Apple’s SharePlay to Power Watch Parties for FaceTime Users

As part of iOS 15, Apple will debut SharePlay to allow FaceTime users to stream online videos, movies and music from Apple TV or an iPad, iPhone or Mac and watch with friends while chatting — similarly to Facebook Messenger, Instagram and Houseparty. During COVID-19, the watch party feature was also adopted by Disney+, Hulu and Prime Video. SharePlay is ideally aimed at teens who are more likely to watch videos on their phones and chat. A Pew Research study showed that 59 percent of U.S. teens video-chat with friends. Continue reading Apple’s SharePlay to Power Watch Parties for FaceTime Users

Amazon and Apple Expand the Capabilities of Mesh Networks

Wireless bandwidth emitted by our Amazon and Apple devices is being used by other nearby devices to supplement existing Wi-Fi. Now, Amazon and Apple are expanding those programs. Amazon Sidewalk is adding post-2018 Echo devices including Echo speakers, Echo Dot, Echo Show, Echo Plus and Echo Spot devices and newer Ring Video Doorbell Pro models to communicate on the Sidewalk network via Bluetooth. Apple’s new AirTag device also sends out a wireless signal that can be used by iPhones, iPads and Macs in the area. Continue reading Amazon and Apple Expand the Capabilities of Mesh Networks

Hardware Demand Results in a Successful Quarter for Apple

Apple’s last fiscal quarter brought in a profit of $23.6 billion, with analysts predicting the year’s total profit will exceed $70 billion, almost one-third more than last year. Revenue also surpassed Wall Street estimates, up 54 percent to $89.6 billion. Apple announced a 7 percent increase to its cash dividend to 22 cents per share; the board authorized an increase of $90 billion to an existing share-repurchase program. Strong consumer demand for the iPhone 12, Mac computers and iPads is responsible for the results. Continue reading Hardware Demand Results in a Successful Quarter for Apple

Survey Reveals U.S Viewers Adding More Streaming Services

During the COVID-19 pandemic, an increasing number of streaming media services have thrived and, according to a J.D. Power survey, Americans now subscribe, on average, to four streaming services, up from three when the pandemic began. That translates to 24 percent more in subscription fees, for an average consumer outlay of $47 per month in December, up from $38 in April. Netflix and Disney+ have surged, and newcomers HBO Max and Peacock have also done well. Apple wants to boost its Apple TV+ service but may find itself at a disadvantage. Continue reading Survey Reveals U.S Viewers Adding More Streaming Services

Apple’s Mandatory Privacy Labels Launch on All iOS Platforms

Apple launched mandatory labels that provide easy-to-grasp information of the privacy policies for apps in the Mac and iOS App stores. The mandatory policy applies only to new apps or updates of existing ones. Although countries such as Finland, Singapore and the UK have adopted such labels, Apple appears to be the first global Big Tech company to “embrace and promote” the idea. The labels list three items: Data Used to Track You, Data Linked to You and Data Not Linked to You, with details under each. Continue reading Apple’s Mandatory Privacy Labels Launch on All iOS Platforms

Epic Games and Apple Continue Heated Feud Over App Fees

The battle between Apple and Epic Games over the former’s commission fees for games sold in its App Store has heated up. Apple and Google both tossed Epic Games’ “Fortnite” from their app stores after Epic debuted an in-app payment system that prevented both companies from reaping 30 percent of customers’ spending. Epic Games filed a lawsuit, and Apple just filed a countersuit, accusing the software developer of “duplicity and greed” and asking a judge for punitive damages. Epic Games has seen its iOS- and Mac-based usership plunge. Continue reading Epic Games and Apple Continue Heated Feud Over App Fees

WWDC: Apple Unveils New Silicon Chips, macOS, iOS, More

At WWDC this week, Apple officially announced its plan to move from Intel chips to ARM-based “Apple Silicon” chips. With its own chips, Apple will no longer have to rely on Intel’s update cycles. It also means that Apple will be able to bring its customized neural engines to Macs for tasks that use machine learning. Apple stated that developers will be able to create apps that run on ARM-based Macs in Xcode’s new version, which will also continue to support Intel x86 Macs. Additionally, the company announced iOS 14 (with home screen widgets), iPadOS 14 (with Scribble handwriting-to-text conversion), macOS and Safari upgrades, spatial audio for AirPods Pro, Apple TV updates, and more.  Continue reading WWDC: Apple Unveils New Silicon Chips, macOS, iOS, More

Apple Plans to Unveil Its New Chips at Developer Conference

As early as June 22, at its annual developer conference WWDC, Apple may reveal its plan to replace Intel chipsets with its own internally developed ones, code-named Kalamata. Sources indicate that announcing Kalamata this time of year will give third-party developers time to shift gears before the new Macs debut in 2021. Apple’s new chips will be based on the same technology as those in iPhones and iPads, although Macs will continue to run the macOS operating system rather than iOS software of the mobile devices. Continue reading Apple Plans to Unveil Its New Chips at Developer Conference

Scener Offers Virtual Theater and Video Chat for HBO, Netflix

WarnerMedia’s HBO has partnered with Seattle-based Scener to allow HBO Now and HBO GO subscribers to create a private virtual theater, including video chat, for up to 20 people. Scener already allows co-viewing for Netflix accounts. This is HBO’s first significant partnership with an online co-viewing platform. Scener co-founder Joe Braidwood said the company saw a “crazy surge in demand” for the product with the COVID-19 pandemic. The partnership, which began in March, includes a new design for the site and update for Google Chrome browsers. Continue reading Scener Offers Virtual Theater and Video Chat for HBO, Netflix

Apple’s Revenue Rises, Buoyed by Services and Accessories

Despite a decline in iPhone sales, Apple’s revenue rose 1 percent in its fiscal Q2 (ending March 28) to $58.3 billion, with profit falling about 3 percent to $11.25 billion or $2.55 a share. Prior to the coronavirus pandemic, Apple projected more than $63 billion, but the numbers still exceeded analysts’ expectations of almost $55 billion in revenue. Due to an uncertain economy in the wake of the pandemic, Apple would not project Q3 sales, the first time it declined to do so since it began offering such guidance in 2003. Continue reading Apple’s Revenue Rises, Buoyed by Services and Accessories

Apple Planning Mac Computers with Own ‘Kalamata’ Chips

Two years ago, Apple stated plans to sell Mac computers with its own chips, and now announced it will roll them out in 2021. The company is developing three Mac-specific chips using the 5-nanometer process it will debut this year. The chips, which are expected to be faster than those found in the iPhone and iPad, won’t be able to initially surpass Intel’s performance for Apple’s high-end MacBook Pros, iMacs and Mac Pro. For that reason, Apple will likely first debut a laptop. Apple has used Intel chips since 2005. Continue reading Apple Planning Mac Computers with Own ‘Kalamata’ Chips

Apple Alters App Guidelines, Okays Opt-In Push Notifications

Apple has revised its App Store review guidelines used to curate iOS/iPadOS, tvOS, watchOS, and macOS App Stores, most notably, now allowing developers to serve ads via push notifications. In past guidelines, Apple specifically said that push notifications should not be used for “advertising, promotions or direct marketing purposes.” The revised guidelines also expand the definition of a spam app and state that legal entities of services in “highly regulated fields” should submit the app rather than individual developers. Continue reading Apple Alters App Guidelines, Okays Opt-In Push Notifications

Nvidia Launches Its GeForce NOW Cloud Gaming Service

Nvidia debuted its GeForce NOW gaming service, putting it in competition with rivals Apple, Google, Microsoft and Sony. It will connect to PCs, Android phones and Apple Macs, but there is no version for iPads or iPhones. After a free promotional period, GeForce NOW will be priced at $4.99 per month. The games will stream from Nvidia’s data centers, powered by its highest-end graphics cards, providing high definition gaming to all compatible devices. The service will also allow consumers to access titles they’ve bought elsewhere. Continue reading Nvidia Launches Its GeForce NOW Cloud Gaming Service

Apple Revenue Rises But China’s Virus Poses Uncertainties

With its latest iPhone, AirPods wireless earbuds and apps, Apple’s revenue rose 9 percent in the December quarter, to $91.82 billion. In response, the company’s shares rose 1.5 percent in after-hours trading. Apple’s flagship smartphone, which accounts for more than half of its revenue, rose 8 percent to $55.96 billion. China’s coronavirus outbreak poses uncertainty, since most of the tech giant’s products are manufactured there. Chief executive Tim Cook said Apple is limiting travel to China and reducing store operating hours in the country. Continue reading Apple Revenue Rises But China’s Virus Poses Uncertainties

Apple in Talks with Record Labels on Bundling Music, Video

Apple reportedly wants to bundle Apple Music and Apple TV+ for one flat fee, and is in early discussions with record labels to do so. Some labels are “open to the idea,” but others are leery it will lead to loss of revenue. According to sources, Apple hasn’t yet worked out a price formula. Currently, Apple Music costs $9.99 per month for those in the U.S., with a $4.99 level for students. Apple TV+ will cost $4.99 per month, and is free for a year to anyone who buys an iPhone, iPad, Apple TV, iPod touch or Mac. Continue reading Apple in Talks with Record Labels on Bundling Music, Video