By
Rob ScottJanuary 16, 2019
China-based camera company Remo Technology showcased a compelling AI camera at CES that should be of interest to YouTubers and prosumer videographers looking for an affordable gesture control solution. The OBSBOT Tail camera combines artificial intelligence tech and its built-in three-axis gimbal in order to automatically track specific subjects with smooth camera motion. Users can even live stream while easily keeping themselves in the camera shot. The new camera — which can record up to 4K video at 60 fps with support for HDR10 — is expected to launch later this month. The early-bird pre-order special is listed at $469. Continue reading Remo Technology Presents Auto-Director AI Camera at CES
By
Phil LelyveldJanuary 9, 2019
Beneficial Vision smart contact lenses from Care Harmony Corp. use a variety of technologies distributed among wearable devices to deliver monochromatic text and video images through contact lenses. The smart lenses contain an outer ring of rechargeable batteries and lasers that use wave-guide technology to project an image into the central area of the contact lens. In addition to delivering audio, wireless earbuds track head position and send that information to the contacts, so the projected image can appear to be a stable overlay in a fixed position in the real world when you move your head. Continue reading CES: The Era of Screens in Contact Lenses May Be Upon Us
By
Debra KaufmanJanuary 8, 2019
CTA senior director of publications Cindy Stevens looked at the various ways — from scriptwriting to production — that artificial intelligence can be integrated into entertainment. “Some people are afraid their creative talents could be replaced by machines,” she said. Comcast senior vice president of digital home, devices and AI Fraser Stirling, who noted that he prefers to use the term “machine learning,” is using it for deep search among other tasks. One project is to turn a three-hour NFL game into snackable pieces. Continue reading CES Panel: AI Poised to Change the Entertainment Ecosystem
By
Phil LelyveldJanuary 7, 2019
Cambridge Consultants has trained artificial intelligence to reconstruct images from a highly distorted image or video feed in real time that is the AI’s best guess of what the source image originally looked like. The unique approach of their DeepRay product involves recognizing and correcting for a wide universe of distortion patterns. Cambridge Consultants’ first clients are self-driving car companies concerned with accurate object and risk detection, but DeepRay could also have a number of entertainment industry technical and story applications. Continue reading DeepRay Uses AI to Reconstruct Distorted Video in Real Time
By
Rob ScottNovember 28, 2018
In a strategy shift, Google-owned YouTube plans to make much of its original video programming available for free starting next year. YouTube Originals will be offered as free, ad-supported content, rather than exclusively available via the $11.99-per-month YouTube Premium subscription service (formerly called YouTube Red). YouTube will continue to greenlight scripted productions, but plans to scale back in order to focus on more mainstream celebrity-driven and creator-based reality offerings. YouTube refers to the new strategy of combining ad-supported and SVOD programming as “Single Slate.” Continue reading YouTube Plans to Offer Free, Ad-Supported Originals in 2019
By
Rochelle WintersOctober 29, 2018
At the Unite 2018 developers conference last week, Unity Technologies’ head of cinematics, Adam Myhill, unveiled CineCast, a synthetic co-director for filming video games that has implications for narrative storytelling and sports broadcasts of all kinds. Myhill, with the help of four players and a stand-in director — professional gamer Stephanie Harvey — demoed the CineCast mode for “GTFO,” a first-person shooter and the first property to use CineCast. Under Harvey’s watchful eye, CineCast automatically and in real-time chose the best and highest quality shot to move the action forward, with Harvey making only a few, on-the-fly adjustments. Continue reading Unity Deepens Storytelling Workbench with CineCast Feature
By
Rob ScottOctober 3, 2018
Netflix, famous for disrupting the traditional TV model by delivering all episodes of a new TV season at once, is readying experimentation with interactive TV. The company is reportedly developing a series of specials that will allow viewers of the streaming service to select the next storyline of a movie or television episode. According to people with knowledge of the plans, the new feature will be introduced later this year when viewers can select storylines for an upcoming episode of Emmy-winning sci-fi series “Black Mirror,” a show noted for its examination of tech and its social implications. Continue reading Netflix to Offer Interactive Feature, Starting with ‘Black Mirror’
By
Erik WeaverSeptember 20, 2018
The public cloud is significantly impacting media by moving information technology into a world of utility where compute and storage are available as needed — easy to implement and decommission. It provides a flexible infrastructure for a media-centric world increasingly based on analytics where experimentation is the foundation of digital transformation. The media industry is changing — from the way content is produced and managed to the methods used to protect, optimize, distribute and analyze that content. These changes to the value chain have created enormous pressures (and opportunities) for creative professionals. Continue reading Hybrid Cloud Becoming an Effective Tool for Media Analytics
By
Debra KaufmanSeptember 19, 2018
Maria Ferreras, Netflix VP of business development for EMEA (Europe, Middle East and Africa), explained that Netflix will not discontinue its broadcast partnerships in which it takes global rights outside a production’s territory of origin. Speaking at the IBC Conference in Amsterdam, Ferreras pointed to a production in partnership with the United Kingdom’s Channel 4 as an example. U.K. producers have been concerned that Netflix would cease these partnerships as it gets deeper into local production. The company also reiterated it would not run ads on its streaming service. Continue reading Netflix Will Continue Broadcast Partnerships, Remain Ad-Free
By
Debra KaufmanSeptember 19, 2018
MovieCoin, which describes itself as “a next-generation financial technology company … [that] leverages blockchain technology, digital assets and proprietary applications” for the media and entertainment industry, has just launched its public presale. The presale, with a hard cap of 10,000 Bitcoin (BTC), follows a private presale that reached its soft cap of 2,000 BTC. The company will accept Ethereum (ETH), Bitcoin and Bankex (BKX) tokens during this public presale period. The minimum commitment is 5 BTC or equivalent. Continue reading MovieCoin’s Public Presale For Blockchain-Based Technology
By
Rob ScottSeptember 6, 2018
The EU’s European Commission announced its plans to make Netflix, Amazon and other streaming services operating within the European Union to dedicate at least 30 percent of their catalogs to content produced locally. A final vote approving the new law, described as “a mere formality” by Roberto Viola of the European Commission, is expected in December. The European Union plans to publish a report that details the percentages of European projects that are tied to multiple streaming platforms. Netflix is reportedly already close to the 30 percent quota. Continue reading EU Will Require Streaming Services to Feature Local Content
By
George GerbaAugust 27, 2018
Today’s personal video viewing elevates the need for immersive sound. Sennheiser has created a plug-and-play solution with its new prosumer-priced 3D AMBEO Smart Headset, which was recently used for “Final Stop” — a Sennheiser-sponsored short video billed as “a 3D audio thriller.” Shot on an iPhone with a professional crew, “Final Stop” leverages horror soundscapes made affordably possible by the Apogee-fueled headset. Sennheiser introduced the device last year under the AMBEO brand as a personal binaural recording headset. Continue reading Sennheiser Records 3D Audio Thriller with New Smart Headset
By
Debra KaufmanAugust 21, 2018
The Motion Picture Association of America (MPAA) completed its first update of Content Security Best Practices since the Trusted Partner Network (TPN) debuted in April in a joint venture with the Content Delivery and Security Association (CDSA). The TPN is intended to standardize and improve the quality of assessors and reduce the waste of duplicative audits. Current and future vendor assessments will be based on the MPAA Best Practices, built into the TPN platform to create its Common Controls. Continue reading MPAA Debuts First Update of Content Security Best Practices
By
Debra KaufmanJuly 11, 2018
In the new age of streaming (and often binge-watching) video content across multiple platforms, the distinction between movies and TV shows has become blurred. The Emerging Issues Task Force, a part of the non-profit Financial Accounting Standards Board (FASB), is recommending a change that would impact the profits of today’s TV shows. Calling the difference between such shows and movies as “no longer relevant” for gauging companies’ finances, the new accounting rules would let TV producers track costs the same way movie producers do. Continue reading New Accounting Rules Could Impact the Profits of TV Shows
By
Debra KaufmanJune 1, 2018
Panavision made its Cine Gear Expo debut of the Millennium DXL2 8K camera, 8K workflow improvements, a customized optics system for specific use with drones and gimbals, four new large-format lenses and a technology demonstration of a major advance in filter technology. The new products, said Panavision chief executive Kim Snyder, are intended to evolve the ecosystem surrounding the Millennium DXL2. “We’re building a bridge between products and processes,” said senior vice president of innovation Michael Cioni. Continue reading Panavision: Lenses for Drones, New Filter Tech, 8K Workflow