PC Sales at Lowest Level Since 2007, Could Rebound in 2016

Recent industry reports suggest that 2015 was a challenging year for PCs. Industry analysis companies Gartner and IDC both issued reports showing a drop in the PC market of 8 and 10.4 percent, respectively. That 2.4 percent difference is based on how the two companies defined PCs. Gartner included detachable devices such as Microsoft’s Surface — which are becoming more popular — in its numbers, but IDC did not, now saying that including hybrid devices would have meant a 7.5 percent decline. Continue reading PC Sales at Lowest Level Since 2007, Could Rebound in 2016

Coming This Year: AI, VR, IoT, Robots and Self-Driving Cars

The Internet, digital medical devices, blockchain, gene editing, drones and solar energy all found their tipping point in 2015. What will 2016 bring? Some experts predict we’ll see “the inflexion point” in virtual reality and holodecks, the Internet of Things (IoT), artificial intelligence (AI), autonomous cars, robots and space exploration. Alphabet chairman Eric Schmidt has publicly stated that AI will solve the world’s hard problems, including population growth, climate change, human development and education. Continue reading Coming This Year: AI, VR, IoT, Robots and Self-Driving Cars

Electronic Arts Launches Subscription Service for PC Gamers

Origin Access hopes to become the new Netflix of video gaming. For $4.99 per month, subscribers can sample new PC games before they’re released, receive special discounts on current games, and play some games for free. All of the games are delivered via Internet downloads. The subscription service is an extension of Electronic Arts’ Origin, an online community and store for PC games. EA already offers a similar subscription service for Xbox One games and rival Nvidia has one for PC games. Continue reading Electronic Arts Launches Subscription Service for PC Gamers

Amazon Plans to Launch Portable, Lower Cost Version of Echo

Since Amazon had a surprise hit with its tabletop, voice-controlled Echo speaker, released in November 2014, competitors have stepped into the space. Amazon is fighting back with another, smaller, portable and lower-cost version, code-named Fox, expected to debut in a few weeks. Echo, which costs $180, must be plugged into an outlet; its Alexa software answers questions, creates shopping lists, plays music and can control connected lights. Originally a voice activation experiment, Echo has become a popular personal assistant. Continue reading Amazon Plans to Launch Portable, Lower Cost Version of Echo

Oculus Aims for High-End Virtual Reality with $600 Headset

Despite a sticker price of $599 for its new Rift VR headset, Oculus VR has already sold out its preorders, resulting in an extension of its shipping date. The headset, over $100 more expensive than originally predicted, also requires the processing power of a PC that costs in the vicinity of $1,000. Starting in February, Oculus will sell a bundled headset/PC for $1,499. The expense of the Rift is justified, say observers, since its quality needs to sell VR to a public that has, in the main, never experienced virtual reality. Continue reading Oculus Aims for High-End Virtual Reality with $600 Headset

Razer Blade Stealth Ultrabook Sweeps Top Awards at CES

Now that the CES dust has settled on Las Vegas — analysts, journalists and tech bloggers can’t seem to say enough about the Razer Blade Stealth Ultrabook, which is generating an impressive number of awards from “Best PC” and “Best of CES” to “People’s Choice Award.” Engadget, Mashable, TechRadar and SlashGear are just a few of the numerous publications that are praising the $999 Razer Blade Stealth. The gaming laptop runs Windows 10 and touts a 12.5-inch multi-touch display with IGZO 16:9 aspect ratio. The Razer Core, an external graphics docking station, is also on its way. Continue reading Razer Blade Stealth Ultrabook Sweeps Top Awards at CES

CES 2016: Virtual Reality Startups Are Tackling Big Problems

A number of startups at the Sands Convention Center during CES are showcasing solutions for targeted problems and shortcomings within the overall VR experience. Some plan to develop products, while others hope to license their technologies and IP to others. IonVR is showing lens-based tech that reduces motion sickness and latency in mobile VR. The Eye Tribe is working on foviated rendering and an interface based on eye tracking, while Reach Bionics is developing a UI based on facial expressions. Continue reading CES 2016: Virtual Reality Startups Are Tackling Big Problems

Mics, Sensors, Natural Language Combine for New ‘Earables’

Audio is finally getting attention as an important component of wearables. Microphone companies are integrating MEMS and sensors to create a new category of “earables.” “Fitness bands and smartwatches have dominated thus far, as a source for sensor data,” says TechKnowledge Strategies principal analyst Mike Feibus, who moderated a panel on the topic at the MEMS and Sensors conference at CES. He identified the user interface — in this case, voice — as having the effectiveness to make earables marketable and profitable. Continue reading Mics, Sensors, Natural Language Combine for New ‘Earables’

Future of Artificial Intelligence for Enterprise and Consumers

Proponents of artificial intelligence are quick to point out that, as Google searches and Siri exemplify, it’s nothing new. In fact, panelists talking about “The Future of Artificial Intelligence” at CES described their own and others’ efforts in the field dating back to 2007. But a combination of a new trend in collecting and curating massive amounts of data, along with widespread cloud usage, is opening to the doors to more platforms and applications for artificial intelligence in enterprise and consumer markets. Continue reading Future of Artificial Intelligence for Enterprise and Consumers

CES: Merging Content with New Tech in a Fragmented World

Americans look at their cell phones 8 billion times a day, says Deloitte & Touche’s Craig Wigginton, who moderated a panel on “Merging Content With New Technologies.” Wigginton recited a flurry of statistics that underline today’s extreme fragmentation, a reality that challenges all content companies: Millennials check their smartphones 74 times a day, and 87 percent of them use it while watching TV. Meanwhile, 42 percent of Americans now use streaming services and over 50 percent of millennials watch on a small screen. Continue reading CES: Merging Content with New Tech in a Fragmented World

PC Accessory Turns Your Laptop into a Touchscreen Device

Sweden-based Neonode recently unveiled AirBar, a $49 laptop accessory that attaches its magnetic sensor bar to a Chromebook or Windows laptop PC and connects via an available USB port. It then beams a light over the display to create a sort of touchscreen. AirBar’s use of light rather than a traditional, physical touchscreen allows users to interact with their displays in a variety of new ways, such as while wearing gloves or using small objects like a stylus or even chopsticks. Neonode is expected to debut its new accessory at CES in Las Vegas this week. Continue reading PC Accessory Turns Your Laptop into a Touchscreen Device

CES: Keynotes by Netflix, Intel, IBM, YouTube, and Others

CES keynote presentations by Netflix CEO Reed Hastings and YouTube’s chief business officer Robert Kyncl highlight the increasing importance of entertainment to the vast consumer technology market. The scheduling of Netflix as the opening session, a time slot usually occupied by hardware companies, helps to underscore the Consumer Technology Association’s expanding universe of products and services. So, too, does the presence of two auto manufacturers, GM and VW, and tech giants Intel and IBM. Samsung is the lone hardware keynote. Continue reading CES: Keynotes by Netflix, Intel, IBM, YouTube, and Others

CES: Augmented Reality Getting Ready in the Green Room

While companies prepare to release virtual reality experiences into the consumer market, an increasing flow of money and effort is going toward developing and buying augmented reality (AR) technology and ideas. Augmented reality is any situation where your personal experience with the world around you is enhanced, supplemented, or added to via personally worn technology. The AR space is getting busy and increasingly crowded as companies position themselves to secure a piece of a new media ecosystem that is projected to yield $120B in revenue by 2020. Continue reading CES: Augmented Reality Getting Ready in the Green Room

Open Source Speeds Developments in Artificial Intelligence

When Tesla released all of its patents to the public in 2014, it jumpstarted the electric car ecosystem while continuing to succeed. Facebook made its data-center architecture available to the masses, still making a tidy $12+ billion in revenue last year. Open source code is now fueling tremendous innovation and digital capabilities. Whereas companies in the past dominated by using licensed software to create monopolies, today’s companies relying on open source code differentiate themselves by the services they offer. Continue reading Open Source Speeds Developments in Artificial Intelligence

Silicon Valley Titans Invest $1 Billion to Establish AI Non-Profit

Several Silicon Valley technologists and tech companies will invest at least $1 billion in OpenAI, a nonprofit research center in San Francisco with a long-term goal of creating open-source “artificial general intelligence,” a machine capable of performing any task that a human can. Among the investors are Elon Musk, Peter Thiel and Reid Hoffman. One chief focus of the group’s members is to ensure that the resultant technologies augment rather than replace humans, and are used for good. Continue reading Silicon Valley Titans Invest $1 Billion to Establish AI Non-Profit