Virtual Reality, Mobile and HDR Are the Future of Storytelling

Virtual reality is inevitably part of the conversation when talking about storytelling of the future, the topic of a CES panel moderated by Variety’s Janko Roettgers. “We’re in the first inning,” suggested Condé Nast executive Joy Marcus, about VR. “We’re looking at it as a game that might go into extra innings. But we have an issue with devices and price points.” Google and Samsung have come out with options that work with smartphones, added Marcus. “But the other devices are pretty damn expensive.” Continue reading Virtual Reality, Mobile and HDR Are the Future of Storytelling

CES 2016: Virtual Reality Startups Are Tackling Big Problems

A number of startups at the Sands Convention Center during CES are showcasing solutions for targeted problems and shortcomings within the overall VR experience. Some plan to develop products, while others hope to license their technologies and IP to others. IonVR is showing lens-based tech that reduces motion sickness and latency in mobile VR. The Eye Tribe is working on foviated rendering and an interface based on eye tracking, while Reach Bionics is developing a UI based on facial expressions. Continue reading CES 2016: Virtual Reality Startups Are Tackling Big Problems

Wearable Form Factors Get Stretchable, Bendable, Lightweight

If MC10 has its way, your next wearable device will be a sticky bandage or temporary tattoo that adheres to your skin and stretches with your every movement. If you’re wearing several on different parts of your body, they’ll synchronize their data. “You achieve stretchability and bendability, which is important when you consider the human body,” said MC10 co-founder/technology vice president Roozbeh Ghaffari. “This allows you to wear systems on your body with minimal discomfort.” Continue reading Wearable Form Factors Get Stretchable, Bendable, Lightweight

Experts Name ‘Five Innovations to Watch’ for the Near Future

What happens when devices, bandwidth and content interplay, asked CES panel moderator Wilson Rothman, personal tech editor of The Wall Street Journal. “We want to talk about the technologies driving the near future of the industry, especially where consumers are involved,” he added. “The next 12 months are an exciting mystery in that area.” The five areas driving the conversation, says Rothman are sensing and processing; natural interfaces; cloud services; wireless bandwidth and over-the-top content. Continue reading Experts Name ‘Five Innovations to Watch’ for the Near Future

Zeiss VR One GX: Superior Optics in a Well Designed HMD

Zeiss, known for high quality lenses, has applied its knowledge of optics to the VR One GX, a phone-based head mounted display featured at CES this week. The HMD looks like the Samsung Gear VR, but there are a number of key differences inside. The lenses are designed to be distortion-free over the full field of view. They are designed to accommodate a wide range of interocular distances (so there is no need to adjust the lenses side-to-side). The ‘eye box’ is large and deep enough to accommodate eyewear, so anyone who wears glasses can leave them on when using the VR One GX. Continue reading Zeiss VR One GX: Superior Optics in a Well Designed HMD

CTA Research on Displays with Focus on OLED, 4K and HDR

In a CTA Research Summit data-centric presentation at CES, the organization’s senior director of market research Steve Koenig summed up the recent trends in TV displays and predicted future directions. Although the TV display is besieged by competition from smartphones and tablets, interest in purchasing a TV is still strong. A recent CTA poll showed that, in the next 12 months, 33 percent plan to buy a smartphone and 29 percent want a TV, followed by smaller percentages for laptops, tablets and video game consoles. Continue reading CTA Research on Displays with Focus on OLED, 4K and HDR

Royole-X Personal Theater Headset Touts Superthin Display

Royole is demonstrating a new foldable headset at CES in las Vegas this week that is designed to make movie-watching and gaming an immersive experience. The AMOLED display in the visor is only .01mm thick, so it is flexible enough to make this headset less clunky. The $699 Royole-X headset does not feature a field of view as wide as most VR headsets, but the 3,300 PPI display reportedly makes the image crisp enough to feel like a movie theater. It also comes with noise-canceling headphones. Continue reading Royole-X Personal Theater Headset Touts Superthin Display

Hollywood & Media: No One Owns Customers, Metadata Rules

The argument over who owns customers is over. “The customer will own himself more than ever,” says Ipsos executive Jake Dorn. “Who will own the data/metadata and who will make it actual? That’ll have a huge impact on the experience we see in the future.” TiVo executive Evan Young agrees. “We see people rebelling,” he says. “They’re shifting their habits to the media that suits their need, dropping on and off [outlets].” ICM’s Jonathan Perelman adds, “the consumer doesn’t care where it is or how it’s been made.” Continue reading Hollywood & Media: No One Owns Customers, Metadata Rules

CES: Merging Content with New Tech in a Fragmented World

Americans look at their cell phones 8 billion times a day, says Deloitte & Touche’s Craig Wigginton, who moderated a panel on “Merging Content With New Technologies.” Wigginton recited a flurry of statistics that underline today’s extreme fragmentation, a reality that challenges all content companies: Millennials check their smartphones 74 times a day, and 87 percent of them use it while watching TV. Meanwhile, 42 percent of Americans now use streaming services and over 50 percent of millennials watch on a small screen. Continue reading CES: Merging Content with New Tech in a Fragmented World

Kapture Audio Debuts Sensor-Based Recording Tech at CES

In discussing CES 2016 trends, Consumer Technology Association CTO Shawn DuBravac identified “ambient sensing,” or the ability of sensors to monitor and measure data in continuous time. On the stage at CES, he showcased a product that exemplifies some of the innovation possible with ambient sensing. Kapture Audio, a wearable platform and app, enables users to capture 60-seconds of audio and share it with others. DuBravac interviewed co-founder Mike Sarow about the device and its capabilities. Continue reading Kapture Audio Debuts Sensor-Based Recording Tech at CES

CES 2016: Exhibits Spread Out Across 2.4 Million Square Feet

Wear comfortable shoes and drink plenty of water, reads the advice on the CES media advisory. Navigating the record 2.4 million square feet, the equivalent of 50 football fields, is an endurance event. Much like a marathon, CES is best managed with a plan and a pace. The first 36 hours of the conference are filled with media briefings and product announcements that will add important detail to the geographic layout. Today, ETCentric provides you with a general guide of where to find key exhibits. Continue reading CES 2016: Exhibits Spread Out Across 2.4 Million Square Feet

CES to Break Records, Showcase Key Tech Trends for 2016

CES 2016 will be the largest in the organization’s 49-year history, says chief economist Shawn DuBravac. With 2.4 million square feet of exhibit space — equal to 50 football fields — the show is expected to welcome 150,000 attendees, including 45,000 international visitors from 150 countries. DuBravac reported that the name of CES producer the Consumer Electronics Association has changed to the Consumer Technology Association, to better reflect its current mix of members including Uber, Lyft, Snapchat and Airbnb. Continue reading CES to Break Records, Showcase Key Tech Trends for 2016

Global CE Industry Impacted by Strong Dollar, China Slowdown

The global economy is getting back on track, says CTA senior director of market research Steve Koenig, but tech spending is down, with growth moderate or negative in key sectors including TV, smartphones, laptops and tablets. The strongest U.S. dollar in 13 years makes it “unfavorable to conversion of global currencies.” “GDP growth is moderate and uneven,” he said. “We see disparate fortunes between advanced markets and developing economies. And everyone is dealing with the slowdown in China. It’s a very, very mixed bag.” Continue reading Global CE Industry Impacted by Strong Dollar, China Slowdown

AT&T to Discuss Smart Cities Initiative and Partners at CES

AT&T plans to reveal details regarding its “smart cities” initiative during CES 2016. The company is making a major push to turn traffic lights and other city objects into new tools for reducing expenses while efficiently managing congestion and energy. Telecoms are starting to work with municipalities to leverage data collected from sensors positioned throughout cities to help drivers find parking spaces or clear driving routes, for example. According to AT&T Mobility CEO Glenn Lurie, partners in AT&T’s initiative will be introduced in Las Vegas this week. Continue reading AT&T to Discuss Smart Cities Initiative and Partners at CES

Facebook, YouTube and Messenger the Top Apps for 2015

Facebook was the top app this year based on the average number of unique users, according to Nielsen. Facebook has more than 126 million unique users each month. Video powerhouse YouTube followed with 97 million unique users. Meanwhile, Facebook Messenger is the fastest growing app with a 31 percent increase in users since last year. More than 96 million unique users are using the Facebook Messenger app to chat each month; it is the third most popular app of the year. Continue reading Facebook, YouTube and Messenger the Top Apps for 2015