Epic Games Intros Unreal Engine 5 with Dynamic Rendering

Epic Games showcased Unreal Engine 5, with its heightened ability to generate realistic graphics in real time on next-generation game platforms from PlayStation 5 to smartphones. Epic Games chief executive Tim Sweeney stated that Unreal Engine 5, which will roll out in 2021, will offer “a real generational leap in new features … [and] will be a straightforward upgrade for anyone working with Unreal Engine 4.” Epic Games also worked closely with Sony so its games can “take full advantage” of the new engine. Continue reading Epic Games Intros Unreal Engine 5 with Dynamic Rendering

Cloud Services Experience Record Revenue, Slowing Growth

According to Canalys, by the end of Q1 2020, companies spent a record $31 billion on cloud infrastructure, 34.5 percent growth from $23.1 billion for Q1 2019. Despite increased spending, however, the growth trajectory is slowing: Q1 2019 showed a 39.3 percent year-on-year (YoY) increase and Q4 2019 a 37.2 percent year-on-year increase. Cloud spending therefore grew only 2.6 percent or $800 million quarter-on-quarter by end of March 2020. Canalys attributes growth to the shift to remote working during the pandemic. Continue reading Cloud Services Experience Record Revenue, Slowing Growth

Apple’s Revenue Rises, Buoyed by Services and Accessories

Despite a decline in iPhone sales, Apple’s revenue rose 1 percent in its fiscal Q2 (ending March 28) to $58.3 billion, with profit falling about 3 percent to $11.25 billion or $2.55 a share. Prior to the coronavirus pandemic, Apple projected more than $63 billion, but the numbers still exceeded analysts’ expectations of almost $55 billion in revenue. Due to an uncertain economy in the wake of the pandemic, Apple would not project Q3 sales, the first time it declined to do so since it began offering such guidance in 2003. Continue reading Apple’s Revenue Rises, Buoyed by Services and Accessories

Microsoft: Remote Work Needs Outpace Supply Chain Issues

Microsoft expected the original $10.75-$11.15 billion Q1 forecast for its personal-computing business to be negatively impacted by COVID-19 disruptions, yet the company reported that its PC group generated $11 billion in sales as consumers continue to stay at home. The PC group benefited from an increased demand for remote work and education solutions, as well as a 2 percent rise in Xbox sales, a solid increase from a drop in the previous quarter. Microsoft’s PC business includes licensing revenue from PC sales, its Xbox video-game platform and popular Surface laptops. Continue reading Microsoft: Remote Work Needs Outpace Supply Chain Issues

Pandemic Hastens M&E Industry Adoption of Cloud Workflows

ETC program director Erik Weaver introduced a live Equinix/ETC@USC webinar on “The Future of Media & Entertainment in a Time of Radical Change.” The opening keynote address on cloud workflows, moderated by film/TV media workflow engineer Michael Kammes, featured Microsoft Azure chief technology officer of media & entertainment Hanno Basse and Avid chief executive & president Jeff Rosica. Kammes opened the conversation by asking Basse and Rosica to describe how their companies are experiencing the move into the cloud. Continue reading Pandemic Hastens M&E Industry Adoption of Cloud Workflows

Teradici Enables Remote Studio Workforce for VFX, Broadcast

Presenting as part of yesterday’s Equinix/ETC&USC live webinar, Teradici chief executive David Smith noted that his company has 14 years of experience in creating remote workflows. “These technologies are who we are and what we do,” he said. “We are passionate about visualization workflows and graphic-intensive workflows that involve our GPU partners like AMD, Nvidia and others.” Such remote workflows, he said, “add tremendous value,” especially during the coronavirus pandemic, which has heightened the need for them. Continue reading Teradici Enables Remote Studio Workforce for VFX, Broadcast

FCC Approves Use of 6GHz Wi-Fi for Consumer Electronics

The Federal Communications Commission approved in a 5-0 vote that 6GHz Wi-Fi can be used by consumer electronics and industrial sensors for manufacturing. The FCC stated that the innovations possible with the high-speed Wi-Fi will help the U.S. become the leader in 5G. Under chair Ajit Pai, the FCC has modified use of the spectrum to accommodate the demand for mobile signals — and Wi-Fi already carries most mobile traffic. With the new Wi-Fi spectrum, next-gen devices will enjoy faster, more reliable connections. Continue reading FCC Approves Use of 6GHz Wi-Fi for Consumer Electronics

Facebook Bumps Up Release of Mobile App for Live Gaming

Facebook will release its free Facebook Gaming mobile app, moving up the original June launch as people are sheltering in place due to the COVID-19 pandemic. The app, tested in Southeast Asia and Latin America for 18 months, is designed for creating and watching live game play, a burgeoning sector of the $160 billion global games industry. Having invested in gaming to shed a once-drab reputation, Facebook stated that now 700+ million of its 2.5 billion monthly users engage in gaming. Its rivals in live gaming include Amazon’s Twitch, Google’s YouTube and Microsoft’s Mixer. Continue reading Facebook Bumps Up Release of Mobile App for Live Gaming

Pandemic Tests Big Tech Firms, Slows VC Money for Startups

This week, big tech companies such as IBM and Intel will report quarterly earnings, followed by Apple, Facebook, Alphabet, Amazon and Microsoft next week. Some companies — such as Amazon, Intel, Micron Technology and Microsoft — are doing well, even growing, whereas Facebook and Alphabet deal with a dramatic plunge in advertising. Even Apple issued a “rare profit warning.” The pandemic is hitting startups particularly hard, as venture capital money dries up and they are forced to lay off staff. Continue reading Pandemic Tests Big Tech Firms, Slows VC Money for Startups

Microsoft and NBA Sign Multiyear Deal for AI, Cloud Services

Microsoft and the National Basketball Association have inked a multiyear deal to build a consumer-facing digital platform to debut with the 2020-2021 season. The NBA will utilize the tech company’s Azure cloud computing and artificial intelligence capabilities to customize games and experiences. The deal’s terms were not revealed, but it covers all NBA properties including the Women’s National Basketball Association and USA Basketball. To win the deal, Microsoft bested cloud competitors Amazon and Google. Continue reading Microsoft and NBA Sign Multiyear Deal for AI, Cloud Services

Big Tech Offers Financial Aid, More to Help During Pandemic

Tech companies are stepping up to offer much-needed resources and financial support during the global coronavirus pandemic. TikTok recently announced three funds with plans to provide $250 million for COVID-19 relief efforts in addition to $125 million in advertising credits for health organizations and small businesses. Apple and Google have joined forces to introduce contact-tracing apps for COVID-19, while both tech giants are using a number of their apps and services to help share valuable information with the public and assist with relief efforts. Other tech companies are also offering financial help, donating medical supplies and leveraging their popularity and services to provide support. Continue reading Big Tech Offers Financial Aid, More to Help During Pandemic

China Battles for Dominance in Tech Sectors, Standardization

The U.S. has long been dominant in technology, but China, the world’s second largest economy, has made huge investments in several sectors, threatening American hegemony. The Trump administration is battling that with tariffs and export controls and is currently considering ways to hinder China from making its own high-end semiconductors. That’s one of the technologies at stake, in addition to 5G, artificial intelligence, quantum computing and autonomous vehicles. China also aims to control international tech standards. Continue reading China Battles for Dominance in Tech Sectors, Standardization

Google Offers Free Access to Stadia, Limited Pro Tier Games

Google is offering free gaming on Stadia, which ordinarily costs $130 for a game controller, Chromecast streaming device and game access, opening access to millions of people in 14 countries. With most people now confined to their homes, gaming has shot up, and even the World Health Organization has gotten into it, supporting a game industry initiative dubbed #PlayApartTogether. By making Stadia free, Google may also gain ground in cloud gaming against its competitors Amazon, Microsoft and Nvidia. Continue reading Google Offers Free Access to Stadia, Limited Pro Tier Games

Tech Leaders Focus on ‘Low Code’ and ‘No Code’ Software

Amazon, Google and Microsoft are targeting “low code” and “no code” software to enable business people to develop their own apps. Microsoft’s Power platform, which offers this capability, is the company’s fastest-growing business app ever. The company predicted that 500 million such apps will be built in the next five years, more than the total built in the last 40 years. Google Cloud just purchased Seattle-based AppSheet, a big player in this software market and rumor has it that Amazon Web Services will soon debut a similar product. Continue reading Tech Leaders Focus on ‘Low Code’ and ‘No Code’ Software

MANRS Group Intends to Ramp Up Internet Routing Security

A group of Big Tech companies — including Akamai, Amazon, Facebook, Google, Microsoft and Netflix — have signed on to Mutually Agreed Norms for Routing Security (MANRS), a group designed to improve the Internet’s routing security. The ability to hijack Internet connections has proven too tempting and too easy for some evildoers, and MANRS is intended to tighten up security in an environment that has emboldened criminals and nation-state spies to create ever-bigger, more dangerous disruptions. Continue reading MANRS Group Intends to Ramp Up Internet Routing Security