Critics Greet Long-Promised Oculus Rift with Mixed Reviews

After many months of anticipation, Oculus finally rolled out its Rift VR headset into the hands of many eager technology journalists. There have been numerous reviews, and most — but not all — of them are enthusiastic. What they like is that the system is well-made, accessible, easy to set up and comfortable to wear. But a few critics find the 30 VR “experiences” rolled out with the headset to be less than compelling, and others bemoaned the lack of Touch controllers and more VR games and experiences. Continue reading Critics Greet Long-Promised Oculus Rift with Mixed Reviews

Apple Debuts Minor Changes, But Has Big Plans for iPad Pro

Apple’s growth by the end of Q4 2015 was a pallid 2 percent, and the unveiling of its new products at this week’s event from Cupertino showed only incremental changes: an updated 4-inch screen iPhone, a new smaller iPad Pro and a free update to Apple TV. But Apple has big growth potential in its future plans. Although iPad sales have been declining, the company sees the new iPad Pro as a replacement for the huge number of aging PCs, and brought the newly converted Citigroup and Pixar to the event to make its point. Continue reading Apple Debuts Minor Changes, But Has Big Plans for iPad Pro

HPA Tech Retreat: Pixar Team Talks Localization, ‘Inside Out’

A team from Pixar talked about the massive amount of work the company puts into “localization” or “regionalization” of every film they make. “John Lasseter, from the early days, placed a high importance on creating content for international markets, without the disruptive experience of subtitles or language they don’t understand,” said Pixar executive Cynthia Lusk. “That’s been a priority for the studio since ‘Toy Story.’” Lusk said that they regard each movie as a snowflake, with a different approach from title to title. Continue reading HPA Tech Retreat: Pixar Team Talks Localization, ‘Inside Out’

Disney Partners with Alibaba to Bring OTT Service to China

Having inked a multi-year licensing agreement, Alibaba and The Walt Disney Company will begin pre-sales of DisneyLife, an OTT system aimed to increase sales of movie-related toys and trips to Disneyland. The system’s device will be sold on Alibaba’s online shopping site Tmall starting December 28. Priced at $125, the Mickey Mouse-shaped device comes with a free one-year subscription and lets customers connect to Disney and Pixar movies, cartoon series, e-books, music and games, as well as plan a trip to the Shanghai and Hong Kong Disneyland theme parks.

Continue reading Disney Partners with Alibaba to Bring OTT Service to China

Disney Movies Anywhere Service Goes Wide on New Platforms

Disney is expanding support for its cloud-based digital movie service on more platforms with the debut of new apps for Amazon Fire tablets, Amazon’s Fire TV and Fire TV Stick, and Microsoft Xbox 360. Apps for Android TV and Roku are expected in a few days. The Disney Movies Anywhere collection currently features more than 450 digital movies from Disney, Marvel and Pixar in addition to Star Wars and short form content. Its new app is now available to Amazon and Microsoft customers, the result of new partnerships between the studio and both companies. Continue reading Disney Movies Anywhere Service Goes Wide on New Platforms

SIGGRAPH 2015: More on VR and 360 Degrees of Experience

Last week we reported that beneath the aura of excitement generated this year at SIGGRAPH 2015 by the prevalence of virtual reality, a number of compelling panels examined the nuts and bolts of creating VR experiences, including managing workflow and assets. Part 2 of our report on SIGGRAPH VR panels continues with coverage of the VR Village sessions Creating on the Edge and Convergences in Film and Games Technologies, featuring perspectives from professionals in production, post production, visual effects, gaming and journalism. Continue reading SIGGRAPH 2015: More on VR and 360 Degrees of Experience

SIGGRAPH 2015: The Road to Producing Virtual Reality Content

At SIGGRAPH 2015, the computer graphics convention held this year in Los Angeles, virtual reality executives encouraged the Hollywood production community to begin to develop more content. Oculus Story Studio, the content creation division of Oculus, which makes the Rift virtual reality headset, recently debuted its second short VR film, “Henry.” Creating content for virtual reality comes with a variety of technical challenges, say the experts, but virtual reality won’t take hold until compelling content is available. Continue reading SIGGRAPH 2015: The Road to Producing Virtual Reality Content

SIGGRAPH 2015: Google Cloud Announces Cloud-Native Rendering

Google Cloud Platform announced the public beta of Zync, its cloud-native rendering solution. Google acquiredZync last August to incorporate specialized computing capabilities for visual effects production in the cloud.  According to Google’s representative, “As part of Zync, artists will get access to 1,600 dedicated Compute Engine cores to power your V-Ray, Arnold and Nuke-based renders. Integration of the upcoming release of the popular Renderman software with Zync by Google Cloud Platform was also announced. Continue reading SIGGRAPH 2015: Google Cloud Announces Cloud-Native Rendering

ToyTalk and Mattel Release Interactive Thomas the Tank App

San Francisco-based kids’ entertainment startup ToyTalk, founded by former Pixar execs, just debuted its first product, an eight-episode app that lets children chat with Thomas the Tank Engine and his friends as they go on different adventures. The app is the result of ToyTalk’s new partnership with Mattel, which owns the Thomas the Tank Engine franchise. The interactive app, which takes advantage of kids’ familiarity in speaking with virtual entities, debuts just as Thomas the Tank Engine celebrates its 70th anniversary. Continue reading ToyTalk and Mattel Release Interactive Thomas the Tank App

VR Storytelling: Oculus Story Studio Debuts Animated Short

Oculus Story Studio premiered “Henry,” its second virtual reality movie, at an event in Beverly Hills yesterday. The San Francisco-based company is attempting to define the parameters of VR content by making short movies. The studio’s first movie, “Lost,” which was shown at the Sundance Film Festival, focused on immersing the viewer in an environment. “Henry,” however, focuses on creating a character — a hedgehog with a problem — and figuring out how to use that character’s presence in virtual reality. Continue reading VR Storytelling: Oculus Story Studio Debuts Animated Short

Google Teams with Director to Create Mobile Spherical Videos

Justin Lin, who directed four films from the “Fast and Furious” franchise, has been collaborating with Google on a mobile movie project. “Help,” Lin’s five-minute short intended for mobile phones, is being released at the Google I/O developer conference this week. The film tells the story of an alien attack on Los Angeles. It is distributed via a mobile app that enables viewers to explore multiple angles by moving the phone around. Google also recently teamed with animation legend Glen Keane on three animated shorts. Continue reading Google Teams with Director to Create Mobile Spherical Videos

Oculus Launches Movie Studio to Make Content for its Headset

Oculus VR is expanding its focus from video games to virtual reality films. The Facebook-owned Oculus has created a new in-house movie studio called Story Studio to create films and find the best practices for VR storytelling. The new content created by Story Studio intends to help attract more users to the Oculus Rift headset, while also encouraging other filmmakers to make similar VR films. Story Studio’s first work is a short film called “Lost,” which debuted at the Sundance Film Festival. Continue reading Oculus Launches Movie Studio to Make Content for its Headset

New Holiday Sales Records Predicted for Digital Home Video

The home entertainment divisions of Hollywood studios are projected to generate record sales of movies and TV shows on digital platforms this holiday shopping season between Thanksgiving and Christmas. Digital sales are experiencing an upswing as more consumers access media via their mobile devices, smart TVs and connected game consoles. In addition, retailers such as Best Buy, Target and Walmart are pushing digital in an effort to make up for the downward trend in disc sales. Continue reading New Holiday Sales Records Predicted for Digital Home Video

Nintendo Characters Come to Life with Interactive Gameplay

Nintendo recently released a Wii U version of the popular “Super Smash Bros.” in addition to a series of Amiibo toy figurines designed for interactive gameplay. While facing the growing popularity of less expensive games for mobile devices, Nintendo has also recently struggled to compete with other console manufacturers, leading to disappointing overall sales of its Wii U. Nintendo hopes that the Amiibo line can reignite interest in some of its most beloved characters such as Mario and Luigi. Continue reading Nintendo Characters Come to Life with Interactive Gameplay

Disney Movies Anywhere App Available for iOS and Android

The Disney Movies Anywhere app, which launched for iOS and the iTunes Store earlier this year, will now be available for Android and Google Play. Consumers who purchase Disney, Pixar, or Marvel Universe movies via Google Play will have their content automatically added to an account to be joined by anything they have purchased on iTunes or redeemed using digital copies that come with DVDs and Blu-rays. Interestingly, movies purchased via iTunes will appear in the Google Play app and vice-versa. Continue reading Disney Movies Anywhere App Available for iOS and Android