Facebook Plans to Purchase VR Startup Oculus for $2 Billion

In a surprise announcement yesterday, Facebook revealed its plans to acquire Oculus VR, maker of the virtual reality Oculus Rift headset. Reaction to the $2 billion agreement has ranged from excitement on Wall Street — to bewilderment by those questioning the accuracy of the news — to anger by some early supporters who pledged funds to the startup via its Kickstarter campaign. Others reportedly disappointed in the news include developers who purchased early prototypes of the Oculus Rift hoping to become the first to create games. Continue reading Facebook Plans to Purchase VR Startup Oculus for $2 Billion

Intel Confirms Purchase of Wearables Startup Basis Science

Intel confirmed yesterday that it has acquired Basis Science, a San Francisco-based startup that makes a $199 health-tracking wristband known as the Basis Band. The device — which tracks sleep, heart rate, calories and steps — syncs with iOS and some Android devices via Bluetooth. Up to this point, the Basis Band device has used Texas Instruments chips. Intel has bigger plans than merely supplying processors, and the acquisition could be the first step toward entering the wearables market more directly. Continue reading Intel Confirms Purchase of Wearables Startup Basis Science

Piracy Makes its Way to Smartphones, Industry Fights Back

Many smartphone owners use file-sharing apps or online storage sites to store their free music downloads and listen on their phones. According to a new study from researcher NPD Group, 21 million people in the United States downloaded at least one unauthorized song in the past year. Apps have made it even easier for people to access music for free, even though most of them provide users with the same free music that would be found through an Internet search. Continue reading Piracy Makes its Way to Smartphones, Industry Fights Back

Dolby Wants to Bring Atmos Surround Sound to Mobile Devices

Dolby plans to introduce a surround sound experience for tablets and smartphones. During last month’s Mobile World Congress in Barcelona, the company detailed how algorithms running on an audio processor chip or ARM processor core could simulate Atmos-like surround sound by essentially tricking the user’s brain into thinking the audio is 3D. While it is not clear when the tech might become available to consumers, Dolby says the first iteration will be ready for hardware partners by the end of this year. Continue reading Dolby Wants to Bring Atmos Surround Sound to Mobile Devices

Pandora Points to Royalty Costs for Jump in Subscription Rate

Pandora announced that it plans to increase the monthly subscription rate to its premium, ad-free Pandora One service by 25 percent for new subscribers starting in May (an increase from $3.99-a-month to $4.99-a-month). “The costs of delivering this service have grown considerably,” explains the Pandora Blog. “For example, the royalty rates Pandora pays to performers via SoundExchange for subscription listening have increased 53 percent in the last five years and will increase another 9 percent in 2015.” Continue reading Pandora Points to Royalty Costs for Jump in Subscription Rate

Lenovo Expands its Mobile Patent Assets with New Purchases

In January, PC maker Lenovo announced it would expand its mobile efforts with the proposed acquisition of Google’s Motorola Mobility for $2.9 billion. Now the Chinese company plans to spend $100 million on patents related to 3G and 4G tech from U.S.-based Unwired Planet. Already one of the biggest smartphone vendors in China, Lenovo plans to use the 21 patent families from Unwired Planet to grow its smartphone and mobile business in new markets. Continue reading Lenovo Expands its Mobile Patent Assets with New Purchases

Twitter Introduces In-Line Video to Make Watching Clips Easier

Twitter rolled out a new platform this week for hosting video that provides iPhone and Android smartphone users with image previews of video clips in their feeds. “In-line video” allows users to play the clips with a simple click. The company has been working with TV networks and video producers over the past year to make watching video clips — such as sports highlights and show previews — easier for Twitter users. The new feature marks the biggest change to tweets since the automatic preview of photos was introduced. Continue reading Twitter Introduces In-Line Video to Make Watching Clips Easier

Billy Chasen Shutters Turntable.fm, Launches New Social App

Turntable.fm founder Billy Chasen announced that the service is officially closing, “ending one of the most compelling experiments in music discovery to ever hit the Web,” suggests The Verge. Chasen attempted to play by the rules, paying every time a song was streamed, which eventually proved to be too expensive. He believes that the music industry is stifling innovation and digital startups. For his next venture, Chasen is going social with Ketchup, a free app he launched last month. Continue reading Billy Chasen Shutters Turntable.fm, Launches New Social App

QuizUp Social Trivia App Draws More Than Twelve Million Users

Icelandic startup Plain Vanilla Games announced that the recently released Android version of its QuizUp trivia app drew one million downloads in the week after its launch, and is now averaging about 100,000 new registered users per day. The iOS version launched four months earlier and has attracted more than 10 million users. QuizUp pits users against friends and strangers worldwide, testing general knowledge across topics such as sports, TV, movies, music, books, science, geography and history. Continue reading QuizUp Social Trivia App Draws More Than Twelve Million Users

Comcast Adds 18 Popular Networks to Live Streaming Roster

Comcast added 18 popular TV networks yesterday to its roster of live streaming options via Xfinity TV Go. The app now offers more than 50 live channels and 25,000 on demand choices. The new additions include A&E, Bravo, Cooking Channel, DIY Network, E!, Food Network, HGTV, HISTORY, mun2, Oxygen, Sprout, STARZ, Syfy, TBS, TNT, Travel Channel, truTV and USA Network. Comcast’s Xfinity TV Go app began offering live streaming television for the first time last November. Continue reading Comcast Adds 18 Popular Networks to Live Streaming Roster

Android Wear: Google’s Move to Become Key Name in Wearables

Google announced its first operating system for wearable technology yesterday. Android Wear will initially be introduced in smartwatches to feature Google Now reminders, fitness trackers, app notifications from smartphones, and voice capabilities that offer interaction with multiple screens. The company is working with Android partners such as Asus, HTC, LG, Motorola and Samsung. LG’s upcoming G Watch and Motorola’s Moto 360, for example, will be two early smartwatches featuring the OS. Continue reading Android Wear: Google’s Move to Become Key Name in Wearables

Viacom and Google Resolve Copyright Litigation Over YouTube

The long-running legal battle between Viacom and Google over YouTube has been resolved. Viacom has been suing Google since 2007, arguing that the online video site violated copyrights. The two companies announced yesterday that they have settled out of court. Specific terms of the settlement were not disclosed, but people familiar with the matter suggest that both sides are now free to explore potential business partnerships, including the possibility of collaboration on advertising technology. Continue reading Viacom and Google Resolve Copyright Litigation Over YouTube

Retail Giant Walmart to Offer Store Credit for Used Video Games

Starting next week, the country’s largest retailer Walmart will allow customers to trade in used video games for store credit to spend on other products in more than 3,100 Walmart stores nationwide. The plan is an expansion of Walmart’s program that provides customers with credit for used tablets and smartphones that can be used toward new devices. The plan also represents a potential threat to game retailer GameStop, the biggest seller of used games in the U.S. Continue reading Retail Giant Walmart to Offer Store Credit for Used Video Games

Banjo Raises $16 Million, Aims to Become TiVo for Social Media

Banjo Inc. has raised $16 million in Series B funding in its pursuit to become like a DVR for compelling social media content and conversations. Banjo offers a way to view aggregated, relevant social conversations about news and events attached to specific geographic locations or venues, all in one convenient stream. The startup recently released Android and iOS versions of its mobile app with a new Banjo Rewind feature that lets users access a past event to learn what people were discussing about it. Continue reading Banjo Raises $16 Million, Aims to Become TiVo for Social Media

Future Internet Games: Disney Teams with Abertay University

Disney has launched the Future Internet Games Contest with Scotland’s Abertay University in an attempt to find games that blend physical and digital worlds. The contest revolves around three key areas. The first involves consumer products, which includes games based on fashion, toys, etc. The second area is location-based installations that intend to engage visitors with real world objects. The third is citywide games that encourage a large quantity of players to engage with the game in an urban environment. Continue reading Future Internet Games: Disney Teams with Abertay University