By
Paula ParisiJuly 1, 2024
China’s Sneaki Design has a new smartphone camera technology called SwitchLens that makes it possible to use professional-quality interchangeable lenses with existing Android and iOS phones. It does this via a phone-mounting external camera unit that has its own one-inch CMOS sensor and coupling device for lenses built to the Micro Four Thirds (M43) open standard. The pro-sized sensor captures still images as 21MP in either the RAW or JPEG formats, and 60p MOV video at up to 4K. Existing M43 compatible lenses from manufacturers including Panasonic and Olympus work with SwitchLens, according to Sneaki Design. Continue reading SwitchLens Adds 1-Inch Sensor, M43 Lenses to Smartphones
By
Paula ParisiMay 9, 2024
Fox Corporation’s FAST service Tubi has launched a development hub for aspiring filmmakers called Stubios — “a fan-fueled studio” that promises to “put the power to greenlight content” in the hands of fans via this non-traditional feeder system for diverse talent. Working with actress-producer Issa Rae’s ColorCreative management company, Stubios is television’s take on UGC and the social media influencer pipeline, a path for trending creatives “to find success in Hollywood,” according to Fox. “Stubiorunners,” as creatives accepted into the program are called, will have the ability to get audience feedback on “everything from casting to key art.” Continue reading Tubi Development Hub ‘Stubios’ Lets Fans Greenlight Content
By
Paula ParisiDecember 7, 2023
Looking Glass has since 2014 been working to bring holographic display into regular consumer use. Now the Brooklyn-based company thinks it’s found the killer app to make that happen: Looking Glass Go, a pocket-sized display that has a $300 MSRP for June 2024 delivery and features a six-inch screen and built-in Wi-Fi and Bluetooth to enable receipt of “holograms from the cloud.” The Looking Glass Go allows you to “shoot instant spatial photos with your phone” and view them as holograms — “including holographic AIs you can customize, powered by ChatGPT,” the company says. Continue reading Looking Glass Readies Launch of Mobile Holographic Display
By
Paula ParisiJanuary 10, 2023
HTC plans to release a $1,099 Vive XR Elite headset by the end of February, heralding a year of competitive, price-sensitive virtual reality gear targeting consumers along with the Meta Platforms $400 Quest 2. Crowdfunded firm Goovis and its $800 VR headset made it onto the list of CES 2023’s Crowdfunding Island success stories, as compiled by Kickstarter ad firm Jellop. The Vive XR Elite offers AR capability in addition to VR in a form factor that approaches something like glasses, as opposed to the usual bulky headwear. An allowance for AR apps opens the door to practical applications in everyday life in addition to entertainment applications in the metaverse. Continue reading CES: HTC Launches Vive XR Elite with VR and AR Capabilities
By
Paula ParisiApril 27, 2022
Decentralized autonomous organizations (DAOs) are riding the crypto wave, with some asking if their notion of distributed decision-making marks an evolution from crowdfunding through platforms like Kickstarter and Indiegogo to crowdsourced creativity on a blockchain. It’s already been demonstrated that tokens can be used for smart contracts and to designate property ownership. The film and television industries are just becoming aware of the potential impact of NFTs, which have already disrupted the worlds of art and gaming, driving creator economies. The wisdom of the crowd might be tapped to find fresh stories, too. Continue reading Are DAOs About to Revolutionize the Film and TV Industries?
By
Paula ParisiDecember 22, 2021
Cryptocurrency and NFTs seem to be getting a much different reception from the average consumer than the tech titans that helped launch the crazes. While entrepreneurs such as Elon Musk, Jack Dorsey and Chris Dixon have dropped millions-to-billions into various blockchain piggy banks, Ubisoft gamers, startups on Kickstarter and artists like Brian Eno are speaking out against everything from NFTs to digital coins. Gamers, in particular, have made their disapproval known, somewhat surprising given they’re typically first-movers, eager to try new technologies and push boundaries. Now, reports are emerging of a schism in the game world. Continue reading New Blockchain Divide Between Consumers and Tech Titans
By
Paula ParisiDecember 14, 2021
Kickstarter is launching a new company that will mirror its crowdfunding system, but using cryptocurrencies and built on blockchain. The as yet unnamed entity generated backlash among the company’s existing community due to the environmental hazards presented by energy-guzzling crypto, despite Kickstarter’s choice of what it calls a “carbon negative” partner in Celo, a mobile-first platform that is open-source. “We’re supporting the development of an open-source protocol that will essentially create a decentralized version of Kickstarter’s core functionality” that will live on a public blockchain for use by global entrepreneurs, Kickstarter said in an announcement. Continue reading Kickstarter Gets Backlash Over News of Moving to Blockchain
By
George GerbaOctober 1, 2021
The entertainment industry has traditionally piggybacked on primary development in other sectors to fuel our own innovative adoption of practical and compelling technologies. History shows that we consistently benefit from numerous advances across industries for reuse or adaption in our key areas ranging from internal communication all the way to distribution of content. As we start compiling our wish lists for emerging standout technologies to be featured at CES 2022 (returning to Las Vegas January 5-8), we anticipate that an expanded computational sophistication of consumer devices will be in the cards. Continue reading Thinking About CES: Increasing Computational Sophistication
By
Debra KaufmanFebruary 23, 2021
Amazon is launching Build It, a new Kickstarter-like program that will allow consumers to vote on potential new Amazon products. The program is intended to gauge customer interest in new products. Those that get enough support within 30 days will be built and interested customers will only be charged if the product actually ships. Among the current Build It concepts are a “smart cuckoo clock” with Alexa, a smart scale that provides nutritional information on food that’s being weighed and a thermal sticky note printer. Continue reading Amazon Debuts Program for Users to Vote on New Products
By
Debra KaufmanJanuary 6, 2021
The Alphabet Workers Union was just formed by 400+ Google engineers and other workers. The formation of this union, which is affiliated with the Communications Workers of America (CWA), is the result of years of activism at the Big Tech company focused on new policies on pay, harassment and ethics. The union was organized in secret for about a year and elected its leadership last month. Unlike most unions, this “minority union” represents only a small number of the company’s 260,000 full-time employees and contractors. Continue reading Tech Employees Organize to Launch Alphabet Workers Union
By
Debra KaufmanSeptember 11, 2020
Comic books are thriving at the moment, with creators raising funds on crowdfunding platforms such as Kickstarter. Boom Studios is working with Keanu Reeves and “Spawn” comic book creator Todd McFarlane on one such a project. Comic book writer Greg Pak, author of “Kickstarter Secrets,” noted that, in that platform’s early days, big-name creators were thought to be stealing opportunities from up-and-comers. But, said Pak, Kickstarter has changed. “There is an understanding now that Kickstarter is for anybody,” he said. Continue reading High-Profile Comic Book Creators Flourishing on Kickstarter
By
Debra KaufmanMay 18, 2020
Apple has purchased NextVR, a virtual reality video service that offered 360-degree access to live events, including sporting events from NBA, WWE and NHL. With a VR headset, users could enjoy the feeling of “presence” in NextVR’s panoramic stereoscopic 3D scenes. The company also offered 2D smartphone access and planned to support augmented reality devices. The service never became popular, however, and a failed 2019 funding round followed by the coronavirus-related cancellation of sporting events left it struggling to survive. Continue reading Apple Acquires Virtual Reality Live Streaming Service NextVR
By
Debra KaufmanFebruary 26, 2020
In a narrow vote, Kickstarter employees decided to unionize, joining the Office and Professional Employees International Union and becoming the first time a well-known technology company has done so. Although there has been a growing movement among white-collar tech workers at such companies for unionization, this organizing has also been a source of tension and conflict. In general, tech workers have also become more vocal over issues from fulfilling government contracts and climate change to sexual harassment. Continue reading Kickstarter Becomes First Major Tech Company to Unionize
By
Debra KaufmanJanuary 10, 2020
Chinese developer Pimax first announced an 8K VR headset in 2017, but missed its initial 2018 release date. At CES 2020, the company made good with the launch of the Pimax 8K X, tapped by Digital Trends as its AR/VR top trends winner. The Pimax 8K X headset offers 8K resolution and a 200-degree field of view, beyond the specifications of Oculus Quest and the Valve Index. Reviewers have noted that the 8K resolution makes a “noticeable different in image sharpness,” including “crystal clear” fine text and other details. Continue reading CES: Developer Finally Launches the Pimax 8K X Headset
By
Debra KaufmanJune 20, 2019
For 10+ years, video game developers have given up 30 percent of their revenue from digital stores run by Apple, Google, Microsoft, Sony and Valve, which also take a percentage of in-game purchases via a revenue-sharing model that has become the industry standard. Now, Epic Games founder/chief executive Tim Sweeney, whose company put out the immensely popular “Fortnite,” opened a digital store that collects only 12 percent of sales. Sensor Tower reports that an average of $114.5 million was spent between the combined top game publishers in Android and Apple stores last quarter. Continue reading Epic Opens Digital Store with Favorable Split for Publishers