By
Paula ParisiNovember 7, 2024
DJI, a leading maker of consumer drones, is releasing Goggles N3 — first-person view (FPV) eyewear that offers improvements over its predecessor, Goggles 3, for less than half the original list price. Currently on preorder for $299 from DJI and Amazon, Goggles N3 has the same 1080p display as the earlier model with a wider field of view — 54 versus 44 degrees. The new product is also lighter than Goggles 3, with a bigger viewing cabin that can accommodate even very large eyeglasses, eliminating the need for diopter adjustments or custom lenses for prescription wearers. Continue reading DJI Intros New First-Person View Drone Goggles N3 for $299
By
Paula ParisiMay 23, 2024
Autodesk is going all-in on artificial intelligence with the acquisition of AI startup Wonder Dynamics, maker of the Wonder Studio VFX tool. Autodesk — whose products include Maya, 3ds Max and Flame — worked with Wonder on a Maya plug-in last year and appears to have been impressed. Wonder Studio was purpose-built to be compatible with 3D tools like Maya, largely automating the process of putting 3D characters within live-action scenes. Terms of the deal were not disclosed, and Autodesk did not detail plans for integrating Wonder Dynamics, but it’s likely the company’s AI expertise will make itself felt across the portfolio. Continue reading Autodesk Buys Wonder Dynamics, AI VFX App Wonder Studio
By
Paula ParisiJune 23, 2023
Comcast’s UK broadcaster Sky is upping the ante on its Sky Glass smart TVs with a new camera called Sky Live designed to make content more immersive. In addition to Kinect-style games and interactive workouts, Sky Live supports Zoom calls and watch parties. Sky Live runs on the company’s proprietary Entertainment OS and requires a television that is part of that ecosystem. The camera launch comes as Xumo, the U.S. joint venture between Comcast and Charter Communications prepares to launch a new family of 4K smart TVs in partnership with Element Electronics. Continue reading Sky Glass TVs Add Interactivity with Motion Tracking Camera
By
Debra KaufmanJune 8, 2018
Universal, The Virtual Reality Company (VRC), VRstudios and Dave & Buster’s will debut the largest-ever commercial virtual reality deployment on June 14 when the multiplayer “Jurassic World VR Expedition” comes to 112 Dave & Buster’s entertainment restaurants. Universal’s film “Jurassic World: Fallen Kingdom” is slated to open in U.S. theaters on June 22. VRstudios offers the high-end VRcade Attraction Management Platform (AMP) targeted for location-based entertainment sites. Dave & Buster’s executive Kevin Bachus, who co-created the Xbox game console, felt it was a good step for first-time VR users. Continue reading ‘Jurassic World VR Expedition’ Is Coming to Dave & Buster’s
By
Debra KaufmanApril 12, 2018
Tools powered by artificial intelligence and machine learning can also be used in animation and visual effects. Nvidia senior solutions architect Rick Grandy noted that the benefit of such tools is that artists don’t have to replicate their own work. That includes deep learning used for realistic character motion created in real-time via game engines and AI, as well as a phase-functioned neural network for character control, whereby the network can be trained by motion capture or animation. Continue reading NAB 2018: Artificial Intelligence Tools for Animation and VFX
By
ETCentricJune 20, 2017
Hanson Robotics — which develops robot products and artificial intelligence technology to serve consumer, medical and entertainment markets — is currently looking to fill two positions: robotics product manager and software product manager. The company is seeking a robotics product manager to lead product development and manage hardware, arts and software teams. The company’s software product manager will lead software development in collaboration with the hardware, arts and executive teams. Details and contact information for each position are available on ETCentric. Continue reading Hanson Robotics Is Seeking Experienced Product Managers
By
Meghan CoyleJanuary 27, 2015
Apple has patented an advanced gaze-tracking graphical user interface that could eventually allow users to control their CE devices without having to lift a finger. Gaze-tracking controls are usually inhibited by the Troxler Effect, a visual phenomenon that sometimes makes the computer cursor disappear. However, the new tech utilizes hardware and software solutions to solve the problem caused by the effect. Apple could potentially use this new interface in Mac laptops, iPhones, iPads, and even the next generation Apple TV. Continue reading Apple Patents Graphic Interface Controlled by a User’s Gaze
By
Rob ScottApril 10, 2013
The upcoming Leap Motion Controller allows users to control their computers with gestures. But this goes beyond the basics like hand motions or jumping around and enters the realm of “painting” on the screen via fingertips with incredible control. Autodesk and other drawing-focused software makers are among those working with Leap Motion to make apps compatible with the new Controller. Game makers are also developing for the device. Continue reading New Leap Motion Controller Draws Interest from Developers
By
emeadowsMarch 28, 2013
Eye-tracking technology is on the rise. Previously found mostly in the healthcare industry as aids for those with impaired mobility, it is now being incorporated into mass market consumer electronics for gaming and everyday tasks. While touchscreens have helped curb the need for some clunky hardware extras, eye-tracking technology could be the next step in finally weaning the PC off the keyboard and mouse. Continue reading Eye-Tracking Technology Coming to Mobile Devices and PCs