By
Erick MendozaJanuary 23, 2015
Los Angeles-based FreedomPop wants to make Wi-Fi hotspots more accessible to mobile phone users by eliminating the process by which users typically have to accept terms and conditions or enter a password in order to connect. Users of the new service would pay $5 monthly in exchange for automatic and seamless access to about 9 million hotspots (and growing). With its new Wi-Fi service, FreedomPop hopes to provide customers with an alternative to costly service plans from cellular carriers. Continue reading FreedomPop Targets Affordable Alternative to Cellular Plans
By
Rob ScottJanuary 22, 2015
Subscription-based, video sharing website Vessel launched yesterday in beta. Developed by former Hulu CEO Jason Kilar, Vessel aims to change the business of online video by offering a $2.99-per-month service that features exclusive early access to professional Web video. Additionally, Vessel will offer creators (such as online personality Connor Franta or fashion video blogger Ingrid Nilsen) 70 percent of ad revenue and 60 percent of subscription revenue. By comparison, YouTube generally offers 55 percent of ad revenue. Continue reading Vessel: Former Hulu CEO Launches New Video Sharing Site
By
Rob ScottJanuary 21, 2015
The Smithsonian Institution has developed an iOS app called “Skin & Bones” that uses 3D animation and augmented reality to help bring fossils to life for children visiting Bone Hall at the National Museum of Natural History. In addition to the 3D animations and related information, the free app offers detailed maps of the museum. Complimentary Wi-Fi is available on-site so visitors can easily download the app. The approach is another example of how organizations are exploring compelling use of immersive technologies. Continue reading Museums Bridging the Gap Between the Digital and Physical
By
Erick Mendoza January 20, 2015
Facebook is launching a new service designed to be appropriate for the workplace called Facebook at Work. The service is almost identical to the regular social network, except for a white color scheme that replaces the iconic blue layout. The difference in colors is to help employer’s distinguish when someone is using a work account as opposed to a personal one. Facebook at Work will allow users to connect with colleagues to become more efficient around the office. Continue reading Facebook Aims to Make Social Media a Tool for the Workplace
By
Rob ScottJanuary 15, 2015
According to a recent study by SNL Kagan, mobile entertainment revenue is poised to match that of box office totals. Last year in the U.S., revenue generated by mobile games, videos, music and location-based services topped $9.14 billion (and has grown at a combined annual rate of 50 percent the last three years, notes the research). The 2014 total is getting close to the estimated $10.35 billion consumers spent on movie tickets in the U.S. Mobile games led the charge by far, earning more than $5.2 billion last year. Continue reading Research Points to Mobile Revenue Reaching Box Office Totals
By
Meghan CoyleJanuary 15, 2015
Desay, a Chinese manufacturer that supplies companies like Ford and Apple, has released an “unbreakable” smartphone. The display is made with sapphire, the second hardest mineral after diamond. The 5-inch Magical Mirror X5 costs $160, which reportedly does not cover the production costs of the phone. Apple had previously planned to use sapphire screens in the iPhone 6, but the company they were working with failed to produce enough of the mineral. Continue reading Chinese Company Offers Unbreakable Sapphire-Screen Phone
By
George GerbaJanuary 10, 2015
IK Multimedia is shipping its $100 iRig Mic Field — a tiny stereo condenser field microphone that faces two ways. The company says it is the first such ultra-compact solution for field recording on the iPhone, iPad or iPod touch. The iRig Mic Field is an easy way to record high quality interviews or video. It features a rotatable enclosure that works in landscape or portrait mode, especially useful for video with Lightning connector equipped devices. Additionally, the iRig Recorder app is available on the iTunes Store. Continue reading IK Multimedia Showcases iRig Mic Field for Audio and Video
By
Rob ScottJanuary 7, 2015
Mozilla is planning to take on industry leaders Apple and Google by developing a version of its Firefox operating system specifically for wearables. Firefox OS, which is starting to appear in smartphones and select TVs, will be adapted for use in smart glasses, smartwatches, and other wearable devices as an alternative to Google’s Android Wear or Apple’s iOS. Mozilla’s ultimate goal is to provide Firefox OS as a system to easily connect appliances, mobile devices, television sets and wearables, regardless of their OS. Continue reading Firefox OS for Wearables as Alternative to Android and iOS
By
Debra KaufmanJanuary 5, 2015
Wearables with fitness and health applications dominated last year’s CES. This year, manufacturers looking for new market segments have targeted new parents, a digitally savvy demographic likely to be open to wearable solutions. At this week’s CES in Las Vegas, we expect to see an array of compelling new wearables for babies that track temperature, breathing, sleep positions, activity levels, and more. Early product announcements point to wearable patches and sensors, clip-on devices and smart clothing. Continue reading New Market: Baby Wearables Take Their First Steps at CES
By
Rob ScottDecember 24, 2014
A new iOS shopping app and social network offers a compelling way to make money from selfies. Stylinity encourages its users to record “Shoppable Selfies,” tag the fashionable items featured in the image — such as clothing, beauty products, and furniture, and then upload it to a marketplace where others can browse and make purchases. When shoppers purchase a brand’s product from one of your selfies, you earn points redeemable for cash, clothing, “exclusive experiences,” or “fun products.” Continue reading Shoppable Selfies: Earn Cash and Rewards with Your Images
By
Rob ScottDecember 23, 2014
According to research firm ITG, Apple Pay already accounts for one percent of all digital payments. The mobile payments system, introduced in October, has experienced its greatest usage with Whole Foods, Walgreens and McDonald’s. ITG also explains that consumers using Apple Pay increased their spending and frequency of use, resulting in a sales jump for participating merchants. By comparison, Google Wallet was introduced more than three years ago, and currently holds about four percent of digital payments. Continue reading Study: Apple Pay Accounts for One Percent of Digital Payments
By
Erick Mendoza December 19, 2014
Apple recently announced it has partnered with dozens of new companies interested in adopting its Apple Pay e-commerce product, which allows customers to make in-store transactions with a touch of their iPhones. Partnerships with various retail stores, startups, and financial institutions represent the early adopters of Apple’s new product. Apple Pay has already outperformed other rival smartphone e-commerce products from Google, Verizon and AT&T. Continue reading Apple Pay Gains Momentum, Partners with More Companies
By
Rob ScottDecember 12, 2014
Apple and IBM released 10 apps this week designed for businesses and governments. The apps are the first to come out of the tech companies’ new partnership and target sectors such as air travel, banking and retail. Apple is looking to put new life into its lagging iPad sales by drawing business users, while IBM hopes to catch up in the mobile space. The two companies are working with 50 corporations to create apps for Apple mobile devices; the next round is slated for release early next year. Continue reading New Apple-IBM Partnership Unveils First Apps for Enterprise
By
Rob ScottDecember 5, 2014
Starbucks is introducing a new app for iPhones that allows customers to order and pay without having to visit the checkout counter. The beta service launched this week in Portland, Oregon. Starbucks plans to follow up by launching “Mobile Order & Pay” city-by-city throughout 2015, and introducing an Android version. The massive reach of a company like Starbucks places it in a position to successfully link mobile devices to in-store retail, an issue Silicon Valley has been trying to address for years. Continue reading Starbucks Order & Pay Service Links Mobile to In-Store Retail
By
Erick Mendoza December 1, 2014
Sometimes a smartphone’s surface is just not big enough to make the most of mobile and social gaming. Even today’s largest smartphone screens have limitations that can hinder the multiplayer gaming experience. That is where Fuffr comes into play. The company has designed a mobile case that projects infrared lights to the surrounding areas of the phone, so that these areas too, can be used as multitouch surfaces for gameplay and a variety of other applications. Continue reading Fuffr Develops Multitouch Tech with Focus on Mobile Gaming