By
Paula ParisiAugust 15, 2023
Blockchain startup Aptos Labs will use the Microsoft Azure OpenAI Service to “explore innovative solutions” in blockchain and Web3 for technologies involving artificial intelligence, tokenization and payments. As part of the deal Aptos describes as a “partnership,” the company is launching Aptos Assistant, which will enable natural language prompts, making Web3 applications like smart contracts and decentralized apps more “user-friendly and secure” for “everyday Internet users and organizations” as well as developers. Aptos offers what is known as Layer 1 blockchain, technology designed to facilitate transactions at scale. Continue reading Aptos Teams with Microsoft Azure OpenAI on Web3 Solutions
By
Debra KaufmanMarch 9, 2018
With a team of 30 to 35 people, Netflix is creating apps to streamline parts of the production process, such as crew management, scheduling and budgeting. One app, dubbed Move, has been in beta with a few Netflix productions since November. Move, which was built as a progressive web app, replaces all the paperwork related to scheduling shoot days and distributing the script, sending email and SMS to notify the crew of any schedule changes. It was first tested on the second season of “Glow,” and since used on 10 different shoots. Continue reading Netflix Creates Apps for Production, Doubles Down on Mobile
By
Debra KaufmanOctober 7, 2016
On October 13, Sony will release its PlayStation VR headset to be used with the PlayStation 4 game console and PlayStation camera that detects body movements. Sony’s Move wand-like motion controllers allow the user to interact with virtual objects. Tech experts agree that one positive note is PlayStation VR’s $399 sticker price, which is less expensive than rival models from HTC and Oculus. They’re also enthused that Sony is debuting the hardware with a significant number of game titles. Continue reading Sony PlayStation VR Launches Next Week with Slate of Games
By
Rob ScottMarch 18, 2016
At the Game Developers Conference, Sony announced that its anticipated PlayStation VR headset would cost $399 when it is released in October (a $499 launch bundle will be available for preorder beginning Tuesday). The headset connects with Sony’s PlayStation 4 console and features a 5.7-inch screen and multiple sensors that enable 360-degree head tracking. Sony hopes its PlayStation VR — which Tom’s Guide awarded Best of Show — will help bring virtual reality to the mainstream. While competitors such as Oculus Rift and HTC Vive will be available sooner, they require powerful PCs to run their software. Continue reading GDC 2016: Sony PlayStation VR to Launch in October for $399
By
Rob ScottApril 3, 2014
The Industrial Internet Consortium — which includes AT&T, Cisco, General Electric, IBM and Intel — said last week that it plans to develop engineering standards for the connection of objects, sensors and computing systems in large industrial assets, such as oil refineries, factories and harbors. The consortium aims to establish standards for how machines will share information and move data. The group also plans to publish case studies, conduct forums and cooperate on security practices. Continue reading Consortium Seeks Engineering Standards for Internet of Things
By
Rob ScottMarch 31, 2014
Seoul-based CJ Group, which operates Asia’s largest theater chain, wants to transform the multiplex experience with its new 4DX theater technology. The conglomerate has signed a deal with AEG to introduce “4-D” cinema to U.S. consumers this summer at Regal Cinemas L.A. Live Stadium 14 in downtown Los Angeles. The 4DX tech combines moving and vibrating theater seats with effects such as wind, strobes, fog, rain and scents — all synchronized to the film action taking place on screen. Continue reading CinemaCon: 4DX Theater Technology Coming to Los Angeles
By
Rob ScottMarch 19, 2014
Sony has plans to introduce virtual reality to its PlayStation 4 console with new hardware called “Project Morpheus.” During the Game Developers Conference in San Francisco this week, the company unveiled a prototype with two headset components — a closed display and what looks like a PlayStation Move sensor. The unit features HDMI and USB connections, a 1080p display and just over a 90-degree field of view. The prototype, three years in the making, will also serve as a developer kit. Continue reading Sony Unveils its Project Morpheus VR Prototype at GDC 2014