Carrier IQ Responds with Claim its Software Only Monitors Service Messages

  • Earlier this week, ETCentric featured a PC World article that claimed “an app called Carrier IQ is logging literally everything you are doing on your smartphone including keystrokes, SMS messages and HTTPS sessions.”
  • The network diagnostic tool maker has since told AllThingsD it does not log or understand keystrokes but only monitors them looking for a specific code that support technicians use to cue appropriate diagnostic information.
  • CIQ also noted that it does not read SMS messages or content associated with website URLs even though it can see messages come in or capture URLs.
  • “Okay. Then what information is being captured and passed along to the carriers who use Carrier IQ?” asks AllThingsD. “Data related to call quality, battery life, device crashes — everything you’d expect, really.”
  • Andrew Coward of Carrier IQ explains, “If there’s a dropped call, the carriers want to know about it. So we record where you were when the call dropped and the location of the tower being used… Similarly, if you send an SMS to me and it doesn’t go through, the carriers want to know that, too. And they want to know why — if it’s a problem with your handset or the network.”
  • According to a related Ars Technica article, Apple has issued a statement hoping to curb fears about tracking via the iPhone and iPad: “We stopped supporting Carrier IQ [a piece of software that tracks user activity] with iOS 5 in most of our products, and we’re going to remove it completely in a future software update.”

Beta Release: Cinefy App Provides Video Editing and Effects for the iPhone

  • Chairseven and App Creation Network recently announced the beta availability of Cinefy, “a mobile video editing and effects platform for iPhone where users create and share videos mixed with high quality visual effects,” according to the press release. “Cinefy empowers users with no editing skills to quickly insert footage, add music and apply visually stunning effects with its intuitive and simple interface.”
  • The app offers branded effects packs which opens a marketing opportunity for TV and game studios to promote in an engaging way and possibly draw “massive viral exposure.”
  • Users can export their videos to their device’s camera roll in addition to Facebook, YouTube and Vimeo. Cinefy will eventually be available for iPads and Android devices.
  • To help create soundtracks, Friendly Music has teamed up to provide a catalog of songs, “offering 100 percent legal and all rights-cleared music for personal and custom online media creations.”

Rumor Update: Apple to Partner with Sharp, not Samsung, on 2012 iTV

  • Add the following news to the growing collection of Apple rumors we’ve heard in the last month…
  • Mashable reports: “Apple’s relationship with Samsung has deteriorated, and the Cupertino giant may be working with Sharp on the next generation displays for upcoming devices such as the iPad 3, iPhone 5 and a little something called iTV, claims Jefferies analyst Peter Misek.”
  • According to Misek, the mythical Apple smart TV, which has been a popular subject of recent speculation, is not just a rumor. “Sharp is working on modified amorphous TFT LCD panels for the device,” indicates the post.
  • Misek places commercial production as early as February with a mid-2012 release date. The new HDTV will reportedly feature some use of Siri, Apple’s voice-activation feature.
  • While Apple has not made an official announcement yet, competitors are scrambling to prepare for another player in the market, suggests a related BGR post.

Disney Tests the Video Game Waters with Possible Character Franchise

  • The Walt Disney Company is working to replicate the success of “Angry Birds” with its new “Where’s My Water?” iPhone and iPad game.
  • Since its September 22 release, the game has proven rather successful, even taking the top spot from “Angry Birds” for three weeks.
  • “The logic is pretty simple; games are a cost-effective way of not only testing new characters, but also building a fan base for a potential movie,” reports Market Intelligence Center. “Developing the game cost a couple of hundred thousand dollars and about seven people. The time to build the game was less than eight months.”
  • The article points out that the financial risk is minimal when compared to a feature animation project: “Animated movies can easily run in excess of $100 million to produce, so each one is big gamble. If the game continues to find success, Disney can start to plan an animated movie around the game knowing they already have a fan-base for the movie’s characters. Disney will also be able to use its merchandising muscle to create and sell all kinds of toys and clothes around the game’s characters before it ever gets a movie into theaters.”
  • ETCentric staffer Phil Lelyveld adds: “Entertainment technology must now be defined VERY broadly. The ‘Halo II’ launch incorporated thousands of calls to pay phones into a coordinated transmedia market development campaign.”

Jeopardy Champion Trains with Custom Web App

  • Roger Craig, who defeated Ken Jennings’ single-game winnings record on “Jeopardy,” says he used an app created specifically to help him train for the competition.
  • “A computer scientist with a Ph.D. from the University of Delaware, Craig built an app that used an archive of past ‘Jeopardy’ questions to help identify show trends and the strengths and weaknesses of his own knowledge base,” reports Digital Trends.
  • For example, Craig’s app dtermined: “…questions with the highest value typically come from certain academic fields (like science or architecture), while low-value questions usually come from topics like food or more mainstream subject matter. With the app, he was able to identify specific academic and mainstream topics he needed to study more (like fashion).”
  • Digital Trends has posted video coverage of Craig’s recent presentation at the Quantified Self Show & Tell conference, in which he provides details about the app.
  • The “Jeopardy” champion has plans to create an iPhone version of his app for the public.

Filmic Pro App from Cinegenix is Ideal Tool for Mobile Video Shoots

  • Filmic Pro is a $2.99 app from Cinegenix that transforms the iPhone’s video camera capabilities by providing prosumer features.
  • “The camera lets you set and lock your focus, exposure and white balance,” reports Appletell. “On the backend, a set of menus allows you to set the resolution, from 480×360 up to 1920×1080, though only the iPhone 4S supports that resolution.”
  • Filmic Pro can add color bars and a slate (including countdown) to the video, and bitrate can be modified. Additionally, the app enables exporting directly to YouTube, Vimeo, Facebook, or Tumblr.
  • “You can also set the Frames Per Second from 30 all the way down to 1,” according to the post. “There’s a simple audio meter, a thirds guide, a framing guide (2.34:1, a standard TV 4:3, and a cinematic 16:9). If you want to make your iPhone video look like it was shot on a 35mm movie camera, there’s a matte box function, too.”
  • Appletell suggests that Filmic Pro’s strengths involve greater control over shooting, setting frame and compression rates and the ability to export footage to Dropbox or FTP. The app does not allow users to edit, set titles, or add special effects.

Would a Kindle Fire Smartphone Become the iPhone of Android Phones?

  • It has been suggested that Amazon should consider releasing a smartphone version of the Kindle Fire.
  • The belief is that a Kindle Fire phone would stand the best chance to compete directly with Apple’s iPhone, based on the tablet’s affordability, recognizable brand name and unlimited publicity through its connection to the Amazon retail store.
  • “Most important, Amazon has already done a lot of the heavy lifting required to build a phone,” writes Harry McCracken in a related Time article. “It could simply repurpose much of the effort it’s poured into the Kindle Fire tablet, and then add phone-specific features.”
  • “But this is all just hypothesis at this point,” comments TG Daily. “Amazon will be plenty busy with the Kindle Fire for some time to come.”
  • Yet it remains an interesting idea. “I wondered why no company has taken up the challenge of building…well, the iPhone of Android phones,” writes McCracken. “Something that’s elegant, approachable, uncluttered, and respectful of the consumer’s intelligence. Any bundled services would need to be beautifully integrated rather than just shoveled onto the phone indiscriminately, as the apps on Android handsets often are.”

Apple iPhone 4S: Recent iOS Update Fails to Fix Battery Problems

  • Apple released an iOS update on Thursday designed to fix the problem that iPhone 4S users running iOS 5 have been experiencing with regards to battery life.
  • However, many iPhone owners have reported the update (iOS 5.0.1) has had no effect in fixing the issue.
  • “A small number of customers have reported lower than expected battery life on iOS 5 devices. We have found a few bugs that are affecting battery life and we will release a software update to address those in a few weeks,” Apple said in a statement.
  • Based on the language of the statement, especially noting the generic phrase “a few bugs,” Digital Trends suggests the company may not know the cause of the problem.
  • “The recent iOS software update addressed many of the battery issues that some customers experienced on their iOS 5 devices,” said Apple spokesperson Trudy Muller, adding: “We continue to investigate a few remaining issues.”

Warner Bros. Flixster App adds iPad and iPhone to UltraViolet Offerings

  • The new “Harry Potter” Blu-ray disc will include an UltraViolet download from Flixster, now that Warner Bros. has added a new feature to the UV service.
  • “Today, the updated Flixster app enables users to not only stream movies available on UltraViolet, but also download them to iPads and iPhones, a feature that was missing from Warner’s initial movie releases on UltraViolet,” reports CNET.
  • When fans purchase the three-disc Blu-ray/DVD combo “Harry Potter and the Deathly Hallows, Part 2,” they’ll also have access to a copy they can maintain in the Flixster cloud.
  • Warner Bros. became the first studio to adopt UltraViolet, with its release of “Horrible Bosses” last month. “Warner boasts 21 percent of the DVD market, the largest share of any of the major studios,” indicates the article.

Apple Forecast: Will iPhone 4S Lead to 60 Percent of Industry Profits?

  • According to Canaccord Genuity analysis of Apple’s third quarter, the company “captured more than half of the handset industry’s overall operating profits — 52 percent…And it managed it with only a 4.2 percent global handset unit market share,” reports The Wall Street Journal.
  • “With the iPhone, Apple is doing to the smartphone business what it has done to the PC business with the Mac: Generating a disproportionate share of profits relative to revenue,” suggests the article.
  • With other manufacturers faltering and iPhone 4S sales soaring, Apple may hit 60 percent of the industry’s operating profits soon.
  • According to AllThingsD: “…with the iPhone 4S the top-selling smartphone at AT&T, Sprint and Verizon, and its international rollout in full swing, it seems pretty clear Apple has a very good chance of hitting that big number — and soon.”

Wii Surpasses PS3 as Top Video Game Brand for Young Consumers

  • Nintendo Wii is the most popular video game console with young Americans (ages 8-to-24), according to a new Harris Interactive survey.
  • Nearly 6,000 young consumers participated in the study conducted in August 2011.
  • The poll also lists Apple as the top brand among the 13-to-24 demographic for computers, mobile phones and tablets.
  • “It’s interesting that the Nintendo Wii rated so highly given that it’s been the lowest selling console for the last year,” reports IndustryGamers. “This shows that Nintendo still has plenty of brand equity among consumers, and with the right products and marketing there is no reason they can’t be the #1 selling console again. The dangers are also clear in this study, as Apple leads in mobile phones and tablets, where games are one of the top categories that seem to be having an effect on handheld console sales.”

Fun App Design: 80s Music Fans Rejoice, the Mix Tape is Back

  • AirCassette is a $1.99 iPhone app that mimics the look of an audio cassette tape while playing (including the handwritten script of a label sticker).
  • “The reels actually spin and you can create and share mix tapes with your friends via e-mail or Facebook, just as we used to do back in 1986,” reports The New York Times.
  • The AirPlay-compatible app is from Finnish programmer Majasalmi, known for its “Russian Roulette” iPhone game, and features its own iTunes music interface.
  • The app includes multiple cassette designs that resemble popular blank tapes of the audio cassette era.
  • “Watching a cassette tape spin on the iPhone’s high-resolution display is oddly calming and, thanks to digital compression, the audio is far superior in AirCassette than it ever was on my Sony Walkman,” comments John Biggs in Gadgetwise.

A La Carte: Will the Future Apple TV Disrupt the Current Live TV Paradigm?

  • Forbes speculates that the rumored future Apple TV would create a demand for single channels, which could potentially break up the cable pricing monopoly.
  • Rather than paying for a package of a hundred channels, users would pay a la carte for content just as single-channel apps have become popular in the mobile sphere.
  • “Presumably, Apple wants to disrupt this market the same way the iPod and iTunes made it easier for consumers to buy music, and the way the iPhone is slowly moving the cellular industry to data plans over voice plans (see: iMessage, Facetime),” suggests the article.
  • Providers such as Time Warner Cable, Optimum and DirecTV already have apps for live streaming of channels. And ESPN, CNN and Major League Baseball have their own apps.
  • “[Cable providers] might consent to separate channel apps as long as each still requires an overall subscription…that would certainly put a crimp in [Apple’s] potential plans to revolutionize television,” explains Forbes. “And if Apple provides incentives for channels to go it alone, the fight could be massive.”

All Eyes on Apple: iPhone, iPad Beat Android Devices in Eye-Tracking Study

  • A recent study by EyeTrackshop showed that Apple’s iPhone 4S and iPad 2 “drew more glances and held people’s attention longer than Google Android devices from Amazon, HTC, Motorola and Samsung,” reports Forbes.
  • The study showed participants a picture of six smartphones and five tablets. EyeTrackshop’s software tracked where subjects’ eyes went, in what order and how long, using webcams.
  • “EyeTrackshop said the results equate to respondents dwelling on the iPhone 4S 42 percent longer than the other phones and on the iPad 138 percent longer than the other tablets.”
  • Additionally, a follow-up survey indicated that 40 percent found the iPhone most visually appealing; for tablets, 35 percent for the iPad; and disregarding price, 47 percent said they would buy the iPhone and 48 percent preferred the iPad to other tablets.

Apple Patents Hint at 3D Gesture Control for iPad and Projected Images

  • A newly uncovered Apple patent suggests 3D gesture control may be in the works for the company’s mobile devices.
  • “Forget relying solely on touch to control your Apple device,” writes Wired. “On future iPads, you may be able to control your tablet from across the room using 3D gestures, such as a swirl or swipe of the hand.”
  • Employing a front-facing camera, it may be possible to use 3D gestures to control graphical elements such as icons, media files, text and images on an iPad or iPhone. A toolbar would teach beginners pre-set options as well as allow users to customize their own gestures.
  • Another Apple patent indicates the company is working on an integrated projector for iDevices that would incorporate gesture controls for manipulating projected images.