting in a sales jump for participating merchants. By comparison, Google Wallet was introduced more than three years ago, and currently holds about four percent of digital payments. Continue reading Study: Apple Pay Accounts for One Percent of Digital Payments