SIGGRAPH: Faceware Unveils Live Capture for Gaming Engine

At SIGGRAPH 2015 in Los Angeles, Faceware Technologies, which creates markerless 3D facial motion capture solutions, demonstrated its Faceware Live plugin for Epic Games’ Unreal Engine 4. With the plugin, developers for the UE4 will be able to capture facial movements with any video source and apply them immediately to digital characters. The Unreal Persona animation system displays the facial animation that takes place in real-time. The plugin was shown behind closed doors at SIGGRAPH. Continue reading SIGGRAPH: Faceware Unveils Live Capture for Gaming Engine

CES 2013: Intel Debuts its Perceptual Computing Technology

Intel introduced its “perceptual computing” technology at this year’s CES. The company hopes it will help users switch between keyboards, trackpads, touchscreens, voice commands and gestures with ease — or even lead to simultaneous use. The new interface, designed to augment current methods of interaction, could help keep laptops alive if intuitive applications are developed. Continue reading CES 2013: Intel Debuts its Perceptual Computing Technology