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Debra KaufmanJanuary 9, 2025
When it comes to gaming, Microsoft is not just about Xbox, the popular gaming console it introduced in 2001. Microsoft VP of Global Revenue & Business Planning Jonathan Stringfield wants brands to know that they can reach a broad ecosystem of gamers not just on its console but on mobile devices and PCs. “Consumers expect to be able to watch entertainment across platforms,” he said during a CES 2025 panel discussion. “That’s what we’re doing in the gaming space. And that’s a space that is exploding — not just in overall numbers but who those gamers are.” Continue reading CES: Microsoft Courts Brands for Its Three Gaming Platforms
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Debra KaufmanJanuary 8, 2025
During CES 2025 in Las Vegas this week, Meta Vice President and Chief AI Scientist Yann LeCun had a compelling conversation with Wing Venture Capital Head of Research Rajeev Chand on the latest hot button topics in the rapidly evolving field of artificial intelligence. Some of the conclusions were that AI agents will become ubiquitous — but not for 10 to 15 years, human intelligence means different things to different AI experts, and nuclear power remains the best and safest source for powering AI. And, for those looking for more of LeCun’s tweets, he said he no longer posts on X. Continue reading CES: AI Pioneer Yann LeCun on AI Agents, Human Intelligence
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Debra KaufmanJanuary 8, 2025
At CES on Monday, Comcast unveiled Universal Ads, an advertising platform aimed at being an “easy button” for small- and medium-sized businesses to buy ad time on traditional TV’s streaming businesses, with the goal of luring them away from social media and digital outlets. In addition to Comcast’s own NBCUniversal, additional partners include DirecTV, Fox Corporation, Paramount, Roku, TelevisaUnivision and Warner Bros. Discovery. CNBC Senior Media & Tech Correspondent Julia Boorstin moderated a panel with Comcast and some major partners who explained why they signed on to the new platform. Continue reading CES: Comcast Debuts Universal Ads, Inks Media Partnerships
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Hank GerbaJanuary 8, 2025
German research organization Fraunhofer IIS has unveiled LC3plus Lossless, an audio codec that promises to streamline wireless audio transmission by introducing dynamic lossless capabilities to its established LC3plus technology. The new codec represents a complete solution for high-resolution wireless audio, automatically switching between lossless and lossy compression based on available bandwidth. This adaptive approach maintains perfect audio quality when possible while seamlessly falling back to high-quality compression when needed, all while preserving LC3plus’s core benefits of low latency and robust transmission. Continue reading CES: Fraunhofer Demonstrates Dynamic Lossless Audio Codec
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Douglas ChanJanuary 8, 2025
The Eureka Park section at CES 2025 in Las Vegas is an exhibition area dedicated to thousands of startups and early-stage products from across the globe. Our reporting team visited the space organized specifically for Japanese startups and discovered a few that are developing innovative technologies that could potentially be applied to 3D computer graphics modeling, XR, and gaming. Among the standouts were Tokyo-based CalTa that developed the digital twin platform Trancity — and Japanese telecom giant NTT Docomo’s exhibit of its ongoing Feel Tech system. Continue reading CES: Japanese Startups Showcase 3D Modeling, XR, Gaming
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Douglas ChanJanuary 8, 2025
Nvidia founder and CEO Jensen Huang kicked off CES 2025 with a keynote that was filled with new product announcements and visionary demonstrations of how the company plans to advance the field of AI. The first product that Huang unveiled was the GeForce RTX 50 series of consumer graphics processing units (GPUs). The series is also called RTX Blackwell because it is based on Nvidia’s latest Blackwell microarchitecture design for next generation data center and gaming applications. To showcase RTX Blackwell’s prowess, Huang played an impressively photorealistic video sequence of rich imagery under contrasting light ranges — all rendered in real time. Continue reading CES: Nvidia Unveils New GeForce RTX 50, AI Video Rendering
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Debra KaufmanJanuary 8, 2025
In an era of tremendous innovation and an explosion of new lines of products, the creation of standards has never been so important. UL Standards & Engagement (ULSE) created its first standard in 1903 and now boasts a portfolio of 1,700 standards; other standards-setting bodies include the Consumer Technology Association (CTA) and the Connectivity Standards Alliance (CSA). Moderated by ULSE Director of Insights Sayon Deb, a CES panel of experts underscored the critical importance of such standards for developing and marketing innovative products. According to Deb, 60 percent of consumers express greater confidence in certified products. Continue reading CES: Standards Are Increasingly Vital for Fostering Innovation
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Douglas ChanJanuary 8, 2025
In the conference track of CES this year is a lineup of talks and panels on gaming and esports. During the “Generational Shifts: The Evolution of Gaming” panel, moderated by Consumer Technology Association (CTA) Senior Manager of Market Research Steven Hummel, industry executives and thought leaders shared their views on market trends emerging post-pandemic and how those trends are driving gaming across other media. While it is not surprising to hear that the average age of gamers tends to skew younger these days, perhaps the bigger takeaway is that gaming has become the new social media for many. Continue reading CES: Gaming Is the New Social Media for Young Generations
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Debra KaufmanJanuary 7, 2025
Deloitte Consulting Chief Technology Officer Bill Briggs opened a CES panel discussion on Tech Trends 2025 with the declaration that, “the pace of change in technical has never been faster and the magnitude has never been greater.” “How do we translate that into the investments we need to be making and how we think about products and customer experiences?” he asked. Much of what faces us, he stressed, is “more knowable than we feel it is.” In Deloitte’s 16th annual Tech Trends report, the company lists six tech trends, with artificial intelligence as the common thread. Continue reading CES: Deloitte CTO on Tech Trends 2025 from AI to Quantum
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Paul BennunJanuary 7, 2025
Israeli startup PxE Holographic Imaging has developed a drop-in replacement sensor for any camera that holographically captures depth information without lidar or other hardware. Or more specifically, it augments any existing sensor with this capability, so any existing sensor OEM’s product can be adapted. Imagine face ID without an IR projector and sensor, your videoconference camera able to send a 3D image, or volumetric capture suddenly becoming more affordable. Extraordinarily, the physics appears to check out, and PxE demonstrated the technology to us at short- and room-size range in their CES suite at The Venetian Las Vegas. Continue reading CES: PxE Develops Camera Sensor That Captures Depth Info
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Debra KaufmanJanuary 7, 2025
During the COVID-19 pandemic, gaming enjoyed a tremendous surge in popularity — a high point that has suffered somewhat of a dip in the last year. However, gaming executives are bullish on their 2025 prospects. “During the pandemic we saw double digit growth in mobile, PC and console,” explained Sensor Tower SVP of Gaming & Entertainment Chirag Ambwani. “And now, in the last six months, we’re seeing gaming coming back to growth after that slight dip.” Better, some trends are highlighting the growing importance of gaming, suggest the experts. United Talent Agency’s Michelle Kim moderated a CES panel on Gamevertising to address the latest trends. Continue reading CES: In-Game Sponsorships, Gamified Promos Build Brands
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Debra KaufmanJanuary 7, 2025
Fourth Frame Studios Head of Studio Oluwafemi Okusanya held a conversation with Blizzard Entertainment Senior Vice President and Chief Marketing Officer Monica Austin on how her company is defining its IP in the marketplace. Austin reported that “World of Warcraft” just had its 20th anniversary and reached one-quarter of a billion players. “Blizzard was the first studio to recognize community,” she said. “For the next 20 years, we want to think about a modern version of building community. Community from a marketing and Blizzard lens is the biggest opportunity for exploring our IP.” Continue reading CES: Power of Gaming IPs, Why Games Are the New Comics
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Don LevyJanuary 6, 2025
At CES 2025 in Las Vegas this week, the Consumer Technology Association (CTA) unveiled transformative trends and expected highlights of the massive trade show during a media preview on Sunday. CTA Senior Director of Innovation and Trends Brian Comiskey led a discussion on the rise of Gen Z, the increasing influence of artificial intelligence, and predicted a “Quantum Decade” for the 2030s. Sustainability, energy transitions, and human security, especially around food, also emerged as critical themes. “Innovation is never just one thing — it’s the convergence of technology and human-centric values that drives progress,” Comiskey noted. Continue reading CES: Tech Trends Focus on Gen Z, AI, the ‘Quantum Decade’
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Paula ParisiJune 25, 2024
A federal jury in Las Vegas has convicted five men for illegal streaming operations perpetrated through a company called Jetflicks, which generated millions of dollars in subscription revenue while causing “substantial harm to television program copyright owners,” according to the Department of Justice. Jetflicks, which charged customers $9.99 per month, had a catalog that included “hundreds of thousands” of copyrighted TV episodes, larger than the combined offerings of Netflix, Hulu, Vudu and Amazon Prime, prosecutors said, explaining the outfit “used sophisticated computer scripts and software to scour pirate websites for illegal copies of television episodes.” Continue reading DOJ Scores Criminal Conviction Against Operators of Jetflicks
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ETCentric StaffMarch 6, 2024
CES 2024 attracted more than 135,000 attendees to Las Vegas where 4,300 companies filled 2.5 million square feet of exhibit space. Technology that empowers creators, a new generation of displays, and the promise and peril of artificial intelligence dominated the show. After several years of incremental advances, market development built on maturing technology, and over-hyped trends, this year felt different with an energy that suggests the beginning of a new era. Among the major themes were embedded AI, vehicle tech, digital health, screens and XR, and numerous policy and regulation topics. ETC@USC attended the conference for live reporting on products and services. Our post-show report features extensive coverage and perspectives related to key creative, business, and technology areas. Continue reading ETC’s CES 2024 Report: Creators, Displays, and AI Innovation