By
Paula ParisiSeptember 15, 2023
Stability AI is launching Stable Audio, a music generation AI tool that uses latent diffusion to deliver what the company says is high-quality 44.1 kHz music for commercial use. Stable Audio uses a web-based interface to generate music from text prompts and duration. Because its latent diffusion model architecture has been conditioned on text metadata as well as audio file duration and start time, it defeats a problem common to diffusion for generative audio — producing cohesive musical segments as opposed to arbitrary sections of a song that start or end in the middle of a phrase. Continue reading Stability AI Develops ‘Stable Audio’ Generative Text-to-Music
By
Debra KaufmanDecember 11, 2017
At last year’s CES, wearables were a viable category but had lost a bit of the luster of previous years, as consumers were deluged with competing fitness bands, smartwatches and even smart fabrics and jewelry. Although many of the entrants were intriguing, nothing popped out as revealing the path forward. CES 2018 promises to be similar, with some notable exceptions. Shipments in the wearables market are at an all-time high, but few manufacturers think wearables will have a significant impact on their bottom line in 2018. Continue reading Smartwatches, Fitness Bands Still Dominate Wearables Sector
During the Moogfest music and technology fest in North Carolina, Google Brain researcher Douglas Eck outlined a new artificial intelligence research project at Google called Magenta. The group, expected to publicly launch next month, plans to use the company’s machine learning engine TensorFlow to explore new ways that computers and AI systems could be trained to create original art and media such as music or video. The initiative should prove challenging; so far, the most advanced AI systems have struggled to replicate styles of existing artists. Continue reading Google to Explore Using AI Systems to Produce Art and Music