Samsung’s Galaxy S22 Line Picks Up Where the Note Left Off

Samsung unveiled its new Galaxy S22 phone line at this week’s 2022 Galaxy Unpacked event, where it also debuted a huge new tablet, the Galaxy Tab S8 Ultra, which packs a 14.6-inch OLED screen and $1,100 starting price. The Galaxy S22 and Galaxy S22+ offer improvements in styling, durability and camera functionality over last year’s S21 line and have been characterized as iterative rather than game-changing. Continuing its partnership with Google, Samsung’s new phones are the first to offer YouTube remote watch parties (in Google Duo) and come with YouTube Premium trials. Continue reading Samsung’s Galaxy S22 Line Picks Up Where the Note Left Off

Meta Hypes Numerous Benefits of Metaverse for Advertising

Meta Platforms’ Vishal Shah told attendees of the Interactive Advertising Bureau’s annual leadership meeting that the brave new virtual world his company is conjuring will offer vast opportunities for marketing and promotion without the physical constraints of real estate leases, supply chain snags and geographic inconvenience. Appearing virtually, Shah revved the engines at “The Road to the Metaverse” tour, promising brands an exciting ride, albeit one that may take 10 years to hit cruising speed. Meta is stepping on the gas to get there, investing $11 billion in its Reality Labs VR unit last year.  Continue reading Meta Hypes Numerous Benefits of Metaverse for Advertising

Algorithms Use NeRFs to Instantly Convert 2D Images to 3D

A new technique for machine learning that allows computers to use algorithms that turn 2D images into 3D is stirring a lot of excitement in the worlds of games, computer graphics and AI. The approach relies on “neural rendering,” which uses a neural network to generate 3D imagery from multiple 2D snapshots. A merger of concepts from the worlds of computer graphics and artificial intelligence, neural rendering gained steam in 2020 when researchers at Google and UC Berkeley demonstrated how a neural network could photorealistically capture a scene in 3D after ingesting several 2D snapshots. Continue reading Algorithms Use NeRFs to Instantly Convert 2D Images to 3D

Meta’s Future Pondered as Facebook Matures, Growth Slows

Meta Platforms released its Q4 earnings on February 2, at which time several media outlets have become quite exercised over the fact that the company’s flagship social media platform, Facebook, reported that daily and monthly active users were “1.93 billion on average” and “2.91 billion,” respectively, in both Q4 and Q3, i.e., “flat,” as in zero growth. While sequential quarterly analysis can be a useful metric, it is more relevant when analyzing startups. For mature companies, a year-over-year analysis that compares like quarters is the Wall Street norm. Launched in 2004, Facebook turns 18 this year. Continue reading Meta’s Future Pondered as Facebook Matures, Growth Slows

Dimenco’s Glasses-Free 3D Display a Hint of Things to Come

Dimenco’s new stereoscopic 3D display has been called “breathtaking” and the future of screen viewing. The Netherlands-based company’s Simulated Reality Pro gives the impression of images coming out of the screen without special eyewear. Dimenco defines Simulated Reality (SR) as immersive technology somewhere between augmented reality and virtual reality. Dimenco’s display tech relies on visual parallax and perspective-shifting to provide its SR experience. The viewer’s eyes are tracked by an in-unit sensor that serves discrete left- and right-eye views rapidly enough to read as a single image, allowing you to “look around” the picture elements. Continue reading Dimenco’s Glasses-Free 3D Display a Hint of Things to Come

Microsoft CEO Nadella Details His Vision of Metaverse-for-All

Microsoft CEO Satya Nadella thinks the metaverse will be transformative. “Just like the first wave of the Internet allowed everybody to build a website, I think the next wave of the Internet will be a more open world where people can build their own metaverse worlds, whether they’re organizations or game developers or anyone else,” Nadella told analysts on an earnings call last week. The remarks follow Nadella’s January 18 statement that Microsoft’s $69 billion bid for Activision Blizzard “will provide building blocks for the metaverse.” Microsoft expects the deal to close in fiscal 2023, which begins July 1. Continue reading Microsoft CEO Nadella Details His Vision of Metaverse-for-All

Wall Street Ponders Instagram as Meta Posts $10.2B VR Loss

As Facebook parent company Meta Platforms continues its planned evolution to the metaverse, observers have begun asking about Instagram. Acquired in 2012, the photo and video-sharing platform may be finding the accommodations that help it with advertisers hurt it with younger users gravitating to TikTok and Snapchat. While Meta doesn’t break out numbers for Instagram, the “family of apps” of which Instagram is a member generated $32.8 billion in Q4 revenue, all but $155 million of it from advertising, according to earnings released Wednesday. That’s an 18 percent improvement over Q4 2020. Continue reading Wall Street Ponders Instagram as Meta Posts $10.2B VR Loss

Meta’s VR Evolution Includes New Cross-Platform 3D Avatars

Facebook founder Mark Zuckerberg has been busy reinventing his company since the October announcement that the parent entity would name-change to Meta Platforms, where Zuckerberg remains chairman and CEO. Traditional social media engineers and support staff workers at the company, which turns 18 this month, are being urged by managers to reapply for new positions that involve responsibilities in augmented reality and virtual reality, according to reports that say Meta is actively recruiting from tech giants such as Microsoft and Apple to fill thousands of new jobs in hardware and software. Continue reading Meta’s VR Evolution Includes New Cross-Platform 3D Avatars

Apple Has a Record $123.9 Billion Quarter Despite Chip Crisis

Apple, the world’s most highly valued public company, hit an all-time quarterly revenue record of $123.9 billion for Q4, an 11 percent increase year-over-year. The company also saw profits up 20 percent to $34.6 billion for the quarter despite the supply chain issues that plagued the industry. “We are gratified to see the response from customers around the world at a time when staying connected has never been more important,” Apple CEO Tim Cook said in the company’s earnings release, attributing the robust performance to “our most innovative lineup of products and services ever.” Continue reading Apple Has a Record $123.9 Billion Quarter Despite Chip Crisis

Meta AI Research Supercomputer Aims to Be World’s Fastest

The immersive experiences Meta Platforms has planned for the metaverse will require processing power beyond what’s possible today, tipping into the quintillions of operations-per-second. But the company has a fix for that. Meta announced Monday that it has been working on a new artificial intelligence supercomputer called the AI Research SuperCluster, that will be the fastest in the world when fully built this summer. Drawing on resources from partners like Nvidia, Penguin Computing and Pure Storage, the effort took two years and involved several hundred people who collaborated remotely through the COVID-19 pandemic for much of the project. Continue reading Meta AI Research Supercomputer Aims to Be World’s Fastest

Google Quietly Developing Cloud-Based Android AR Goggles

Meta has a VR megaphone; Apple has been working on an AR headset; and Microsoft wants the best of both worlds, with its mixed reality HoloLens and headset-agnostic Xbox game platform. But observers say don’t count Google out. The search giant is reportedly ramping up its headset efforts under the codename Project Iris with a release target of 2024. As with HoloLens and, experimentally as of last summer, Passthrough API-enabled Oculus Quest 2 headsets, Google’s device-in-progress is said to use an outward-facing camera to provide a real-world backdrop for digital images. Continue reading Google Quietly Developing Cloud-Based Android AR Goggles

Microsoft Believes Activision Purchase Is ‘Key’ to Metaverse

Microsoft has made a nearly $70 billion offer to buy Activision Blizzard in a move that will bolster its Game Pass franchise, instantly expand its reach in mobile gaming, and create a content platform for the consumer virtual worlds that are expected to be big business in coming years. Statista estimates the global gaming market generated just over $178 billion in revenue in 2021, more than PwC projections for video streaming (almost $59 billion) and box office ($23 billion) combined. When the transaction closes, Microsoft says it will be the world’s third-largest gaming company by revenue, behind Tencent and Sony. Continue reading Microsoft Believes Activision Purchase Is ‘Key’ to Metaverse

CES: Immersive Virtual Monitor Does Not Require a Headset

MIT Media Lab spin-off Brelyon, founded in 2018, is demonstrating its Ultra Reality screen technology this week at CES 2022. The display tech uses computational optics to essentially offer a curved 120-inch 3D “theater-like experience” via a 32-inch desktop monitor, which the company suggests is ideal for entertainment, gaming and enterprise applications “beyond screens, into the metaverse.” The concept relies on realistic depth effects and image composition techniques to provide users with a plug-and-play, high-fidelity, virtual experience that does not rely on VR headsets. Continue reading CES: Immersive Virtual Monitor Does Not Require a Headset

CES: Decoding the Regulatory, Technical Aspects of Crypto

A CES 2022 session on “Decoding Crypto,” moderated by Transform Group founder and chief executive officer Michael Terpin, touched on the growth and evolution of cryptocurrency as well as regulatory issues and recent developments. Terpin enthused over the sector’s dramatic growth, while panelists Blockchain Association founding executive director Kristin Smith, Celsius Network chief growth and product officer Tushar Nadkarni and Filecoin Foundation founding director Clara Tsao had their own yardsticks to analyze crypto’s evolution. Continue reading CES: Decoding the Regulatory, Technical Aspects of Crypto

CES: Sony Showcases Mobility Future, VR2 for PS5 Features

Sony raised the curtain on its smart car efforts at CES 2022, where CEO Kenichiro Yoshida announced the company will this spring “commercially launch” Sony Mobility, to “redefine” the automotive experience. Yoshida — who managed to upstage “Spider-Man: No Way Home” star Tom Holland at Sony’s CES podium — wheeled out a new SUV prototype for its Vision-S EV model. The first Vision-S was introduced at CES 2020. The presentation also featured Sony’s virtual production tools, specs and features of an upcoming VR headset for the PS5, and new alliances between video game properties, sports and other entertainment media. Continue reading CES: Sony Showcases Mobility Future, VR2 for PS5 Features