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Debra KaufmanAugust 15, 2018
Nvidia unveiled new Turing architecture during a keynote at SIGGRAPH 2018 as well as three new Quadro RTx workstation graphics cards aimed at professionals. Nvidia dubs the Turing architecture as its “greatest leap since the invention of the CUDA GPU in 2006.” The RTx chips are the first to use the company’s ray tracing rendering method, which results in more realistic imagery. Also at SIGGRAPH, Porsche showed off car designs accomplished with Epic Games’ Unreal engine and Nvidia’s RTx chips. Continue reading Nvidia Quadro RTx Chips Offer AI and Real-Time Ray Tracing
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Debra KaufmanJune 29, 2018
Google researchers have created a machine learning system that adds color to black & white videos, and can also choose which specific objects, people and pets receive the color treatment. The technology is based on what’s called a convolutional neural network, which is architecturally suited for object tracking and video stabilization. Meanwhile, Nvidia has debuted an algorithm that slows down video, without the jitters, after it’s been captured, by using a neural network to create “in between” frames required for smooth motion. Continue reading Google, Nvidia Train Neural Networks to Post-Process Video
By
Phil LelyveldJune 7, 2018
Several demos stood out at the 9th annual Augmented World Expo in Santa Clara, California last week. The most compelling involved a holographic display from Brooklyn-based Looking Glass Factory. Co-founder and CEO Shawn Frayne and his team have been working for a few years on a technique that “blends the best of volumetric rendering and light field projection.” Also compelling was a markerless multi-person tracking system that runs off a single video feed, developed by a Canadian computer vision/deep learning company named wrnch. And marking its first exhibit in the United States since launching its latest satellite office in San Francisco this April, Japanese company Miraisens demonstrated how a suite of effects could be used to enhance extended reality experiences. Continue reading The Best New Products Displayed at Augmented World Expo
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Debra KaufmanMay 30, 2018
Facebook has used Intel CPUs for many of its artificial intelligence services, but the company is changing course to adapt to the pressing need to better filter live video content. At the Viva Technology industry conference in Paris, Facebook chief AI scientist Yann LeCun stated that the company plans to make its own chips for filtering video content, because more conventional methods suck up too much energy and compute power. Last month, Bloomberg reported that the company is building its own semiconductors. Continue reading Facebook to Develop Live Video Filtering Chips for Faster AI
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Debra KaufmanMay 23, 2018
At the Technicolor Experience Center in Culver City, Nvidia held an event highlighting its decisive move into software, with artificial intelligence, virtual reality and other areas. Vice president of developer programs Greg Estes noted that the company has 850,000 developers all over the world in universities and labs as well as companies like Adobe. Its developer program provides hands-on training in AI and parallel computing, impacting the media and entertainment industry, as well as smart cities, autonomous vehicles and more. Continue reading Nvidia Emphasizes Software at Technicolor Experience Event
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Debra KaufmanApril 26, 2018
Nvidia debuted a deep learning method that can edit or reconstruct an image that is missing pixels or has holes via a process called “image inpainting.” The model can handle holes of “any shape, size, location or distance from image borders,” and could be integrated in photo editing software to remove undesirable imagery and replace it with a realistic digital image – instantly and with great accuracy. Previous AI-based approaches focused on rectangular regions in the image’s center and required post processing. Continue reading Nvidia’s New AI Method Can Reconstruct an Image in Seconds
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Debra KaufmanApril 12, 2018
Tools powered by artificial intelligence and machine learning can also be used in animation and visual effects. Nvidia senior solutions architect Rick Grandy noted that the benefit of such tools is that artists don’t have to replicate their own work. That includes deep learning used for realistic character motion created in real-time via game engines and AI, as well as a phase-functioned neural network for character control, whereby the network can be trained by motion capture or animation. Continue reading NAB 2018: Artificial Intelligence Tools for Animation and VFX
As part of the Next-Generation Media Technologies education track at the upcoming NAB Show in Las Vegas, a half-day conference produced by Rochelle Winters will examine the latest trends in Machine Intelligence and Content Creation (Tuesday, April 10, 9:00 am – 12:00 pm). The program will examine how studios, creative service companies and filmmakers are using machine learning, deep learning and artificial intelligence to help produce content. Leading technologists, production execs and content creators will share the latest research and case studies involving machine intelligence. Continue reading NAB Program to Look at Machine Intelligence, Content Creation
As part of the Next-Generation Media Technologies education track at the upcoming NAB Show in Las Vegas, a half-day conference produced by Rochelle Winters will examine the latest trends in Machine Intelligence and Content Creation (Tuesday, April 10, 9:00 am – 12:00 pm). The program will examine how studios, creative service companies and filmmakers are using machine learning, deep learning and artificial intelligence to help produce content. Leading technologists, production execs and content creators will share the latest research and case studies involving machine intelligence. Continue reading NAB Program to Look at Machine Intelligence, Content Creation
By
Debra KaufmanFebruary 14, 2018
Google, which created tensor processing units (TPUs) for its artificial intelligence systems some years ago, will now make those computer chips available to other companies via its cloud computing service. Google is currently focusing on computer vision technology, which allows computers to recognize objects; Lyft used these chips for its driverless car project. Amazon is also building its own AI chips for use with the Alexa-powered Echo devices to shave seconds off its response time and potentially increase sales. Continue reading Google Offers Its AI Chips to All Comers via Cloud Computing
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Debra KaufmanFebruary 9, 2018
Google is in development on a game streaming service for compatible Chromecast devices (or potential future home consoles). Dubbed “Yeti,” the service would be similar to Sony’s PlayStation Now and Nvidia’s GeForce Now game streaming services, which means that users wouldn’t download software but stream from a Google server. Users could play Android games on a consumer TV via existing technology, but it isn’t clear if that would be Google’s sole strategy. The company recently hired game industry veteran Phil Harrison. Continue reading Google Developing Game Streaming Service for Chromecast
By
Rob ScottJanuary 18, 2018
Artec 3D is a Luxembourg-based manufacturer of 3D scanning hardware and software with offices in Moscow and Santa Clara, California. At CES 2018, the company demonstrated its $25,800 professional 3D scanner dubbed Artec Leo. With the handheld scanner’s built-in processor, there is no need for an external computer, “making 3D scanning as easy as taking a video.” The company claims that its 80 fps 3D reconstruction rate makes its device “the fastest professional handheld 3D scanner on the market.” The Leo offers a large field of view for accurately scanning and processing large scenes and objects. Continue reading Artec 3D Demonstrates Fast and Accurate 3D Scanning at CES
By
Rob ScottJanuary 11, 2018
Nvidia unveiled the first big-screen TVs designed for gamers this week at CES. The company’s “Big Format Gaming Displays” (BFGDs) are 65-inch, 4K screens that tout impressive features such as HDR, low latency, 120Hz refresh rates, full-array backlighting, full DCI-P3 color gamut support, and Nvidia’s G-SYNC technology for smooth game performance (it minimizes screen tearing). “Nvidia is partnering with Asus, Acer and HP to build these displays,” reports Engadget. “With their built-in Shield support, they’ll do everything Nvidia’s set-top box can, and they’ll also come with the company’s remote and gaming controller.” Continue reading Nvidia Introduces Big Format Gaming Displays to Las Vegas
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Rob ScottJanuary 11, 2018
Engadget posted finalists across 16 categories for its annual Best of CES awards. The winners — including the People’s Choice Award — will be announced during a 5:00 pm PST ceremony from the Engadget CES stage. For those interested in a list and brief description of all the nominees, visit Engadget. Our audience may find the following categories of particular interest: Best Home Theater Product — Optoma 4K Alexa Projector, Hisense 150-inch Laser TV Projector, Channel Master SMARTenna+; Best PC or Tablet — Lenovo ThinkPad X1 Carbon, Dell XPS 15 2-in-1, Acer Swift 7, HP Spectre x360; Best Phone or Mobile Device — Lenovo Miix 630, Sony Xperia XA2 Ultra; and Best TV Product — The Wall by Samsung MicroLED TV, LG 2018 C-Series OLED, TCL 6-Series Roku TVs, Nvidia 65-inch Big Format Gaming Displays. Continue reading Engadget to Unveil its Best of CES Winners Onstage Tonight
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Debra KaufmanJanuary 10, 2018
Execs from HTC, Hulu, GoPro and Black Box VR looked at “Tapping Virtual Reality’s Real Potential” during a panel discussion at CES 2018. Each company had its own strategies, but everyone agreed on one thing: the need for the nascent industry to create standards and adopt open systems. “If you’re making a fitness app, you don’t want to have to optimize for every platform,” noted HTC senior vice president of virtual reality Rikard Steiber. “It’s too hard, doesn’t scale and isn’t sustainable. We as an industry must push towards an open platform.” Continue reading Virtual Reality Execs Advocate VR Standards, Open Systems