Netflix Builds-Out Its Game Portfolio and Unveils New Series

Netflix has unveiled new mobile game titles, including some derived from the streamer’s popular shows. Games developed from “The Queen’s Gambit,” “Too Hot to Handle” and “Shadow and Bone” join a gaming lineup that Netflix hopes to grow from an existing library of 22 to at least 50 titles by December, the company revealed at its annual Geeked Week virtual event, which wrapped on Friday. The games are available on iOS and Android, requiring users to authenticate their Netflix accounts. The streamer also introduced game-inspired animated series, including “The Cuphead Show!” and “Sonic Prime.” Continue reading Netflix Builds-Out Its Game Portfolio and Unveils New Series

Netflix Still Avoids Ads, But Heats Up Its Brand Partnerships

Netflix, which makes almost $16 billion in annual revenue from its 158 million global subscribers, prides itself on being free of advertising. But the company also is $12 billion in debt and facing increasing competition in the streaming video sector from rivals including Apple and The Walt Disney Company. According to eMarketer, Netflix’s “days at the top may be numbered,” and many experts believe that Netflix will eventually have to turn to advertising. Even without ads, however, Netflix is increasing brand engagement. Continue reading Netflix Still Avoids Ads, But Heats Up Its Brand Partnerships

Netflix Targets International Markets as U.S. Growth Slows

For the first time, Netflix released subscription details and numbers for global regions, including Asia, Europe and Latin America. The company stated in October that it would begin to release this information. It comes after another first: Netflix’s loss of U.S. subscribers — 126,000, to be exact — in Q2 2019. With 60 million Netflix subscribers in the U.S., Netflix appears to have saturated the U.S. market, which is valued at $9 billion annually, making its focus on global markets more crucial. Continue reading Netflix Targets International Markets as U.S. Growth Slows