By
Valerie SavranSeptember 3, 2013
Facebook has partnered with game engine Unity to infiltrate the world of Web and mobile 3D games. The social network is releasing a software development kit with Unity that will allow game makers to incorporate Facebook tie-ins into games. Game developers for Unity will be able to create Facebook hooks for Web, iOS and Android. The ultimate goal is to attract more developers to build a wider array of games for the Facebook platform. Continue reading Facebook Partners with Unity to Attract Core Game Developers
By
Chris CastanedaSeptember 3, 2013
Google is beginning to restrict developer access to Chromecast and the Android operating system. The company is disabling workarounds of its Chromecast streaming device and other app options on Android. The move may be bad news for developers as certain functions are no longer available, but it may be good news for consumers if the user experience becomes more refined and features less ads on the new Chromecast and maturing Android. Continue reading Google Limits Some Development on Chromecast and Android
By
Rob ScottSeptember 2, 2013
Last week we reported that Verizon Communications had scheduled a board meeting to discuss the possible acquisition of Vodafone’s 45 percent stake in Verizon Wireless, a deal that would be the second-largest acquisition on record and potentially lead to additional mergers across the global telecom industry. Vodafone confirmed late yesterday that terms of the deal call for Verizon to pay $130 billion. If approved by both boards, the deal could be announced as early as this afternoon. Continue reading Deal Update: Vodafone and Verizon Agree on Financial Terms
By
Valerie SavranSeptember 2, 2013
Social network Foursquare, which allows users to check-in to a variety of locations and share tips with friends, will soon offer suggestions automatically. The company will announce the first public test of its service that will automatically detect where a user is located and make relevant suggestions. The new app will be tested by 2,000 Android users within the next few weeks with plans to become more publicly available later in the year. Continue reading New Automatic Version of Foursquare, No Check-In Required
By
Rob ScottSeptember 2, 2013
As a standalone app for iOS and Android, Peel has been working toward becoming the next-generation TV remote control. The second screen remote control app allows users to discover and access TV shows and movies from their tablets and phones. Due largely to recent partnerships with mobile device manufacturers, Peel has been gaining momentum, growing from 1 million registered users in Q1 of 2012 to nearly 26 million registered users today. Continue reading Tune-In: Peel Wants to Become the World’s Next-Gen TV Remote
By
Chris CastanedaSeptember 2, 2013
“The Optimist,” developed by Walt Disney Imagineering, is the latest take on the multi-platform experience known as the alternate reality game (ARG). Linked to the Damon Lindelof and Brad Bird film due in 2014 called “Tomorrowland,” the new ARG is part of Disney’s efforts to create new interactive experiences that place its audience members directly in the action and reach beyond the niche ARG audience to attract more people. Continue reading Walt Disney Imagineering Redefining Alternate Reality Games
By
Rob ScottAugust 30, 2013
Verizon Communications is reportedly in talks with Vodafone Group to pay as much as $130 billion for Vodafone’s 45 percent stake in Verizon Wireless. The deal, which could be completed within a week, would be the second-largest acquisition on record and could possibly lead to a new round of mergers across the global telecom industry. According to people familiar with the matter, Verizon has scheduled a board meeting to discuss the deal. Continue reading Verizon-Vodafone Deal Could Potentially Upend Telecom Market
By
Rob ScottAugust 30, 2013
Ericsson has published its latest consumer insight summary report, “TV and Media: Identifying the Needs of Tomorrow’s Video Consumers.” The ConsumerLab surveyed more than 17,000 people worldwide and, not surprisingly, learned that an increasing number of viewers are turning to mobile devices for TV and video. The report suggests that service providers have an opportunity to create new aggregate services that will help alleviate the complexity for users that has resulted from abundance of choice. Continue reading New Ericsson Report Examines Consumer Video and TV Habits
By
Rob ScottAugust 30, 2013
A Kickstarter-funded UK company led by app developer John McLear has created a piece of jewelry with built-in RFID technology that can be used to unlock doors and mobile phones, start a car, transfer information, link people and more. The NFC Ring, which never needs charging, provides users with the option of public and private inlays for secure information sharing. The Kickstarter campaign concluded last week and dramatically exceeded its target goal by raising about $380,000. Continue reading Wearable Tech: NFC Ring Designed to Unlock New Possibilities
By
Valerie SavranAugust 30, 2013
Japanese videogame maker Nintendo will be reducing the price of its most expensive Wii U from $350 to $300 due to market pressure following disappointing sales. Customer preference for the Wii U Deluxe model encouraged the company to reduce the price on that model first. The company also plans to offer new games and expand its lineup of handheld consoles. Nintendo will be releasing the 2DS, which can play mobile titles without a 3D image. Continue reading Nintendo Plans to Reduce Wii U Price and Offer New Handheld
By
Rob ScottAugust 29, 2013
Online movie ticket service Fandango has entered an agreement to purchase Quantum Loyalty Solutions, a competitor that runs the popular Hollywood Movie Money gift certificate system. Studios often use Hollywood Movie Money to promote DVD and Blu-ray releases with tickets to theatrical releases. Fandango, which has been working on its own voucher system, generates revenue by processing online ticket sales and selling advertising on its site. Continue reading Fandango to Acquire Hollywood Movie Money in Quantum Deal
By
Rob ScottAugust 29, 2013
French video game developer Ubisoft is pushing for a more interactive television experience, one in which viewers have more control over what happens, similar to the control players have with games. As a new generation of game consoles get ready to hit the market, Ubisoft CEO Yves Guillemot hopes to join forces with Hollywood to help make this happen. Game developers say consumers have a growing appetite for new entertainment experiences. Continue reading Ubisoft CEO Envisions New Wave of Interactive Entertainment
By
Valerie SavranAugust 28, 2013
Intel is developing depth sensing 3D cameras and software that are able to detect an individual’s emotional state. While refined motion detection technologies are not entirely new, Intel’s product goes beyond tracking the physical movements of objects to determining what the movement actually means. Intel’s depth sensing technology will first be available in webcams and may eventually become available in laptops, smartphones and tablets. Continue reading Intel Develops Depth Sensing 3D Cameras to Track Emotion
By
Rob ScottAugust 28, 2013
A recent study from IPG Media Lab and digital advertiser YuMe indicates that consumers remember ads better after viewing them on tablets as compared to smartphones, PCs or TVs. The study suggests that the improved ad recall is because viewers tend to watch videos on tablets when they’re at home and they do not multitask the way they do when watching TV. In an unrelated poll of ad execs, IAB found that a majority plan to shift their budgets from TV to digital video ads. Continue reading TV Advertising Feels the Heat of Video Ads on Mobile Devices
By
Rob ScottAugust 27, 2013
According to a new report from the Pew Research Center’s Internet & American Life Project, 70 percent of Americans 18 and older have high-speed broadband connections in their homes. Results of the survey, released yesterday, indicate that 20 percent of adults in the U.S. are still without broadband or smartphones for Internet access, while 3 percent are still using dial-up connections. Broadband adoption — still influenced by age, education, income, location and race — may also now be impacted by mobile substitution. Continue reading Broadband Adoption and How it Relates to Smartphone Usage