CES: Spherical Drone Design Could Benefit Media Production

When walking through the Japanese exhibits at CES 2025, it was difficult to miss the huge black spherical drone aircraft HAGAMOSphere that was prominently positioned as if demanding the passerby’s respect. And respect it deserved, for this drone prototype was one of this year’s CES Innovation Award recipients recognized for outstanding design and engineering in consumer technology. HAGAMOSphere’s innovation is its distinct ability to move both horizontally and vertically without tilting the aircraft. If the HAGAMOSphere is outfitted with a suitable camera, jerky movements in captured drone footage could potentially be eliminated or mitigated. Continue reading CES: Spherical Drone Design Could Benefit Media Production

CES: Japanese Startups Showcase 3D Modeling, XR, Gaming

The Eureka Park section at CES 2025 in Las Vegas is an exhibition area dedicated to thousands of startups and early-stage products from across the globe. Our reporting team visited the space organized specifically for Japanese startups and discovered a few that are developing innovative technologies that could potentially be applied to 3D computer graphics modeling, XR, and gaming. Among the standouts were Tokyo-based CalTa that developed the digital twin platform Trancity — and Japanese telecom giant NTT Docomo’s exhibit of its ongoing Feel Tech system. Continue reading CES: Japanese Startups Showcase 3D Modeling, XR, Gaming

Nintendo Music Debuts with 40 Years of Tunes for Switch Subs

Nintendo has released a new app designed to delight gaming fans who have embraced the music featured in popular games such as “Super Mario Bros.,” “The Legend of Zelda” or “Pokémon.” Nintendo Music parses nearly 40 years of musical history from the Japanese gamemaker, available free via the Nintendo Switch Online subscription service on iOS and Android. Users can stream songs or download for offline listening, building their own playlists to share or accessing Nintendo-curated programming. Recommendations will propagate based on a fan’s Nintendo Switch play activity. Continue reading Nintendo Music Debuts with 40 Years of Tunes for Switch Subs

SoftBank’s Arm Plans to Supply AI Chips, Open Data Centers

Masayoshi Son, CEO of Japan’s SoftBank, wants to transform the tech conglomerate’s Arm subsidiary into an AI powerhouse, and he is investing $64 billion (10 trillion yen) to implement the plan, which includes turning the UK-based unit into an AI chip supplier. Son announced that by spring 2025 Arm is expected to have its first prototype, followed by mass production by contract suppliers and commercial sales in the fall. Arm designs but does not manufacture circuitry, supplying what it calls “chip architecture” to customers including Nvidia and Qualcomm. Continue reading SoftBank’s Arm Plans to Supply AI Chips, Open Data Centers

Nikon to Enter Cinema Camera Business with RED Acquisition

Nikon, the Japanese company best known for still cameras, is vaulting into the mainstream of professional moving images with its acquisition of California-based RED Digital Cinema. RED cameras popular among filmmakers and other creators include the RED ONE 4K and V-RAPTOR [X] series. The company also invented the REDCODE RAW compression technology. On closing, RED will become a wholly-owned subsidiary of Nikon, which plans to merge “Nikon’s expertise in product development” with “RED’s knowledge in cinema cameras, including unique image compression technology and color science.” Continue reading Nikon to Enter Cinema Camera Business with RED Acquisition

Sam Altman Is Reportedly Seeking ‘Trillions’ to Fund AI Chips

OpenAI CEO Sam Altman’s ongoing effort to fund a new initiative to produce chips to power artificial intelligence has graduated from a billion-dollar venture to a trillion dollar undertaking that aims at nothing less than “to reshape the business of chips and AI,” per recent reports. The United Arab Emirates has joined the list of sources of potential funding for the global project, which seeks to remedy the tight supply of AI chips that Altman is said to view as an obstacle to OpenAI’s effort to develop artificial general intelligence, which he defines as “systems that are generally smarter than humans.” Continue reading Sam Altman Is Reportedly Seeking ‘Trillions’ to Fund AI Chips

Canon Could Begin Shipping Chip Stamping Machine in 2024

Canon is gearing up to begin shipping its new nanoimprint lithography chipmaking machines, possibly this year. The equipment — which uses a stamping process Canon says will be cheaper and more energy-efficient than ASML’s light-based extreme ultraviolet (EUV) technology — could be a disruptor in a market dominated by the Dutch company. Such machines, essential in manufacturing semiconductors, imprint circuitry onto silicon wafers in patterns that can be thousands of times thinner than the width of a human hair. Foundries TSMC, Samsung Semiconductor and Intel rely on ASML’s EUV machines in the manufacture of high-end chips. Continue reading Canon Could Begin Shipping Chip Stamping Machine in 2024

Square Enix to Explore New Content Possibilities with AI, XR

Japanese triple-A game publisher Square Enix rang in the New Year with an open letter from President Takashi Kiryu emphasizing that the 20-year-old firm intends to reinforce its core business of content development and game publishing while aggressively exploring new areas like artificial intelligence and extended reality. In the short term, AI will be used “to enhance our development productivity and achieve greater sophistication in our marketing efforts,” Kiryu wrote in his letter, explaining that “in the longer term, we hope to leverage those technologies to create new forms of content.” Continue reading Square Enix to Explore New Content Possibilities with AI, XR

Adobe Reveals Its New AI Tool for Editing Problematic Audio

Adobe has unveiled Project Sound Lift, an AI-powered technology that separates speech recordings into discrete tracks of voices, non-speech sounds and other background noise in video. The company describes Project Sound Lift as “a one-click solution” that leverages AI to help users easily manipulate audio recordings “across a range of scenarios” to “enhance, transform, and control speech and sound independently.” Adobe’s existing Enhance Speech technology, available in the company’s Premiere Pro editing program, has been integrated within Project Sound Lift to aid creators in producing studio-quality audio content. Continue reading Adobe Reveals Its New AI Tool for Editing Problematic Audio

Canon Litho Breakthrough May Advance Global Chipmaking

Canon has made a breakthrough it says can help manufacture the world’s most advanced semiconductors. The company’s latest nanoimprint lithography (NIL) system challenges Dutch firm ASML, to date the leader in extreme ultraviolet (EUV) lithography technology. ASML creates tech used in TSMC’s chips made for Apple iPhones. Canon says its FPA-1200NZ2C nanoimprint semiconductor manufacturing equipment can produce chips equivalent to a 5-nanometer process, the current state of the art, and with further improvement expects to enable circuit patterning corresponds to 2nm nodes. The new equipment is also energy efficient, Canon says. Continue reading Canon Litho Breakthrough May Advance Global Chipmaking

Crunchyroll and GSN Launch a FAST Channel for Anime Fans

Sony Pictures Entertainment’s Crunchyroll and Game Show Network (GSN) have teamed to launch the Crunchyroll 24-hour anime streaming service. The new FAST channel will be available in the U.S. on Amazon Freevee, LG Channels, the Roku Channel and Vizio’s WatchFree+. Crunchyroll has been delivering East Asian content to U.S. audiences since 2006. In 2016 it partnered with Funimation, which also specialized in Japanese content. Sony acquired Funimation in 2017 and Crunchyroll in 2021, merging the two last year. Continue reading Crunchyroll and GSN Launch a FAST Channel for Anime Fans

Xperi Advances Its Plan for TiVo OS Smart TVs in Sharp Deal

TiVo has indicated it will enter the North American smart television set market, announcing a “multi-year, multi-million-unit agreement” with Sharp that will see sets start to ship in 2024 beginning in Europe. The move to populate the TV ecosystem with hardware running Xperi’s TiVo OS pits the company against an entrenched group of smart TV competitors that includes Amazon Fire TV, Android TV, Google TV, Roku, Samsung Tizen and LG Electronics’ webOS. Added to those is the Comcast and Charter Communications Xumo brand, and also Telly, which offers free TVs supported by ads. Continue reading Xperi Advances Its Plan for TiVo OS Smart TVs in Sharp Deal

‘Mario’ Movie and ‘Zelda’ Game Propel Nintendo Profit Surge

Mario and Luigi’s cinematic star turn and the new video game “The Legend of Zelda: Tears of the Kingdom” boosted Nintendo’s quarterly earnings with a 52 percent profit surge. “The Super Mario Bros. Movie” from Universal Pictures has collected more than $1 billion at the global box office since its April release, while the latest “Zelda” game installment became the fastest-seller in the series’ history when it debuted in May. As a result, Nintendo’s April through June fiscal quarter produced revenue of $3.2 billion, a 50 percent increase year-over-year. Continue reading ‘Mario’ Movie and ‘Zelda’ Game Propel Nintendo Profit Surge

European Union Takes Steps to Regulate Artificial Intelligence

The European Parliament on Wednesday took a major step to legislate artificial intelligence, passing a draft of the AI Act, which puts restrictions on many of what are believed to be the technology’s riskiest uses. The EU has been leading the world in advancing AI regulation, and observers are already citing this developing law as a model framework for global policymakers eager to place guardrails on this rapidly advancing technology. Among the Act’s key tenets: it will dramatically curtail use of facial recognition software and require AI firms such as OpenAI to disclose more about their training data. Continue reading European Union Takes Steps to Regulate Artificial Intelligence

G7 Leaders Call for Global AI Standards at Hiroshima Summit

Leaders at the G7 Summit in Hiroshima, Japan, are calling for discussions that could lead to global standards and regulations for generative AI, with the aim of responsible use of the technology. The chief executives of the world’s largest economies — which in addition to the host nation include Canada, France, Germany, Italy, the UK, the U.S. (and additionally the EU) — expressed the goal of forming a G7 working group to establish by the end of the year a “Hiroshima AI process” for discussion about uniform policies for dealing with AI technologies including chatbots and image generators. Continue reading G7 Leaders Call for Global AI Standards at Hiroshima Summit