By
Debra KaufmanOctober 20, 2015
The screen has been the interface between users and information for decades but, as the Internet of Things grows in capability and becomes embedded in more products, the screen could end up diminishing in importance as an interface. Although some Internet of Things devices do use screens, people seem to gravitate to a variety of other interfaces. More specifically, wearables, gesture-based devices, ambient notifications, and automated responses appear to be on track to overtake the traditional screen. Continue reading Interfaces From Voice to Gesture Likely to Eclipse the Screen
By
Debra KaufmanAugust 20, 2015
At SIGGRAPH 2015, Autodesk executives David Morin and Ben Guthrie described virtual production, its relationship with virtual reality and some newly released tools from their company to aid in the process. Virtual production began with Peter Jackson’s “Lord of the Rings,” got a bump of recognition with “Avatar,” and has been used on many films since. According to Morin and Guthrie, the process, which lets filmmakers create virtual worlds in-camera and composite CG and live action on set, is achieving momentum. Continue reading SIGGRAPH 2015: Virtual Production, Cousin of Virtual Reality
By
Don LevyAugust 11, 2015
DesignWorks, Nvidia’s newly announced suite of software tools, technologies, and libraries for designers enables “photoreal rendering for unparalleled accuracy, easy transfer of materials and digital models between applications, and the ability to incorporate virtual reality into design software,” the company said in a press announcement. Alongside the launch of DesignWorks, Nvidia also announced two new professional GPUs: the Quadro M5000 and Quadro M4000, based on Nvidia’s Maxwell GPU architecture. Continue reading Nvidia Launches DesignWorks Software Suite for Designers
By
Debra KaufmanJuly 14, 2015
Virtual reality stakeholders debating ways to move content into the mainstream are looking at crowdsourced ratings to help improve quality control. Although content is improving in this nascent genre, one bad VR experience can turn off a first-time user to subsequent tries. This, and the need to get a quantifiable number of headsets into the marketplace were identified as chief impediments to VR achieving more widespread acceptance, concluded participants at the first SoCal Virtual Reality Conference and Expo at UC Irvine. Continue reading VR Experts Look at Crowdsourced Ratings to Improve Content
By
Rob ScottNovember 26, 2014
Idaho-based Rohinni is aiming to reinvent ultrathin LED lighting with its Lightpaper technology, which essentially prints lighting and applies it to almost any surface. Lightpaper mixes ink and tiny LEDs and then prints them on a conductive layer, which is positioned between two other layers and sealed. When current runs through the tiny diodes (about the size of a blood cell), they light up. Rohinni envisions the tech being used for everything from illuminated logos on CE devices to vehicle headlights. Continue reading Rohinni Develops Printable Lighting with Ultrathin Lightpaper
By
Meghan CoyleAugust 7, 2014
Researchers at Carnegie Mellon University have developed a new photo-editing tool that lets users turn and flip objects as if they were in 3D. Photo editors have only been able to manipulate objects in 2D by resizing them or changing their location within the photo. This new software uses a publicly available database of models to recreate objects, even the sides that were not captured by the camera. Researchers found that this software could be used for animations as well. Continue reading Software Allows Photographers to Manipulate Objects in 3D
Analyst firm Berg Insights forecasts that the number of smart homes in the U.S. and Europe will reach 36 million by 2017, with sales of $9.4 billion per year. The second edition “Smart Homes and Home Automation” report indicates the U.S. had 3.5 million smart homes at the end of 2012. Berg defines smart homes as those with connected products that work in conjunction with apps or a Web portal. However, most of today’s smart homes simply include products such as a Nest thermostat. Continue reading 36 Million Smart Homes Coming to U.S. and Europe by 2017
By
Meghan CoyleJune 30, 2014
Last week, Apple introduced the new HomeKit platform that will give iOS 8 users the ability to control their house locks, lights, thermostats and more via their mobile devices. Now, the company is reportedly also building Smart Home hardware that will work with HomeKit. The newly assembled team at Apple may be looking to develop advanced speaker systems or control panels. Apple tried to sell a stereo system before, but the product was not very successful on the market. Continue reading Apple Developing Hardware in Conjunction with New HomeKit
By
Phil LelyveldApril 7, 2014
The first Saturday morning session of SMPTE’s Technology Summit On Cinema at NAB focused on factors that could impact the UHD TV rollout, including research on what humans are able to see and observe. During a panel titled “Understanding the Human Vision System,” Dr. Jenny Read of Newcastle University Institute of Neuroscience set the stage by discussing four parameters of vision: spatial resolution, temporal resolution, dynamic range, and color perception. Related studies from Dolby, EBU and EPFL were presented. Continue reading SMPTE Tech Summit: Understanding the Human Vision System
By
Rob ScottJanuary 6, 2014
Via closed door demos and YouTube videos, Israel-based PointGrab has recently been promoting two new versions of its gesture-recognition software as a lead-up to this week’s CES. For the next generation smart home, AirTouch and PointSwitch will help consumers control devices by using gestures from a distance. The software products, which now work with standard 2D cameras on consumer devices, have already been integrated into TVs and PCs from Acer, Lenovo, Samsung and others.
Continue reading PointGrab to Showcase New Gesture Control Software at CES
By
Rob ScottJanuary 3, 2014
At CES, Samsung plans to demo a new wireless streaming speaker controlled by the Shape mobile app and audio system. The company also announced it will showcase two Shape-compatible soundbars, the HW-H750 (320W of sound for large TVs) and the HW-H600 (designed for 32-55 inch TVs). In addition, Samsung will unveil a new home entertainment system that features six speakers, subwoofer and amplifier, and a Blu-ray player capable of upscaling to 4K resolution. Continue reading Samsung to Unveil Wireless Streaming Speaker and More at CES
By
Cassie PatonNovember 26, 2013
A team from Disney Research Zürich led by Wojciech Jarosz has developed a new rendering technique that is expected to save animators significant time in the editing process of feature films. The new computational algorithm, which is being presented at this week’s ACM SIGGRAPH Asia conference in Hong Kong, can reduce rendering times for scenes that are affected by light — like those with water and smoke — by a factor of up to 1,000. Continue reading New Animation Technology to Save Production Time and Cost
By
Rob ScottSeptember 5, 2013
Amazon unveiled its latest Kindle e-reader this week, an updated Paperwhite with improved front-screen lighting, greater contrast, more responsive touch panel and faster processor. Software updates will include integration of book recommendation site Goodreads, which the company purchased earlier this year. The new device is available for preorder for $119 — or $139 without ads — and will ship later this month. The $189 3G version will be released on November 5th. The online retailer also announced a program for buying discounted e-books. Continue reading Amazon Updates Kindle E-Reader Line with New Paperwhite