By
Paula ParisiMay 16, 2022
As part of its 12th annual Ability Summit, Microsoft is showcasing its new Inclusive Tech Lab, designed “to be an embassy for people with disabilities,” says the Redmond, Washington-based company, which also unveiled new software features and adaptive accessories to boost inclusion. The Inclusive Tech Lab will showcase Microsoft’s accessible hardware, software and services, and function as an incubator for inclusive design, the company says, calling it a place where “disability communities can ideate and evaluate product design and direction,” working with designers who are prepared to have their assumptions challenged. Continue reading Microsoft Previews New Inclusive Tech Lab at Ability Summit
By
Debra KaufmanAugust 6, 2019
Google plans to introduce its next smartphone, the Pixel 4, with new gesture technology. The company, betting that gestures will be the “next big thing” after touchscreens, dubbed the controls “Motion Sense,” and unveiled a video showing controls such as blinking and hand waving. When Pixel 4 is debuted in October, its Motion Sense will turn off alarms, skip songs, and silence phone calls. Gesture technology is expected to be a dramatic change in how we interface not just with phones, but many other electronic devices. Continue reading Google’s Upcoming Pixel 4 to Feature Gesture Technology
By
Debra KaufmanMay 23, 2018
Microsoft is readying the debut of its Xbox Adaptive Controller for Xbox One consoles and Windows 10 computers, its first videogame controller for people with disabilities. The controller, slated to go on sale later this year, will cost $100, about $40 more than the standard version. Currently, disabled players often rely on more expensive, customized gear. According to AbleGamers, which advocates for accessibility in the videogame industry, more than 33 million people in North America with a disability play videogames. Continue reading Microsoft Builds a Videogame Controller for Disabled Players
By
Hank GerbaOctober 23, 2015
Valve plans to release the first of its Steam Machines, a hybrid between PC-based and console gaming, to consumers on November 10th. The Linux-based device will be produced by Alienware, and combines the graphical capabilities of a traditional desktop PC with the usability of a home console. Coupled with the Steam Machine will be a new gamepad featuring two haptic touchpads that Valve claims will offer the precision of a mouse and keyboard control scheme. It will launch in three models ranging from $499 to $749. Continue reading Valve to Launch New PC-Based Console for the Living Room