The Entertainment Technology Center (ETC@USC) VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication. ETC’s specification, which aims to standardize the process for media production, is available online for anyone to use. Continue reading ETC Publishes Specification for Naming VFX Image Sequences
By
Debra KaufmanFebruary 21, 2020
A half-day program focusing on the principles detailed in MovieLabs 2030 Vision white paper began with a look at the future of cloud fundamentals and workflows in the cloud. The conversation, moderated by ETC’s cloud lead Erik Weaver, featured representatives from cloud-native companies such as Cloudian and RStor as well as veterans in the storage arena Spectra Logic, StorageDNA and Quantum. Weaver asked the participants to detail the biggest hurdles to the widespread evolution to cloud-based solutions. Continue reading HPA Tech Retreat: MovieLabs 2030 Vision For Cloud’s Future
By
Phil LelyveldJanuary 8, 2020
Wooptix approaches the problem of light-field image capture in an interesting way. Using a single camera lens, they capture the same image at multiple depth-of-field settings. They then assemble a 3D version of the captured image by identifying and grabbing the areas of each depth-of-field image that are in focus. The result is a clear, if slightly flat and layered, 3D image with some degree of parallax. The company’s tech could have multiple applications. Continue reading CES 2020: Wooptix Creates 3D Images From a Single Lens
By
Debra KaufmanApril 10, 2019
A modern laptop contains 251 technical interoperability standards, said Erik Weaver, global director of M&E market development at Western Digital. He added that only 20 of them come from Microsoft. The proliferation of standards in a digital era — and the need for interoperability between them — was the topic of a NAB 2019 Birds of a Feather discussion including representatives from five different groups involved with creating and redefining relevant standards: ASC, ETC, MESA, MovieLabs and CineCert. Continue reading New Distribution, Preservation Standards for the Digital Age
By
ETCentricApril 4, 2019
The move to digital has created major challenges for content creators and owners. As part of the Birds of a Feather program at the NAB Show in Las Vegas next week, Erik Weaver of HGST and an all-star panel representing key industry working groups will discuss “Redefining Deliverable and Preservation Standards for Digital Times.” The panel is scheduled for Monday, April 8, 12:00-1:00 pm in N243. Guests will include Jesse Korosi of SIM Digital, Mary Yurkovic of MESA, Seth Levenson of The Entertainment Technology Center@USC, John Hurst of CineCert, and Craig Seidel of MovieLabs. Continue reading NAB Panel to Cover Digital Deliverable & Archive Standards
By
Phil LelyveldApril 15, 2015
High Dynamic Range and wider color gamut were the focus of “The Next Generation of Consumer Experiences is NOW” panel at the NAB Show. Panelists expressed their excitement about the potential of producing and delivering HDR content. Moderated by Carolyn Giardina of The Hollywood Reporter, the discussion included Bryan Barber of Warner Bros., JoDee Freck of Lionsgate, Jim Mainard of DreamWorks Animation, Michael DeValue of Disney, Hanno Basse of 20th Century Fox Film Corp., and Jim Helman of MovieLabs. Continue reading NAB 2015: Industry Leaders Discuss HDR and Wider Color Gamut
By
Don LevyOctober 16, 2014
Panelists at the Entertainment Merchants Association’s Digital Media Pipeline 2014 conference last week considered what defines a premium experience for consumers and how to best deliver it. Execs from Inception, MovieLabs, The Orchard and Sony discussed today’s variety of platforms, ways to keep consumers connected to content, meeting consumer demands, the need for a universal specification that supports multiple platforms, using social tools for search and discovery, and more. Continue reading Digital Media Pipeline: Making Digital a Premium Experience