By
Paula ParisiSeptember 28, 2022
Netflix has made some budgetary cuts recently, but not in gaming. After three acquisitions, the company is building its first game studio from scratch. The new unit will be Netflix’s second gaming outfit in Finland, and the company has hired Zynga’s Marko Lastikka to run it. Earlier this year, the streamer acquired the Helsinki-based Next Games. The company’s mobile games portfolio also includes developers Boss Fight Entertainment in Allen, Texas and Glendale, California’s Night School Studio. Helsinki “is home to some of the best game talent in the world,” according to Netflix VP of game studios Amir Rahimi. Continue reading Netflix Expands Games Initiative with a New Studio in Finland
By
Paula ParisiSeptember 26, 2022
IMAX Corp. has acquired SSIMWAVE, a leader in AI-driven video streaming solutions for $21 million in a mostly cash deal. Ontario-based SSIMWAVE lists Disney, Paramount Global and Warner Bros. Discovery among those currently using its technology, which lets streaming and broadcast providers deliver what IMAX says is “the best possible image” to any device for on-demand and live video. The move marks a significant expansion of IMAX’s strategy to deliver its own super-sized content at the highest quality to a variety of screens, including phones. As a service, SSIMWAVE fits IMAX’s financial strategy to generate new, recurring revenue. Continue reading IMAX 3.0 Underway with Acquisition of Streaming Tech Firm
By
Paula ParisiSeptember 22, 2022
YouTube is beta testing Creator Music, a large catalog of songs creators can browse and purchase for use with their original longform content. YouTube announced the service at its Made on YouTube live event the same week its chief business officer Robert Kyncl was revealed as the incoming CEO of Warner Music Group, effective January 2023. “Creator Music is a new destination in YouTube Studio that gives YouTube creators easy access to an ever-growing catalog of music for use in their long-form videos,” YouTube said, explaining the service offers “affordable, high-quality music licenses.” YouTube also announced that Shorts creators can soon share ad revenue through the platform’s Partner Program. Continue reading YouTube Tests Creator Music, Adds Shorts Partner Program
By
Paula ParisiSeptember 1, 2022
Samsung Electronics America is refreshing Samsung TV Plus, a free ad-supported TV (FAST) and video on-demand service seen in 24 countries on 465 million TV and mobile devices. The main emphasis will be adding premium content that Samsung is looking to license from industry partners. Launched in 2015 as one of the first FAST services by a device manufacturer, Samsung TV Plus has nonetheless maintained a low profile, despite offering what is now more than 220 linear channels in the U.S., over 1,600 channels globally, and 50-plus O&Os spanning news, sports and entertainment. Continue reading Samsung TV Plus Targets Premium Content in FAST Relaunch
By
Paula ParisiAugust 24, 2022
Comcast announced that Peacock and NBC will “become the exclusive home of ‘Big Ten Saturday Night’ football” beginning in 2023. CBS and FOX also get a piece of Big Ten action in a rights deal that also includes basketball. The college mega-conference will reportedly reap more than $7 billion over seven years, beginning July 1, 2023. CBS and FOX will share the remainder of the Saturday football schedule, with FOX broadcasting the noon games and CBS (and Paramount+) getting mid-afternoon play. The arrangement concludes ESPN’s 40-year run of Big Ten football programming. Continue reading Big Ten Rights Deal Most Lucrative in College Sports History
By
Paula ParisiJuly 14, 2022
Netflix has reportedly entered into discussions with studios including Warner Bros., Universal and Sony Pictures Television to revise licensing terms to include their content on the streamer’s planned ad-supported tier. The talks include shows created specifically for Netflix — like Sony’s “The Crown” and Universal’s “Russian Doll” — as well as second-run programming like Sony’s “Breaking Bad” and Paramount Global’s “NCIS.” Sources say the studios will likely be angling for a premium of 15 percent to 30 percent for duplexing the shows on the new tier. While Netflix self-produces some original content in-house, much of it is acquired externally. Continue reading Netflix Said to Be Retooling Deals as it Readies New Ad Tier
By
Paula ParisiJuly 11, 2022
Comedian Lewis Black has slapped subscription-based streaming service Pandora with a $10.2 million copyright infringement lawsuit. Black becomes the latest humorist to take legal action against an audio streamer for unauthorized use of their work. Earlier this year, comedians Nick Di Paolo and Andrew Dice Clay — and the estates of Robin Williams and George Carlin — sued Pandora, which is owned by SiriusXM. Black is represented by the rights organization Spoken Giants, which is not a party to the suit, while the others are on the Word Collections roster. Continue reading Lewis Black Hits Pandora with $10 Million Copyright Lawsuit
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Paula ParisiJuly 8, 2022
Technology company Xperi has purchased Norway-based OTT software maker Vewd for $109 million. Xperi purchased TiVo for $3 billion in December 2019, with the goal of integrating TiVo’s video UX with its smart TV expertise. Xperi intends to compete with companies like Amazon, Comcast, Google and Roku for the “gatekeeper” position in the world’s connected-TV living rooms. The Vewd deal gives Xperi access to an installed European footprint of roughly 15 million devices that it plans to target for activation of TiVo+, a free ad-supported TV (FAST) service. Continue reading TiVo Owner Xperi Acquires OTT Software Firm for $109 Million
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Paula ParisiJuly 5, 2022
Wikimedia Enterprise has announced Google and the Internet Archive as its first customers. The Wikimedia Foundation launched the enterprise unit last year as a paid service for clients that source and reuse Wikipedia data at high volume. Google has been using Wikipedia content to fuel its search engine results. Wikimedia Enterprise clients have access to custom APIs that allow it to scrape and utilize data more efficiently and at greater scale. The service also provides guaranteed uptime and real-time content updates, minimizing outdated or inaccurate information. Continue reading Google Is the First Paying Customer of Wikimedia Enterprise
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Paula ParisiJune 27, 2022
Canada is taking steps to ensure that digital platforms such as YouTube, Netflix and Spotify adequately represent Canadian artists for users who log in from a Canadian IP address. In an effort to protect Canada’s cultural identity, the nation’s television and radio broadcasters are required to fill a local content quota as a licensing condition, and the new bill — which passed the lower house of Parliament last week — would create a similar mandate for digital platforms, said Canada’s minister of heritage Pablo Rodriguez. The bill, C-11, awaits approval by the Senate to become law. Continue reading Canada Revives Bill to Up Local Content on Digital Platforms
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Paula ParisiJune 23, 2022
Google News is trying to keep peace with publishers while adding functionality to its feed with a revamped desktop that lets users customize up to three topics on the home screen. For example, Local News, World News and Top Picks can be set to display across three-columns. Meanwhile, the global payment battle between content providers and Alphabet’s aggregator has achieved closure in France, where the competition authority said a settlement has been reached after a two-year legal battle and a $525 million fine. Terms include a pledge from Google to give news providers estimates of indirect revenue generated from news content that appears in its search results. Continue reading Google Revamps News Display, Works to Settle EU Disputes
By
Paula ParisiJune 15, 2022
ByteDance appears ready to make a splash in the U.S. virtual reality market and is expanding the presence of its Pico VR unit on the West Coast, as per recent job listings. The Beijing-based ByteDance purchased Pico in August 2021, and now has more than 40 open positions posed for operations in San Diego, San Francisco and Seattle. According to Pico’s website, the company makes “best in class” wireless VR headsets, and in addition to the U.S. has operations in Europe, China and Japan. Many of the current job listings are for a content division called Pico Studios. Continue reading ByteDance on Hiring Spree for Expansion of Its Pico VR Unit
By
Paula ParisiJune 10, 2022
Trying to assuage fears over what investors are concerned is a limited-growth market, audio streamer Spotify says it plans to hit one billion global monthly average users by 2030. Spotify closed Q1 with 422 million MAUs and 182 million paid subscribers, per Statista. At an Investor Day presentation in New York City this week, CEO Daniel Ek and chief freemium business officer Alex Norström showed slides indicating the company’s goal represents compounded annual growth rates of 26 percent for MAUs, paid subscribers and revenue (on a currency-adjusted basis). To get there, the executives emphasized emerging markets and podcasts. Continue reading Spotify Says One Billion MAUs by 2030 a Path to Profitability
By
Paula ParisiJune 3, 2022
Nielsen’s Gracenote media data division is launching the Distribution Dynamics and Program Availability Archive to measure “bingeability.” The company says the new datasets will help content owners and buyers optimize program licensing and acquisition strategies by providing insights into programming characteristics that drive regular consumption. “The new thinking prioritizes understanding of why certain content resonates with viewers and what drives engagement,” Gracenote says, adding that “clarity on the characteristics of content that drive viewership and understanding the historical placement of content are key to generating the maximum value out of programming in the future.” Continue reading New Gracenote Distribution Dynamics Measures Bingeability
By
Paula ParisiMay 20, 2022
Chinese tech and entertainment conglomerate Tencent Holdings posted a 23 percent first quarter profit decline on earnings that inched up only 0.1 percent, its worst results since publicly listing on the Hong Kong Stock Exchange in 2004. China’s COVID-19 resurgence and the ensuing regulatory crackdown of the past year were cited as factors. The world’s largest video game developer said that it is refocusing on quality product as Beijing telegraphs it will limit the number of titles release in the coming months. Authorities suspended video game licenses and put time restrictions on game streaming in an effort to protect the nation’s youth. Continue reading Tencent Reports a Significant Profit Decline on Flat Revenues