By
Paula ParisiMarch 2, 2023
Game developers are harnessing the power of generative AI to improve the state of play. With hundreds of computer-controlled characters, many of whom have incidental roles, the goal of giving these bit players the ability to spout some meaningful dialogue, should a player cross their path, is one potential use for chatbot text. Sony’s Haven Studios is using GenAI to quickly mock-up characters, while Roblox is developing an AI system it plans to let users leverage to create digital objects and build-out virtual worlds based on text prompts. Continue reading Game Creators Are Now Testing the Benefits of Generative AI
By
ETCentricNovember 9, 2020
To fully examine the inner workings and potential impact of deep learning language model GPT-3 on media, ETC’s project on AI & Neuroscience in Media is hosting a virtual event on November 10 from 11:00 am to 12:15 pm. RSVP here to join moderator Yves Bergquist of ETC@USC and presenter Dr. Mark Riedl of Georgia Tech as they present, “Machines That Can Write: A Deep Look at GPT-3 and its Implications for the Industry.” The launch last June of OpenAI’s GPT-3, a language model that uses deep learning to generate human-like text, has raised many questions in the creative community and the world at large. Continue reading Virtual Event: GPT-3 and Its Implications for the M&E Industry
By
Debra KaufmanJune 4, 2019
At DeepMind, Alphabet’s AI labs, researchers built virtual video-game players that master the game by playing other bots. Most of the time, the bots played a capture-the-flag video game better than human game testers who are professional. DeepMind researcher Max Jaderberg said that the work, first described in the company blog last year, is moving towards “developing the fundamental algorithms” that could in the future lead to a “more human intelligence.” Not every lab, however, can afford the compute power required. Continue reading Bots Take On Gamers to Help Advance Artificial Intelligence