AMD vs. Intel: The Computing Wars Ramp Up in Las Vegas

CES is not a computing show, but this year’s edition felt silicon-centric thanks to major announcements from Intel and AMD. Intel revealed more details about its next CPU, Tiger Lake, that boasts improved performance on graphics and AI. The company also offered a glimpse of its first discrete GPU. But the show arguably belonged to AMD, which continued its year-long renaissance with a keynote unveiling mobile CPUs, a new midrange GPU, and the world’s fastest workstation processor. Continue reading AMD vs. Intel: The Computing Wars Ramp Up in Las Vegas

CES: Dolby Ramps Up HDR Home Viewing with Vision IQ

At CES 2020, Dolby took its Dolby Vision HDR system up a notch with Dolby Vision IQ, which ensures its HDR settings work for a variety of content, including action sports, feature films and documentaries, and different viewing environments. TV shows and films in 4K HDR are often calibrated for a darkened theater (or living room). But viewers watching video at home in brighter settings found the images were too dark. With Dolby Vision IQ, the Dolby Vision HDR system is automatically adjusted to the room’s brightness. Continue reading CES: Dolby Ramps Up HDR Home Viewing with Vision IQ

CES 2020: Panasonic Reveals HDR-Capable VR Glasses

Panasonic demonstrated its prototype of a stylish, steampunk-looking set of VR goggles at CES this week. The company claims these are the first such ultra-high definition VR eyeglasses to offer support for HDR video content. The company envisions a number of applications for the glasses, including new VR experiences such as sports viewing and virtual travel experiences. Panasonic and its partner on the goggles, Massachusetts-based Kopin Corporation, expect to offer a commercial version featuring a compact and lightweight body sometime next year in anticipation of the many applications that will be enabled by 5G services. Continue reading CES 2020: Panasonic Reveals HDR-Capable VR Glasses

CES 2020: Qualcomm’s Amon Talks 5G Rollout, Use Cases

In a CES SuperSession led by Marketplace Tech senior editor Molly Wood, Qualcomm president Cristiano Amon talked about the 5G rollout and some of the less-discussed topics such as esoteric use cases. “We have a mature mobile landscape today,” he said. “We stream music rather than carry CDs around. Going forward, video will be mainly distributed on 5G. We’ll be able to distribute news and sports, and finally deliver on user-generated content. Everyone will become a broadcaster because you’ll have the speed.” Continue reading CES 2020: Qualcomm’s Amon Talks 5G Rollout, Use Cases

CES 2020: Innovation Policy and Readiness For 5G Future

CTA senior vice president, political and industry affairs Tiffany Moore introduced a panel on 5G as the first in a series of CES panels focusing on innovation policy. Pete Hoekstra, the U.S. State Department’s ambassador to the Netherlands introduced a governmental perspective. “We want an open, global competitive market for 5G that functions under the rule of law and is a framework we can trust,” he said. “We need to get government to work collaboratively with industry to update rules and regulations.” Continue reading CES 2020: Innovation Policy and Readiness For 5G Future

CES 2020: A Look at Improving IoT at the Edge of the Cloud

Moderated by Deloitte Consulting chief cloud strategy officer David Linthicum, a group of experts gathered at CES to address the issues surrounding IoT at the edge of the cloud. Linthicum asked panelists what they think the big announcements of CES 2020 will be. Sikorsky Innovations flight control technical lead Derek Geiger echoed many of them when he said, “I don’t think there will be one major announcement.” “It will be little pieces of technology coming together,” he said. “It won’t be one company solving the problem.” Continue reading CES 2020: A Look at Improving IoT at the Edge of the Cloud

CES 2020: Global Economic Impact of AI to Go Mainstream

According to Ritika Gunnar, IBM vice president, data & AI expert labs & learning, AI is at an inflexion point. An IBM study on AI adoption among 4,500 top global organizations revealed that it has skyrocketed from 4 to 14 percent a few years ago to close to 40 percent today. “In next 18 to 24 months, that will change to 80 to 90 percent adoption across all industries,” she predicted, noting that AI will be used to provide expertise to the knowledge worker and process-intensive workloads. Continue reading CES 2020: Global Economic Impact of AI to Go Mainstream

CES Panel Discusses the Industries That Are Integrating AI

Experts have made it clear that artificial intelligence will soon impact all industries, and at a CES panel on “AI — All Industry Integration,” moderated by Future PLC global editor-in-chief Bill Gannon, three experts teased out what that means for chatbots, computers, smartphones and automotive. All three noted some of the common challenges, including the need to change current business models, proactively provide mechanisms for users to guard their data and find ways to cope with the unforeseen going forward. Continue reading CES Panel Discusses the Industries That Are Integrating AI

CES 2020: Two Industry Chiefs Predict the Future of Mobility

Mobility was the focus of a day-long series of panels on Monday, which concluded with a session on the future of mobility, as seen through the eyes of General Motors chief marketing officer Deborah Wahl and Daimler Financial Services president/chief executive Klaus Entenmann. Wahl noted that the definition of mobility has always been “about the freedom to move and experience life on your own terms, via conventional vehicle shopping and ownership.” “We’re rethinking everything about the customer’s experience,” she said. Continue reading CES 2020: Two Industry Chiefs Predict the Future of Mobility

SuperData: Game Industry Generated $120.1 Billion in 2019

Market research company SuperData reported that, in 2019, the game industry grew 3 percent to $120.1 billion, of which Epic’s “Fortnite” accounted for $1.8 billion, making it the biggest game for the year. The 2019 revenue for “Fortnite” was a 25 percent drop from the previous year’s record-breaking $2.4 billion. Noting that game industry growth is cooling off, SuperData estimated that it will rise 4 percent to $124.8 billion in 2020. The data includes augmented reality, console games, eSports, mobile, PC and virtual reality platforms. Continue reading SuperData: Game Industry Generated $120.1 Billion in 2019

Deloitte Predicts 5G Will Spark Boom of Smart Home Devices

A new Deloitte study, “Connectivity and Mobile Trends Survey,” found that current U.S. households own “an average of 11 connected devices, including seven with screens to view content.” Deloitte vice-chair/U.S. telecom and media and entertainment leader Kevin Westcott declared that, after AT&T, T-Mobile and Verizon roll out 5G, we’ll see “a significant increase in connected devices.” The study further found that 67 percent of consumers plan to upgrade to 5G-compatible smartphones when they become available. Continue reading Deloitte Predicts 5G Will Spark Boom of Smart Home Devices

$3 Billion TiVo-Xperi Merger Is All About the Patent Portfolio

Rather than splitting itself into separate product and IP businesses as it explored earlier this year, Rovi-owned TiVo is merging with Xperi Corporation in a deal valued at $3 billion. San Jose-based TiVo, a pioneer in the DVR industry, licenses its IP for areas involving digital rights management, electronic program guides and metadata. Xperi, also with headquarters in San Jose, is a tech licensor in areas including mobile computing, data and memory storage and 3D integrated circuits. The deal will integrate TiVo and Xperi’s IP licensing and product businesses, which will then operate as separate units so that one could be sold in the future. Continue reading $3 Billion TiVo-Xperi Merger Is All About the Patent Portfolio

Big Tech Companies Collaborate on Smart Home Standard

The ordinary home is increasingly connected to the Internet, via cameras, doggy doors, lights, locks, sensors, switches and thermostats. But lack of an industry-wide connectivity standard can make these devices frustrating to use and manage. For that reason, Google joined with Amazon, Apple and other big tech companies to create Connected Home over IP. The independent working group, managed by Zigbee Alliance, aims to create a new, open smart home connectivity standard based on Internet Protocol (IP). Continue reading Big Tech Companies Collaborate on Smart Home Standard

CES: 5G and the Internet of Things Take First Steps – Part 1

For several years, the Internet of Things (IoT) and next-generation 5G networks have been evolving on parallel tracks. From autonomous vehicles to smart factories and wearables, 5G promises to super-charge speed, low latency and reliability. As carriers begin to introduce 5G networks, it’s time to check-in about the state of the relationship between these two emerging technologies. We anticipate both to make a major splash at CES in Las Vegas this January. Today, we’ll look at creating applications for existing and new networks. Tomorrow, we’ll address the convergence of 5G and IoT in the enterprise space. Continue reading CES: 5G and the Internet of Things Take First Steps – Part 1

3GPP Greenlights 24 New Projects for 2020 to Advance 5G

The 3rd Generation Partnership Project (3GPP) is the organization responsible for global standardization of 3G, 4G and, now, 5G. The group considers the cellular technology innovations of many companies to create features that work across various networks and phones. The 3GPP just approved 24 new projects to advance 5G, which are targeted to go online in the second half of 2021. The projects will commence their work in early 2020. 3GPP’s Release 15, approved in mid-2018, enabled early 5G to use 4G as a foundation. Continue reading 3GPP Greenlights 24 New Projects for 2020 to Advance 5G