Wacom is releasing the Wacom Movink, an OLED pen display developed around the needs of creative professionals, digital artists and design students. In addition to being the industry’s first OLED pen display, Wacom says the Movink is its “thinnest and lightest” pen display ever. The Movink combines the pen with a 13.3 inch full HD OLED Samsung drawing tablet display for $750, available from the Wacom online store. The company says the Wacom Movink has the fastest response time among Wacom pens, “with increased pen detection height and no visible parallax.” Continue reading Wacom Movink Introed as Industry’s First OLED Drawing Tablet
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ETCentric StaffApril 4, 2024
Apple has developed a large language model it says has advanced screen-reading and comprehension capabilities. ReALM (Reference Resolution as Language Modeling) is artificial intelligence that can see and read computer screens in context, according to Apple, which says it advances technology essential for a true AI assistant “that aims to allow a user to naturally communicate their requirements to an agent, or to have a conversation with it.” Apple claims that in a benchmark against GPT-3.5 and GPT-4, the smallest ReALM model performed “comparable” to GPT-4, with its “larger models substantially outperforming it.” Continue reading Apple’s ReALM AI Advances the Science of Digital Assistants
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ETCentric StaffMarch 13, 2024
The Apple WebKit team introduced the initial version of the Speedometer benchmark in 2014. Since then, it has become an industry-wide tool for gauging browser optimization and performance, even as some stakeholders complained that having been developed in the Apple ecosystem, it could not help but exhibit systemic biases that favored Safari. So, Microsoft, Google and Mozilla joined Apple to create Speedometer 3.0, “a new governance benchmark” that aims for neutrality across the architectures used by Google Chrome, Microsoft Edge and Mozilla’s Firefox. Continue reading Apple, Google, Microsoft, Mozilla Team on Speedometer 3.0
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Paula ParisiNovember 2, 2023
LinkedIn expects to pass the 1 billion user mark this month, and timed to that feat is unleashing a new suite of AI productivity tools, including job coaching, personalized digests and help writing original content for the platform. The new machine learning assists will initially be available only to Premium subscribers, centered on the aforementioned three main areas. The move follows months in which LinkedIn has been upgrading its AI capabilities in areas like automated recruiter messaging, job descriptions and profile writing suggestions. The improvements draw on OpenAI technology, in which LinkedIn parent Microsoft has an ownership stake. Continue reading Nearing 1 Billion Users, LinkedIn Debuts Job Coach Chatbot
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Debra KaufmanFebruary 26, 2021
Wi-Fi 6 has arrived, promising faster speeds, broader coverage and the ability to share connections across a single household’s wireless devices. The latter means that if one device is consuming huge amounts of data, it will not slow down the household’s other devices. The new generation Wi-Fi actually debuted in 2018 but is only now affordable enough and more widely available on Internet routers to become mainstream. While consumers can now purchase smartphones and computers including chips that enable use of Wi-Fi 6, the tech’s real benefits will likely have a stronger impact once households have more connected devices. Continue reading Wi-Fi 6 Will Eventually Benefit Homes with Connected Devices
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Debra KaufmanNovember 9, 2020
Telecommunication companies and others are spending billions of dollars to make 5G ubiquitous, for smartphones and the Internet of Things. Speed is one benefit of 5G but also important is that its high bandwidth enables more capacity, which allows manufacturing plants and facilities to capture more data and communications. That is a game changer for a manufacturing plant with hundreds of thousands of signals from robots, HVAC and lighting systems and machinery that communicate to an asset management system. Continue reading How Businesses Should Prep for the Coming Ubiquitous 5G
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Debra KaufmanOctober 1, 2020
SpaceX tested its Starlink satellite in Washington state for emergency responders, the first early use of the service revealed thus far. Initial reports indicate improved setup times and significant decreases in latency. In early August, Washington’s state military, which includes its emergency response division, began using Starlink to bring Internet service to areas destroyed by wildfires via seven Starlink user terminals. Meanwhile, the four-year-old startup Swarm Technologies has placed 21 of its tiny satellites into orbit, to deliver Internet access to all types of devices. Continue reading SpaceX Deploys Starlink Satellites to Washington Burn Zones
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Debra KaufmanSeptember 3, 2020
Nvidia debuted its 28-billion transistor Ampere-based 30 Series graphics chips for PC gamers, ideal for Microsoft and Sony’s next-generation consoles to unveil by the holidays. The 30 Series GeForce RTX chips (available September 17) are comprised of the RTX 3070 ($500), 3080 ($700), and 3090 ($1,500), with second generation RTX (real-time ray tracing graphics). According to chief executive Jensen Huang, there are “hundreds of RTX games” in development, joining “Minecraft,” “Control” and “Wolfenstein: Youngblood,” which already feature RTX. Continue reading Nvidia Debuts GeForce RTX Chip Series with Lower Latency
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Debra KaufmanMay 1, 2020
ETC program director Erik Weaver introduced a live Equinix/ETC@USC webinar on “The Future of Media & Entertainment in a Time of Radical Change.” The opening keynote address on cloud workflows, moderated by film/TV media workflow engineer Michael Kammes, featured Microsoft Azure chief technology officer of media & entertainment Hanno Basse and Avid chief executive & president Jeff Rosica. Kammes opened the conversation by asking Basse and Rosica to describe how their companies are experiencing the move into the cloud. Continue reading Pandemic Hastens M&E Industry Adoption of Cloud Workflows
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Debra KaufmanMay 1, 2020
Dell EMC chief technology officer for media & entertainment Thomas Burns noted the “specific superpower” of natural disasters in driving change. “The entire industry experiences this all together and forces everyone to change at the same time,” he explained during yesterday’s Equinix/ETC webinar. “Although the tools may be lesser resolution, the talent and the viewers don’t mind. We have a free pass to experiment that we wouldn’t otherwise.” That observation, he said, is relevant to the changes the M&E industry is undergoing during the coronavirus pandemic. Continue reading Dell EMC’s Burns Predicts Advance of Innovative Tech Trends
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Debra KaufmanFebruary 5, 2020
Over 50 million people worldwide use Apple’s virtual assistant Siri. Apple, focused on improving Siri’s capabilities, published research on how to improve voice trigger detection, speaker verification and language identification for multiple speakers. Apple researchers suggest that an AI model be trained for automatic speech recognition and speaker recognition. Rather than approach it as two independent tasks, the researchers proved that those tasks might actually help one another to “estimate both properties.” Continue reading Apple Researchers Improving Accuracy of Virtual Assistant
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Rob ScottAugust 20, 2019
Google is looking to help developers create real-time captioning for long-form conversations in multiple languages. The company recently open-sourced the speech engine used for Live Transcribe, its Android speech-to-text transcription app designed for those who are deaf or hard of hearing, and posted the source code on GitHub. Live Transcribe, launched in February, is a tool that uses machine learning algorithms to convert audio into captions. Live Transcribe can transcribe speech in more than 70 languages and dialects into captions in real-time. Continue reading Google Open-Sources Technology For Real-Time Captions
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Debra KaufmanAugust 15, 2019
Light Field Lab raised $28 million in funding to scale its holographic display technology from a prototype into a product. Its technology builds large holographic displays out of smaller building blocks, with the aim of creating holographic images that float in space and are able to be viewed without AR/VR goggles, potentially to be used for live events, holographic TVs and other applications. Chief executive Jon Karafin stated that his company’s goal is to bring holography up to “hundreds of gigapixels of resolution.” German firm Bosch is also developing glasses-free 3D auto displays. Continue reading Light Field Lab Details Future For Holographic Display Tech
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Rob ScottApril 23, 2019
German research organization Fraunhofer, known for its extensive work in applied sciences, including its contributions to compression tech used for today’s MP3 audio and MP4 video, is now working on 5G virtual reality streaming software. Last year, Fraunhofer revealed its high-speed VR microdisplay hardware. It is now demonstrating new video compression software based on the MPEG-OMAF standard, which allows for streaming of 360-degree video over 5G networks. The goal is to minimize the problems related to resolution, compression artifacts and latency commonly experienced when streaming VR content over 4G and Wi-Fi networks. Continue reading Fraunhofer Compression Tech Used to Stream VR Over 5G
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Debra KaufmanApril 18, 2019
Sony’s next gaming console, dubbed the PlayStation 5, will not debut in 2019 — although Sony has stepped up deploying software development kits to video game creators. Still, it’s set to become the console that’s “more revolution than evolution,” featuring an eight-core CPU based on the third generation of AMD’s Ryzen line’s new 7nm Zen 2 microarchitecture. Sony’s PS5 will also be the first game console to offer ray tracing. Microsoft, meanwhile, will debut a console that completely eschews physical media. Continue reading Sony, Microsoft Planning Advanced Digital Game Consoles