By
Paula ParisiNovember 22, 2021
Auto-dubbing, which uses artificial intelligence to translate content into different languages, is a technology on which the global entertainment industry has increasingly come to rely in finding audiences among the planet’s 7.2 billion people, speaking more than 7,000 languages in roughly 200 countries. Companies like Flawless, Deepdub and Papercup use different approaches to offload to computers much of the labor required to fill that distribution pipeline. Another company, Spherex, emphasizes cultural awareness and the need for heightened sensitivity in pursuit of hits that travel across borders. Continue reading AI Is Still a Work in Progress When It Comes to Auto-Dubbing
By
Emily WilsonMarch 29, 2018
According to members of Google’s Brain and Machine Perception teams, researchers at the tech giant have developed “ways to make machine-generated speech sound more natural to humans,” even providing examples of the more expressive speech in a company blog post, reports VentureBeat. Google also announced the release of its Cloud Text-to-Speech services, which could “be used to bring more natural speech to devices, apps or digital services that utilize voice control or voice computing,” the article explains.
Continue reading Google’s Machine-Generated Speech Will Sound More Human
By
Hank GerbaDecember 18, 2015
The second wave of virtual reality is here, and with it comes a burst of awareness and interest from young adults. The edgy and experimental virtual reality projects of the mid-90’s have given way to the consumer, with many news outlets billing 2016 as the “year of virtual reality.” I call out the two waves of virtual reality because many people in their early to mid twenties have no idea that the first wave ever happened, though the aesthetics, anxieties, and excitement that it produced seem to have carried into the modern perception of what virtual reality is today. Continue reading CES: Virtual Reality Has Young Adults Cautiously Optimistic