By
Rob ScottMarch 22, 2018
According to the latest figures from London-based piracy tracking firm MUSO, entertainment media piracy continues its ascent. Globally, consumers made more than 300 billion visits to piracy websites in 2017, up 1.6 percent from the previous year. Despite the popularity of legal streaming options such as Netflix and Spotify, MUSO found that the illegal streaming and downloading of television content and music increased last year, up 3.4 percent and 14.7 percent, respectively. However, movie piracy decreased by 2.3 percent. Continue reading Report: Worldwide Piracy for TV and Music Increases in 2017
By
Emily WilsonMarch 22, 2018
Google has set its sights on combating fake news on the Internet, pledging to spend $300 million over the next three years in support of what The New York Times calls “authoritative journalism.” The Google News Initiative’s goals include making it easier for Googlers to subscribe to news and providing publishers with tools for fast-loading mobile pages. In partnership with Harvard Kennedy School’s First Draft initiative, Google will also create a “Disinfo Lab” to identify fake news, particularly during moments when it’s breaking.
Continue reading Google Pledges $300 Million in Effort to Clean Up Fake News
By
Emily WilsonMarch 20, 2018
With the promise of making devices brighter, thinner and less demanding of battery power, MicroLED displays use different compounds than today’s widely used OLED displays. According to sources familiar with the situation, Apple is currently developing its own MicroLED displays, in secret, at a manufacturing facility near its headquarters in California. The company is producing only small numbers of the displays for testing, and it marks the first time Apple has developed its own screens.
Continue reading Revealed: For First Time, Apple Developing Its Own Screens
By
Emily WilsonMarch 20, 2018
It remains to be seen if recent outcry over the new version of Snapchat will negatively affect Snap Inc.’s numbers in the long term. The company is in the middle of contending with backlash from its users, of whom 1.2 million signed a petition to revert the social media app to its former version. Snap Inc. launched the new version last month with the intention of expanding its business beyond the teen and young adult audience — its current core audience. While many are concerned, specific negative effects are not yet evident.
Continue reading Wall Street Responds to Backlash Over Snapchat’s Redesign
By
Rob ScottMarch 20, 2018
The largest owner of radio stations in the U.S., iHeartMedia Inc., filed for Chapter 11 bankruptcy last week to address $20 billion in debt. “The company said the agreement it reached with holders of more than $10 billion of its outstanding debt would restructure its balance sheet by transferring 94 percent of the stock in the reorganized company to its lenders,” reports Reuters. The company has struggled with significant debt since its $17.9 billion leveraged buyout of Clear Channel Communications in 2008. Radio company Cumulus Media filed for Chapter 11 less than four months ago. Continue reading Radio Company iHeartMedia Files for Bankruptcy Protection
By
Emily WilsonMarch 19, 2018
The Google Play Protect detection service, which scans Android apps for malicious activity, is enabled on more than 2 billion devices and detected 60.3 percent of Potentially Harmful Apps (PHAs) in 2017 using machine learning, according to Google’s Android Security 2017 Year in Review report. Google removed over 700,000 apps for violating its policies last year. While Play Protect uses a variety of tactics, machine learning is highly effective for catching PHAs, detecting things like inappropriate content, impersonation, and malware.
Continue reading Machine Learning Used in Detection of Harmful Android Apps
By
Emily WilsonMarch 16, 2018
Multiplayer game servers are notoriously difficult to build and maintain, but as the popularity of multiplayer games increases, Google Cloud aims to tackle the issue with the advent of Agones (Greek for “contest” or “gathering”), its new open source project developed through a partnership with French gaming company Ubisoft. Dedicated servers are important for multiplayer games to reduce delays, stop cheating in its tracks, and provide a better overall experience for those connecting to play. Google is currently seeking more partners for Agones.
Continue reading Google, Ubisoft Partner on Open-Source Game Server Project
By
Emily WilsonMarch 16, 2018
Google is enabling game developers to create “Pokémon Go”-like experiences in which game elements are embedded into real-world maps using the new Google Maps API and the Unity game engine. Over 200 games are already in development. Next Games is developing a game based on the popular TV series “The Walking Dead,” and NBCUniversal and Ludia will release a “Jurassic World Alive” location-based game for mobile. Because Google Maps updates in real time, developers can create gaming experiences with a sharp eye on reality.
Continue reading Google Maps Helps Develop Real-World Gaming Experiences
By
Emily WilsonMarch 15, 2018
Google announced its intention to ban advertisements related to risky financial products, including any that promote cryptocurrencies and initial coin offerings (ICOs), beginning this June. This is part of an update to Google’s policy and seems to closely resemble a similar ban announced by Facebook in January. However, reports indicate that ad makers have found workarounds within Facebook (like typing “Bitc0in” with a zero instead of “Bitcoin”). Google plans to anticipate these sorts of workarounds in advance of the ban.
Continue reading Google to Ban Cryptocurrency and ICO Ads Beginning in June
By
Emily WilsonMarch 13, 2018
Facebook and Major League Baseball have agreed to an exclusive deal through which Facebook now has rights to stream 25 afternoon MLB games live on its social media platform. This marks the first time a major sports league in the U.S. has agreed to broadcast regular season games exclusively on Facebook — and the decision was unanimous among MLB owners. Though neither party disclosed financial details, people close to the matter say it is valued between $30-$35 million. Facebook also signed a major licensing deal with Warner Music Group. Continue reading Facebook Strikes Significant Deals With MLB, Warner Music
By
Emily WilsonMarch 13, 2018
Facebook has confirmed that it is currently testing an augmented reality camera that goes beyond its earlier functions (and limitations) of selfie masks and inserting 3D objects into locations. Beta users can now test the use of real-world location markers that set off augmented reality experiences right where they stand. The closed beta includes promotions tied to the films “A Wrinkle in Time” and “Ready Player One,” and near future plans include adding tracker-based AR to its AR Studio tool that will be open to all developers.
Continue reading Facebook Debuts Real-World AR Effects Tied to New Movies
By
Debra KaufmanMarch 12, 2018
Google has started a project to convince the World Wide Web Consortium (W3C), the primary international standards organization for the web, to adopt technology that is the foundation of its Accelerated Mobile Pages (AMP). With AMP, webpages enjoy almost immediate loading, distribution on multiple platforms and better visibility on Google and its many properties. Google created AMP to make web pages as fast as the kinds of “instant articles” found on Apple News and Facebook, where pages are pre-loaded in the app. With AMP, however, Google wants to apply those benefits to the entire web. Continue reading Google Promotes AMP Technology as New Internet Standard
By
Emily WilsonMarch 12, 2018
One of the greatest challenges to today’s economic growth is a lack of technology talent. Companies are adopting new strategies to find qualified software engineers, programmers and developers, including new apprenticeship and internship programs. The national unemployment rate hit 4.1 percent in January, its lowest since 2000. As the job market improves, demand for tech talent also increases. For software engineers, the unemployment rate was a mere 1.9 percent last year, which was down from 4 percent in 2011.
Continue reading As Job Market Improves, Demand for Programmers Hits High
By
Debra KaufmanMarch 9, 2018
With a team of 30 to 35 people, Netflix is creating apps to streamline parts of the production process, such as crew management, scheduling and budgeting. One app, dubbed Move, has been in beta with a few Netflix productions since November. Move, which was built as a progressive web app, replaces all the paperwork related to scheduling shoot days and distributing the script, sending email and SMS to notify the crew of any schedule changes. It was first tested on the second season of “Glow,” and since used on 10 different shoots. Continue reading Netflix Creates Apps for Production, Doubles Down on Mobile
By
Debra KaufmanMarch 9, 2018
From Netflix’s 280,000-square foot studio in Hollywood, chief executive Reed Hastings revealed that the company has no plans to enter the live TV market in news or sports, as its rivals Hulu and Amazon Video have done. Instead, the company is investing $8 billion in original content this year, part of its larger strategy to fend off competition from these popular services and a growing list of emerging competitors. Hastings also explained that Netflix has no plans to introduce advertising. Continue reading Netflix Has No Plans to Offer Live TV Such as News or Sports