By
Phil LelyveldOctober 25, 2017
SMPTE kicked off its 2017 Annual Technical Conference & Exhibition on Monday with an all-day symposium on artificial intelligence and its emerging role in entertainment production and distribution. Among the day’s presentations, SMPTE’s Richard Welsh presented a compelling primer on AI, Google’s Jeff Kember discussed the differences between supervised and unsupervised systems, Hitachi Vantara’s Jay Yogeshwar addressed using machine learning and AI for production workflow, Yvonne Thomas of Arvato Systems looked at the value of effective data analytics, Greg Taieb of Deluxe addressed language localization for multilingual distribution, and Aspera co-founder Michelle Munson examined next generation network design. Continue reading SMPTE: Industry Leaders Gather to Discuss the Future of AI
By
Debra KaufmanOctober 2, 2017
Netflix is planning to invest a minimum of 500 million Canadian dollars ($400.8 million U.S.) over the next five years to build a studio in Canada, revealed Canada’s Heritage Minister, Melanie Joly. The studio will create original Canadian productions, some of which will be French-language, in recognition of Canada’s status as a bilingual country. Canada, which was the first foreign country where Netflix launched, is also home to the third most global subscribers. The Canadian studio will be Netflix’s first global content outpost. Continue reading Netflix Makes Major Commitment to Canada With New Studio
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Rob ScottSeptember 27, 2017
IAC-owned Vimeo is purchasing the Livestream platform and rolling out its own live-streaming service called Vimeo Live. Terms of the deal were not disclosed. Earlier this year, Vimeo abandoned its plans to release a SVOD business. Rather than compete in the SVOD space with Amazon, Hulu and Netflix, “Vimeo’s core business is focused around selling tools and services to professional and semi-professional video creators,” reports TechCrunch. Integrating Livestream tech into Vimeo Live “will allow video creators to capture, edit, stream and archive their live events … in addition to hosting, distributing, and generating revenue from their videos.” Continue reading Vimeo to Acquire Livestream Platform and Launch Vimeo Live
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Rob ScottSeptember 18, 2017
Hulu had a breakthrough Emmy year, taking home five awards last night in addition to the three Creative Arts Emmys it won last week. “The Handmaid’s Tale” was awarded the Outstanding Drama Series Emmy, marking the first time any streaming offering has won for the category. In addition to best drama, “The Handmaid’s Tale” earned several additional wins: Elisabeth Moss took home Outstanding Lead Actress in a Drama Series, Ann Dowd was awarded for Outstanding Supporting Actress in a Drama, Reed Morano earned the Outstanding Directing award, Bruce Miller won the Best Writing Emmy, and Alexis Bledel was recognized as Outstanding Guest Actress. Continue reading Hulu Has a Big Emmy Night Thanks to ‘The Handmaid’s Tale’
Over the weekend, the Virtual Reality Industry Forum (VRIF) released its draft VR and 360 video production and distribution guidelines at IBC 2017 in Amsterdam. The draft document begins with an intro section suggesting best practices for VR/360 production, including experiences with three degrees of freedom (3DOF). It then makes specific recommendations for the technical aspects of visual and audio VR/360 content production, media and presentation profiles, and content security. VRIF aims to release the full guidelines, with an emphasis on an open ecosystem, at CES 2018 in January. Continue reading VR Industry Forum Draft Guidelines Push for Open Ecosystem
By
Debra KaufmanSeptember 8, 2017
The technology underlying Bitcoin is now under development to render 3D visual effects. Los Angeles-based OTOY, which provides a GPU-based software system to create a cloud-based pipeline for 3D content, is hoping to raise as much as $134 million to develop RNDR, distributed cloud rendering for VR and other content, via blockchain technology. HBO and Discovery have invested in OTOY, which has also partnered with Facebook and Mattel. Relying on cloud-based GPUs for rendering is a much less expensive solution than supercomputers. Continue reading OTOY Uses Blockchain Tech for Distributed Cloud Rendering
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Debra KaufmanSeptember 5, 2017
NewTek is making its NDI (Network Device Interface) technology available to creators of live-streaming content, which would enable them to improve their production values and give them a leg up in competing with rivals. NDI technology is a new kind of video signal that is able to broadcast between computers over a local network. Live-streaming site Twitch has used NewTek’s NDI technology to allow its on-screen personalities to play games, while producers edit the live feed in another room, without the need for extra cables. Continue reading NewTek Offers Video Over Ethernet Tech for Live Streaming
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Debra KaufmanAugust 28, 2017
At AMIA’s The Reel Thing conference in Hollywood, Sony Pictures Entertainment senior vice president of technology for production and post production Bill Baggelaar presented a session on HDR video mastering for classic cinema. He first hoped to dispel myths about high dynamic range. “I’ve heard that you need sunglasses to watch HDR, that filmmakers will hate it and that it will be too hard to deliver,” he said. “People also worry that there are too many formats, with HDR10, Dolby Vision, HDR10+ and HLG.” Continue reading Sony Pictures Masters Classic Films in High Dynamic Range
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Debra KaufmanAugust 23, 2017
This year, 500 scripted TV shows will vie for viewers’ attention. Now, some tech leaders are turning up the heat by entering the original programming market: Apple has budgeted more than $1 billion for original content; Google will spend up to $3 million per episode; and Facebook said it is willing to spend $3 million to $4 million per episode. A few cable companies, including A&E and WGN, are withdrawing from scripted content but, with three tech titans in the game, the competition for eyeballs will be fierce. Continue reading Three Tech Titans Up the Ante in Scripted TV Programming
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Debra KaufmanAugust 17, 2017
According to sources, Apple has a budget of about $1 billion to acquire and produce original content this next year, an amount that is roughly half of what Time Warner’s HBO spent on content last year and equal to what Amazon spent in 2013. Apple hopes that with its enormous global purview and marketing capabilities, it can be a serious competitor in the original content arena. With this budget, Apple could purchase or produce as many as 10 TV shows, which could be distributed on Apple Music or a video streaming service. Continue reading Apple Earmarks $1 Billion to Buy, Produce Original TV Shows
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Debra KaufmanAugust 2, 2017
At this week’s SIGGRAPH 2017 conference in Los Angeles, Nvidia showed off a variety of technologies connecting graphics and artificial intelligence, delivering 10 research papers relevant to the company’s developers, including an AI-empowered method to create realistic facial animations. The company also showed off its Isaac robots, which vet AI algorithms inside its Project Holodeck virtual environment. By doing so, the robots will be able to learn inside a virtual space for collaboration, minimizing the potential of causing problems in the real world. Continue reading Nvidia Integrates Computer Graphics and Artificial Intelligence
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Debra KaufmanJuly 28, 2017
Netflix, Amazon, and other streaming services are ushering in a golden age of animation, with shows for adults and children. The rising demand for original content for all those services is also spurring the development of animated shows and the resulting need for more animators. Veteran animators say there’s a record demand that continues to be robust. Animation is a desirable genre of content because it doesn’t age as quickly as live action and always has a new audience of pre-schoolers and other young children. Continue reading Animation Studios Thrive With Big Orders from SVOD Clients
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Debra KaufmanJuly 19, 2017
Netflix has always wanted Wall Street to judge it based on revenue and global operating-profit margins rather than subscription growth. But the company’s Q2 report shows just how unpredictable those results can be. Netflix added 5.2 million subscribers, much more than the 3.2 million it predicted, for a total of 104 million global subscribers. But its global operating profit margin was down 4.6 percent from 9.7 percent in Q1, while revenue skyrocketed 32 percent to $2.79 billion. Continue reading Netflix Subs and Revenue Are Up, Operating Profit Is Down
By
George GerbaJuly 14, 2017
The Walt Disney Company announced 11 tech and media companies will receive funding and support as part of the Disney Accelerator program, now in its fourth year. The companies will be given access to work space at Disney’s L.A. creative campus and guidance from entertainment and media technology leaders. The 2017 class covers a range of compelling areas such as artificial intelligence, eSports, messaging, online learning, robotics, video games and virtual reality. Among the 11 startups are Epic Games, creator of Unreal Engine tech, and location-based VR firm The VOID. Continue reading Disney Selects 11 Companies for 2017 Accelerator Program
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Debra KaufmanJuly 6, 2017
At the Unite Europe conference in Amsterdam, more than 1,400 game developers examined tools and innovations from game engine company Unity. Among those was the virtual camera system Cinemachine, which makes it easier for even neophyte content creators to get creative with animation, games, eSports, cinematics and movie pre-visualization. Unity’s Asset Store offers free 3D models and environments, including the Adam character from last year’s impressive tech demo. The engine also offers generic animations that can be applied to characters. Continue reading Unity’s Cinemachine Designed for Animation, Games, Movies