By
Lisette LeonardFebruary 3, 2014
Hollywood, computer companies and video game makers have often pursued interesting ways to bring entertainment closer to reality, a pursuit that may head to the next level with the introduction of holodeck-related technologies. Some scientists and researchers now believe that holodecks, which would allow the audience to become a part of the story rather than just passively sitting back and watching it, could become available in some form by 2024. Continue reading Holodecks Could Become a Reality Within the Next Ten Years
By
Cassie PatonJanuary 30, 2014
Amazon is expected to launch a new sub-$300 games and entertainment device this year that runs Android. To compete with the likes of Sony, Microsoft and Nintendo, the product — the name of which has yet to be announced — is said to stream and download games, music, movies and television content. Key to the device’s success is its price point, on par with Amazon’s Kindle and Kindle Fire HD, which are priced comparatively lower than Apple’s iPad. Continue reading Amazon to Launch Android Device for Games and Entertainment
By
Lisette LeonardJanuary 30, 2014
The Army Contracting Command is looking into new technology for effective training methods. Northrop Grumman believes it has a solution with its Virtual Immersive Portable Environment (VIPE) Holodeck technology. The VIPE Holodeck is a 360-degree virtual training system that allows users to participate in simulations, mission rehearsal and data visualization. The technology works by using a Kinect integration navigation sensor, which allows users to feel immersed in the environment. Continue reading VIPE: New Virtual Holodeck System Used for Training Simulation
By
Rob ScottJanuary 29, 2014
Twitch, the live streaming service and popular community for gamers, recently announced that it reached 45 million unique viewers per month in 2013, up from 20 million the previous year. Twitch also noted in its year-end report that its viewing minutes doubled last year to 12 billion per month. Since its debut in 2011, Twitch has become the go-to streaming platform online for casual and pro gamers, thanks in part to the rising popularity of eSports titles. Continue reading Gaming Community Twitch More Than Doubles Audience Size
By
Lisette LeonardJanuary 24, 2014
While the distinction between paid advertising and editorial content online can sometimes seem blurred, it was recently suggested that Microsoft was paying Machinima partners to post videos featuring the Xbox One. Machinima’s UK community manager revealed in a tweet (that is now deleted) that video partners were receiving an additional $3 per thousand views for videos featuring the Xbox One. In a related story, Electronic Arts is said to be taking a similar approach with its Ronku program. Continue reading Some Question Stealth Marketing Approach for the Xbox One
By
Rob ScottJanuary 23, 2014
Phablets — smartphones with screens larger than 5.5 inches — could grow to become a multibillion dollar market in the coming years. Initially ridiculed by some analysts, the ‘phone-tablets’ are experiencing unexpected success with consumers in global regions such as East Asia. Juniper Research forecasts phablet shipments will increase by 100 million units over the next four years (20 million shipped last year). By 2018, Juniper expects manufacturers to ship 120 million units per year. Continue reading Phablets Poised to Become Multibillion Dollar Market by 2018
By
Cassie PatonJanuary 21, 2014
President Barack Obama spoke about the National Security Agency last week at the Department of Justice in Washington. The President touched on allowing technology companies to disclose information to the public about the kinds of data the government requests from them. However, he did not address issues such as secret government taps on data centers located overseas and encryption standards, two issues of particular interest to technology and phone companies. Continue reading Tech Companies Hopeful for Change in NSA Disclosure Policy
By
Cassie PatonJanuary 21, 2014
Satoru Iwata, president of Nintendo, says the company is experiencing its biggest loss in revenue in the last 12 years. The forecasted annual loss of 25 billion yen (or $240 million) was a surprise, and the video game manufacturer is considering a new business model because of the low demand for its Wii U. Nintendo’s previous estimation of profit was closer to 55 billion yen. But the altered forecast for Wii U sales was cut from 9 million to 2.8 million units. Continue reading Nintendo Exec Predicts Significant Loss as Wii Sales Struggle
By
Cassie PatonJanuary 21, 2014
We saw a number of compelling wearable solutions at CES this month. Now Google has a new project in the health realm of wearables, a smart contact lens for diabetics to help monitor their glucose levels. The lens measures those levels with tears, using a tiny wireless chip and glucose sensor embedded in the lens. Prototypes can generate readings every second, and Google is even looking into inserting LED lights that could alert contact lens wearers to glucose levels that are either too high or too low. Continue reading Google Working on Contact Lens to Monitor Glucose Levels
By
Lisette LeonardJanuary 17, 2014
Google is making a run for the connected home. On Monday, the company announced it is acquiring Nest Labs, a maker of smart smoke alarms and thermostats, for $3.2 billion. This is Google’s second largest acquisition to date, behind the 2012 purchase of phone maker Motorola Mobility. Nest Labs is considered a poster child for the Internet of Things movement, a key focus of last week’s CES in Las Vegas, where companies showcased sensor, communication, and computing tech to make everyday life easier. Continue reading Internet of Things: Google to Buy Nest Labs for $3.2 Billion
By
Cassie PatonJanuary 16, 2014
A new streaming service, Beats Music, is hitting the market in a new AT&T subscription model that will bundle it with smartphone data service, and offer it to as many as five users on the same plan. It will also stand alone as an app for smartphones with free and paid versions, available next week. Beats comes at a time when music lovers have the option to stream, download or listen to the radio, and the streaming market in particular is saturated with endless options of services. Continue reading Beats Creates Playlists Based on Your Mood, Location, Friends
By
Cassie PatonJanuary 13, 2014
In an effort to join the official conversation on how to come up with a solution for copy protection of videos on the Web, the Motion Picture Association of America has joined the World Wide Web Consortium (W3C), which makes official decisions on Web standards like HTML. A new HTML component allows websites to host video directly on their sites instead of having to use a video tag, which doesn’t enable copy protection. Some, however, don’t care for the new approach. Continue reading MPAA Joins W3C to Help Standardize Video Copy Protection
By
Cassie PatonJanuary 10, 2014
Curved screens, 4K displays and other impressive television technologies have been making a splash at this year’s CES, but some experts claim they’re not fooled by the latest developments, saying TV innovation is “stuck in a rut.” Last year, 3D was all the rage, but that has all but disappeared from the mainstream, and some say these advancements are mere distractions from the fact that watching our favorite channels and shows can be a hassle. Continue reading Are TV Trends Distractions from Content Delivery Problems?
By
Rob ScottJanuary 9, 2014
Good news for the home entertainment industry. The 2013 figures are in and the Digital Entertainment Group has announced a second annual year of growth for electronic sell-through and video-on-demand. EST (now referred to as Digital HD) was up 50 percent for the year, topping $1 billion for the first time. VOD rose 5 percent over 2012 to $2.1 billion. Spending on digital copies of television and movie titles was up 1 percent to $18.2 billion in total revenue. Continue reading DEG Announces VOD and Digital HD Spending Growth in 2013