Google Developing a Standalone Android System for Vehicles

With its Android Auto software arriving in 2015, Google is already focusing on its next project, one that would allow drivers to make use of Android in their cars without a smartphone. As of now, the use of smartphone auto tech, including Android Auto, requires the presence of a smartphone inside the vehicle. For Google, part of the challenge moving forward will be in convincing automakers to adopt software that would potentially be an integral part of a car’s brand identity. Continue reading Google Developing a Standalone Android System for Vehicles

CES: How Will the ‘Internet of Things’ Fit into Everyday Life?

The 2015 International CES promises to mark a significant turning point in the Internet of Things (IoT) — fully acknowledging that we know little about the final form that the concept will eventually take. However slowly the variety of sensors become tied to the things around us (and on ourselves), IoT will provide endless opportunities for both dead ends and the realization of promises that will most assuredly surprise us. Expect this conversation to be a major theme in Las Vegas next month. Continue reading CES: How Will the ‘Internet of Things’ Fit into Everyday Life?

CES: Digitizing Your Environment via the ‘Internet of Things’

As social media has become a ubiquitous medium for interacting with our closest confidants and broader audiences, we have become accustomed to digitizing all sorts of personal info, from contact lists to our current mood. The 2015 CES looks poised to showcase the evolution of this digitization process, with eyes firmly fixed on our personal surroundings. In addition to the cultural effects of the anticipated “sensorization” revolution, other tech is striving to make it a reality at home, on the road and everywhere in between. Continue reading CES: Digitizing Your Environment via the ‘Internet of Things’

App Creates 3D Photospheres, New Potential for Mobile VR

San Francisco-based startup Fyusion released a new version of its Fyuse app this week that allows users to record 3D “surround view” photospheres. Users press record and move their phone for a few seconds. Fyuse then renders the images on the device and offers the result for sharing on its platform. The app, available for iOS and Android, is designed to augment everything from selfies to fashion shows, but may also prove successful as a compelling way to bring user-generated content to mobile VR. Continue reading App Creates 3D Photospheres, New Potential for Mobile VR

NBC Offers Live Streaming Online, Planning Mobile for 2015

NBC launched a free 24-hour live broadcast feed over the Internet, which viewers can access if they have a pay TV subscription with certain providers and they live in one of 10 markets across the U.S. Currently, the live feeds can only be viewed on desktop PCs, but NBC plans to add mobile support in early 2015. Other networks, such as ABC and CBS, have launched similar live TV streaming services. NBCUniversal also launched a new campaign to drive viewers to its apps. Continue reading NBC Offers Live Streaming Online, Planning Mobile for 2015

2015 International CES: ETC Anticipates ‘Year of the Product’

CES 2014 introduced a compelling array of new concepts and prototypes for next generation electronics, technology and consumer entertainment devices. This year, as the ETC@USC gears up for the January 6-9 confab in Las Vegas, our reporters anticipate delivery on many of the promises made last winter and expect to see a collection of innovative products and services — from UHD and VR to the Internet of Everything — on display across the show’s more than 2 million square feet of exhibit space. Continue reading 2015 International CES: ETC Anticipates ‘Year of the Product’

Chinese Smartphone Maker Xiaomi Wants to Go International

Xiaomi is the most popular smartphone maker in China and the third largest phone maker in the world. During the next year, the company hopes to expand its presence outside of China to developing markets in India, Brazil, and Indonesia. The company specializes in manufacturing low-cost, well-designed phones that they sell primarily online. Xiaomi is also hoping to increase profits by selling apps and entertainment for the phones, along with other electronic devices like a tablet and smart TV. Continue reading Chinese Smartphone Maker Xiaomi Wants to Go International

Shazam Revamps its Mobile App with Improved Music Features

With the launch of a new mobile app, Shazam hopes its latest features will increase the average time people spend using the app. The new features will allow users to see what songs are being searched for the most globally. Additionally, users will now have access to a stream of content such as articles and Twitter posts about different artists and songs. Also worth noting is that Spotify users will have the option to add the music they discover on Shazam to a Spotify playlist without leaving the app. Continue reading Shazam Revamps its Mobile App with Improved Music Features

Jaunt Releases New VR Music Experience for Google Cardboard

Virtual reality developer Jaunt has created a new app for Google Cardboard that allows users to experience performances by musician Jack White in a 360-degree, stereoscopic 3D virtual reality experience. The app, called “Jack White: THIRD-D,” is part of Google’s rollout of a new page in its Play store dedicated exclusively to content for Cardboard. Google claims that it has shipped more than 500,000 Cardboard devices as the demand for virtual reality has risen. Continue reading Jaunt Releases New VR Music Experience for Google Cardboard

LINE Messaging App Plans to Start Subscription Music Service

The company behind the LINE messaging app is the latest to join the crowded music streaming business. LINE will launch “LINE MUSIC” in collaboration with recording labels Avex Digital and Sony Music Entertainment. The new venture is backed by about $4 million, but it will have to compete with established streaming services such as Spotify, Pandora, and Google. LINE has achieved success with its messaging app, which now has over 500 million registered users. Continue reading LINE Messaging App Plans to Start Subscription Music Service

New eBay App Intends to Improve Mobile Shopping Experience

E-commerce service eBay has remodeled its mobile app to meet the shopping preferences and habits of its customers. The company is starting with a new app for the iPad available now in anticipation of the holiday shopping season. The iPad app displays a page of curated content that reflects a user’s current and previous item views in addition to a list of recommendations to match user preferences. Collectively, the page is a Pinterest-like display of new items to discover and buy. Continue reading New eBay App Intends to Improve Mobile Shopping Experience

New Apple-IBM Partnership Unveils First Apps for Enterprise

Apple and IBM released 10 apps this week designed for businesses and governments. The apps are the first to come out of the tech companies’ new partnership and target sectors such as air travel, banking and retail. Apple is looking to put new life into its lagging iPad sales by drawing business users, while IBM hopes to catch up in the mobile space. The two companies are working with 50 corporations to create apps for Apple mobile devices; the next round is slated for release early next year. Continue reading New Apple-IBM Partnership Unveils First Apps for Enterprise

Instagram Now Bigger Than Twitter, Looks to Brand Advertising

Instagram — the photo- and video-sharing app owned by Facebook — announced yesterday that it presently has 300 million monthly active users, up 50 percent in nine months (more than 70 percent of its users are now outside the United States). The new numbers suggest that the social service is more popular than Twitter today (Twitter recorded 284 million monthly active users for Q3). Instagram is looking to leverage its meteoric popularity to engage users in new ways, and draw advertisers at the same time. Continue reading Instagram Now Bigger Than Twitter, Looks to Brand Advertising

UltraViolet Awareness and Satisfaction on the Rise, Says NPD

The NPD Group reports that awareness and satisfaction of UltraViolet is on the rise with American consumers. According to NPD’s “Digital Video Adoption Monitor Report,” 44 percent of U.S. consumers have heard of UV or recognize its logo. That marks a nine percent increase over last year. Consumers pointed to DVD and Blu-ray packaging as the primary source for raising awareness. NPD notes that 91 percent of current UV users indicate they are satisfied with the service, up eight percent from 2013. Continue reading UltraViolet Awareness and Satisfaction on the Rise, Says NPD

Samsung Launches Gear VR Headset, Powered by Galaxy Note

Galaxy Note 4 users interested in virtual reality can spend $199 for the newly launched Samsung Gear VR Innovator Edition, available via the Samsung and AT&T sites (a Verizon version is on its way). A variety of VR games and applications are available from the Oculus VR app store and a 16GB microSD card starter kit. Since Gear VR is designed for mobile, there are limitations to the types of games you can play, but Samsung offers a Bluetooth controller with more standard game controls in a $249 bundle. Continue reading Samsung Launches Gear VR Headset, Powered by Galaxy Note