By
Seth LevensonJanuary 2, 2018
Facebook, Amazon, Apple and Google may not all have a big booth with their name on it at this year’s CES, but be sure that their presence will still be felt. For example, we expect dozens of new devices that are “Alexa-enabled” to appear on the show floor. Ever since Amazon Web Services opened up Alexa to the developer community in 2015, voice-enabled devices have really taken off and Alexa has been endowed with hundreds of new “skills.” At CES, we expect to see a wide range of voice-enabled smart speakers and IoT devices, “Made for HomeKit” sensors and devices, more private and hybrid cloud products, and a continued push into VR, AI and live streaming. Continue reading Top Platforms, Enabling Technologies Expected to Impact CES
By
Debra KaufmanNovember 13, 2017
Advanced Micro Devices (AMD), Intel and Nvidia are racing to develop artificial intelligence chips as the market for AI hardware and software skyrockets. Nvidia, which has specialized in high-end GPUs, and AMD, its chief rival, have found that their products have proven useful in AI applications, an incentive for them to focus on that sector. Growth in the semiconductor industry has been volatile in recent months, leading to consolidation, such as the recently announced $105 billion bid by Broadcom to acquire Qualcomm. Continue reading AMD, Intel, Nvidia Race to Build AI Chips for Booming Market
By
Debra KaufmanOctober 20, 2017
Intel, Facebook and other tech companies are working together on a chip aimed to power artificial intelligence that will also be direct competition for Nvidia’s chips. The new Intel chip will be built to accelerate deep learning, which, among other tasks, will allow computers to recognize objects in photos and specific words in speech. The chip, dubbed the Nervana Neural Network Processor and based on Intel’s acquisition of startup Nervana Systems, is slated to be released in limited quantities in 2018. Continue reading Intel Turns to Facebook, Other Tech Companies for AI Chip
By
Debra KaufmanOctober 17, 2017
For those yearning for a VR headset with higher resolution and a wider field of view, Chinese startup Pimax may have the solution. The company’s latest headset is marketed as 8K with laser tracking that works with HTC Vive’s base station and offers a 200-degree field of view, which is nearly double what other headsets offer. The resolution, in fact, is only 7,680 x 2,160 (not true 8K, which would be 7,680 x 4,320), but the company explains that a much higher horizontal resolution is most important — and it is an industry first. Continue reading Chinese Startup Intros 8K VR Headset With 200-Degree FOV
By
Rob ScottSeptember 13, 2017
Apple CEO Tim Cook led a press event yesterday from the Steve Jobs Theater at the newly constructed Apple Park campus in Cupertino. Among the top announcements, Apple unveiled three new iPhones (including the much-hyped 10th anniversary iPhone X), provided details for the swim-proof Apple Watch Series 3 with new dual-core processor, and debuted an updated Apple TV streaming box with 4K Ultra HD and HDR support (starting at $179). Apple also announced it is working with Qi to develop its AirPower wireless charging standard, walked through details for watchOS 4, and revealed a September 19th release date for iOS 11. Continue reading Apple Unveils New iPhones, Watch Series and 4K Apple TV
In VentureBeat, The Khronos Group president Neil Trevett and Sensics CEO Yuval Boger list four myths that are standing in the way of VR standards and more rapid market growth — “Myth 1: It’s too early for standards,” “Myth 2: Standards stifle innovation,” “Myth 3: Consumers won’t be impacted” and “Myth 4: There are too many cooks developing standards.” Trevett and Boger counter all four and note that The Khronos Group and IEEE are leading efforts to develop VR standards. The ETC’s VR/AR Initiative program lead, Phil Lelyveld, says that despite outreach efforts to the creative community by those organizations, active contributors are predominantly hardware and tool developers and technologists. Continue reading Addressing the Myths That Impact Creation of VR Standards
By
Debra KaufmanAugust 10, 2017
IBM says it has made a significant improvement in its deep learning techniques, by figuring out a way to divide the data among 64 servers running up to 256 processors. Up until now, companies have run deep learning on a single server, because of the difficulty of synchronizing data among servers and processors. With IBM’s new capability, deep learning tasks will benefit from big improvements in speed, enabling advances in many different tasks. Customers using IBM Power System servers will have access to the new technology. Continue reading IBM Divides Data Among Servers, Speeds Up Deep Learning
By
Debra KaufmanAugust 10, 2017
Intel has purchased Mobileye for $15.3 billion, a strong statement that it is pursuing the autonomous vehicle market sector. The Israeli-based Mobileye, which supplies its technologies to most major car manufacturers, makes cameras, sensors and software that alert vehicles to obstacles in their paths and has become a leader in digital mapping and sensors. Mobileye co-founder Amnon Shashua will head Intel’s self-driving car initiative as an Intel senior vice president, and his company will continue to be based in Israel. Continue reading Intel Buys Mobileye, Marking Commitment to Driverless Cars
By
Debra KaufmanAugust 4, 2017
Google and MIT scientists have collaborated to explore how computational photography, which uses machine learning and specialized algorithms, can be used to retouch photos in real time. The team trained neural networks via 5,000 images created by Adobe and MIT; five different photographers retouched each image, teaching the software the various ways a photo could be improved. Elsewhere, Nvidia and UC Santa Barbara created a computational zoom for photographers that lets them change a photo’s perspective in post production. Continue reading Researchers Focus on Computational Photography Solutions
By
Debra KaufmanAugust 2, 2017
At this week’s SIGGRAPH 2017 conference in Los Angeles, Nvidia showed off a variety of technologies connecting graphics and artificial intelligence, delivering 10 research papers relevant to the company’s developers, including an AI-empowered method to create realistic facial animations. The company also showed off its Isaac robots, which vet AI algorithms inside its Project Holodeck virtual environment. By doing so, the robots will be able to learn inside a virtual space for collaboration, minimizing the potential of causing problems in the real world. Continue reading Nvidia Integrates Computer Graphics and Artificial Intelligence
By
Debra KaufmanJuly 13, 2017
Intel just unveiled its Xeon Scalable line, a new generation of 58 processors designed for “secure, agile, multi-cloud data centers.” Priced from $200 to $10,000 each, this array of new chips should serve as a clear message to would-be competitors that Intel plans to continue its dominance in the data-center market segment, which offers better profit margins than chips for PCs. Threatening Intel’s leadership are companies creating specialized chips aimed at maximizing performance of artificial intelligence programs. Continue reading Intel Eyes the Future With New Family of Xeon Server Chips
By
Debra KaufmanJune 19, 2017
Technicolor officially opened its Technicolor Experience Center (TEC) for augmented reality, virtual reality and mixed reality last week, and announced an ambitious new project based on NASA research and images. The facility, on La Cienega in Los Angeles, launched last year and has been experimenting with immersive media. TEC has partnered with Hewlett-Packard and Nvidia to create a realistic simulation of what life could be on Mars for 1 million people. A community of engineers, designers, architects and artists will work under the direction of Technicolor to create this immersive experience. The project also involves Unreal Engine, Fusion, Autodesk and HTC Vive. Continue reading Technicolor Experience Center Opens, Launches Mars Project
By
Debra KaufmanJune 19, 2017
In an experiment described in Science, Chinese researchers used photons (also known as light particles) from the country’s quantum-communications satellite and established an instantaneous connection between two ground stations more than 744 miles apart. By doing so, say the experts, China is now a pioneer in harnessing matter and energy at a subatomic level — and a leader in the field of using quantum technology to build a global communications network that can’t be hacked. Meanwhile, the U.S. Department of Energy is paying for companies to develop new supercomputers in pursuit of at least one “exascale” system. Continue reading U.S. and China Continue to Compete in Supercomputing Race
By
Debra KaufmanJune 12, 2017
To boost its efforts in robotics, SoftBank Group is purchasing U.S.-based Boston Dynamics from Alphabet and, as part of the deal, is also buying Schaft, a Japanese bipedal robotics company. Although terms of the deal were not revealed, SoftBank shares rose as much as 7.7 percent in Tokyo trading. According to sources, Google, which had acquired Boston Dynamics in late 2013, decided to sell it when it concluded that the company wouldn’t be likely to produce a shipping product in the next few years. Continue reading Robotics: SoftBank to Buy Boston Dynamics From Alphabet
By
Debra KaufmanMay 12, 2017
At Nvidia’s GPU Technology Conference, the company’s chief executive Jen-Hsun Haung introduced Project Holodeck, which aims to provide an experimental multi-user virtual environment with real-time photorealistic graphics and real-world physics. The new technology, which uses Epic’s Unreal Engine 4 and Nvidia’s GameWorks, VRWorks and DesignWorks, is targeted at design engineers and their collaborators. Nvidia’s Project Holodeck demo involved Koenigsegg Automotive, a Swedish company that makes exotic sports cars. Continue reading Nvidia’s Project Holodeck: Photoreal Graphics in Shared VR