By
George GerbaJanuary 10, 2017
While smartphones have massively shrunk the size of a credible video camera, sound has lagged behind until now. At CES 2017, New York-based Samson Technologies introduced its soon-to-be-released Go Mic Mobile system, featuring an absolutely tiny onboard professional two-channel wireless microphone receiver that attaches to a smartphone and operates the 2.4GHx band with 100 feet of operable range. It automatically selects the clearest operating channel with uncompressed, low latency audio transmission to avoid audio sync issues. Continue reading Samson Reveals Tiny Solution for Smartphone Audio at CES
By
George GerbaJanuary 10, 2017
Wisconsin-based startup Fasetto demonstrated its LINK storage and communications device at CES 2017. Ideal for media production, the portable Wi-Fi and Bluetooth 4G connected device might be the easiest way to distribute video via up to 15 mixed devices. A production unit merely needs access to a web browser and a little more than eight hours of battery charging time for streaming distribution. This device might also function as a budget version of on-set video support. The compact design (2-inches by 2-inches by 1-inch deep and a mere 4 ounces) packs up to 2TB of solid state storage with a 64 bit octa-core 2.1GHz Exynos 7420 processor and 4GB of RAM. Continue reading CES: Fasetto Rolls Out a New Class of Connectivity with LINK
By
Phil LelyveldJanuary 9, 2017
The VR, AR and Robotics Pitch Competition at CES in Las Vegas included three drone-related entertainment tech startups. The Fotokite, from Zurich-based Perspective Robotics, is a tethered drone camera system. The $249 consumer version unfolds from an easy-carry tube and flies like a kite, but unlike a kite it works to maintain its position and camera angle relative to the handheld ‘kite’ tether. Dotterel “takes the drone out of drones” with technology that was developed to make it possible to record audio from a drone without the loud background buzz. And Boxfish Research showed a simple-to-operate submarine ROV with two universal camera mounts for capturing 360-degree video. Continue reading Tech Startups Pitch Innovative New Drone Concepts at CES
By
Rob ScottNovember 29, 2016
A future iPhone featuring a curved OLED screen could be available by next year. According to Apple’s suppliers, Apple has requested thinner OLEDs and new prototypes with higher resolution than screens offered by Samsung. As Apple gets ready for next year’s 10th anniversary of its popular iPhone, the company has been contending with slowing smartphone sales. Samsung, Google and Xiaomi are among those that have already made the transition from conventional LCD displays to thinner and lighter OLED tech that does not require the same backlight and allows for flexible designs. Continue reading Apple Considers Curved OLED Screen for Next Year’s iPhone
By
ETCentricOctober 21, 2016
The NBA announced it plans to stream at least one game each week this season in virtual reality. Available only to NBA League Pass subscribers, the VR streaming will debut October 27 when the Sacramento Kings take on the San Antonio Spurs. “Initially, they will only be accessible by people who own a Samsung smartphone and a Samsung Gear VR headset,” reports The Wall Street Journal, “but the plan is to make the games viewable on other types of VR devices later in the season.” The league, which “plans to have a distinct production crew and even announcing team for the VR broadcasts,” partnered with NextVR to develop an app for accessing the games in virtual reality. Continue reading The NBA Plans to Experiment with VR Streaming This Season
By
Rob ScottOctober 19, 2016
Razer, which develops hardware and services for the gaming world, announced this week that it is acquiring THX from Creative Labs, with plans to run the iconic audio company (founded by filmmaker George Lucas in 1983) as an independent subsidiary with a focus on overseas expansion and new device areas such as VR headsets. THX is expected to continue operating under current management, led by CEO Ty Ahmad-Taylor. Razer, run by CEO Min-Liang Tan and valued at $1.5 billion, also acquired gaming startup Ouya last year. Financial terms of the THX deal have not been disclosed. Continue reading Razer Purchases THX with Plans for VR and Global Expansion
By
Debra KaufmanOctober 14, 2016
In fall 2014, Google began developing a project it just unveiled: the Jump 3D video capture and production platform for virtual reality. Just as the newly released Daydream View makes the VR headset affordable, with Jump, the company hopes to make VR production both less expensive and, with 3D, more immersive. Although 3D has lost popularity, its use for virtual reality creates more of a “you are there” experience by emulating the way human vision works. Most 360-degree videos are currently still shot in 2D. Continue reading Google Launches Jump Camera Rig and 3D Video Assembler
By
Rochelle WintersOctober 13, 2016
Best practices for remaining on budget, the importance of planning and testing, whether to capture in mono or stereoscopic 3D, techniques for directing talent, and how to treat (or not to treat) VR environments were among the many topics discussed during a compelling panel about creating 360-degree video at the Oculus Connect 3 conference in San Jose last week. Four accomplished virtual reality production executives and technologists shared their practical knowledge and recommendations for navigating the uncharted waters of budgeting and producing VR content. Continue reading Industry Visionaries Discuss VR Production at Oculus Connect
By
ETCentricOctober 11, 2016
In the latest update to the Samsung Galaxy Note 7 saga, the company announced it would permanently discontinue production and sales of the smartphone, “pulling the plug on a premium product whose botched recall has brought headaches to consumers and inflicted damage on the Samsung brand,” reports The Wall Street Journal. In the wake of overheating problems and reported fires, the company explained to South Korean regulators that it would cease making the device. Analysts including Sanford C. Bernstein’s Mark Newman suggest Samsung should drop the Galaxy Note series altogether, while Macquarie analyst Daniel Kim estimates losses could reach $2.8 billion for the last three months of 2016, explains WSJ, “enough to wipe out the entire mobile division’s operating profits for the fourth quarter.” Continue reading Samsung Pulls the Plug on its Troubled Galaxy Note 7 Phone
By
Rob ScottOctober 10, 2016
Samsung has reportedly stopped production of its Galaxy Note 7 as the company struggles with the smartphone’s recall and additional reports about battery problems, overheating and fires regarding replacement devices (including one incident prior to takeoff of a Southwest Airlines flight). “Samsung understands the concern our carriers and consumers must be feeling after recent reports have raised questions about our newly released replacement Note 7 devices,” the company said, noting that an investigation is underway. According to The Wall Street Journal, AT&T and T-Mobile “said that they would stop issuing new Galaxy Note 7 smartphones to replace the ones turned in by U.S. customers.” Continue reading Samsung Temporarily Halts Production of its Troubled Note 7
By
ETCentricOctober 3, 2016
Drone operators are beginning to realize the commercial potential of UAVs. In Southern California, for example, drones are being used for film production, sports coverage, wedding photography, map-making and more. According to Los Angeles Daily News, drone operators are also making money with applications such as: “examining the health of agricultural crops,” “monitoring the progress of construction projects,” “documenting the installation of rooftop solar panels in order to claim federal tax credits,” “selling commercial, industrial and residential real estate” and “surveying electric wires, pipelines, railroad tracks, dams and canals for damage.” Meanwhile, companies including Amazon and Google are experimenting with drone delivery services. Continue reading Drone Industry Is Under Rapid Change in Southern California
By
Rob ScottSeptember 21, 2016
Speaking at Goldman Sachs’ Communacopia conference yesterday, Netflix CFO David Wells explained that the streaming service’s goal over the next few years is to offer more original programming. The company is aiming for half of its content to be represented by original productions and the other half licensed movies and TV shows. According to Wells, original programming will continue to be content produced by Netflix in addition to a range of co-productions and acquisitions. Netflix is “one-third to halfway” toward reaching its goal, he said. Continue reading Netflix CFO Explains Plans to Ramp Up Original Programming
By
Debra KaufmanSeptember 21, 2016
GoPro just introduced the Karma Drone, priced at $799, and two new Hero cameras: the Hero5 Black, priced at $399, and the Hero5 Session, for $299. The cameras will release on October 2 and the drone will ship on October 23. The Karma Drone, which is small and folds into the rectangular backpack it comes with, requires no assembly: its four arms, each of which sports a rotor, fold down against the body to store and snap into place for action. The drone itself is very flat, which makes it easy to carry. Continue reading GoPro Unveils Karma Drone, Hero5 Black and Hero5 Session
By
Debra KaufmanSeptember 16, 2016
Oculus, the NBA and a production company called m ss ng p eces (as in “missing pieces”) just released a 25-minute virtual reality film, “Follow My Lead: The Story of the 2016 NBA Finals.” About the dramatic game between the Cleveland Cavaliers and the Golden State Warriors, the film, narrated by actor Michael B. Jordan, is the NBA’s first major VR effort. Previously, in early 2015, the NBA worked with Samsung to create 360-degree videos, and the Cavaliers’ LeBron James starred in a VR short produced by Felix & Paul. Continue reading NBA, Oculus Release 25-Minute VR “Story of the NBA Finals’
By
Debra KaufmanSeptember 15, 2016
Launching at TechCrunch Disrupt SF, startup Spincle showcased a new way to capture 360-degree imagery with smartphones. Up until now, most 360-degree photography has required specialized cameras, and posting the results takes multiple apps and expertise. The popularity of the 360-degree panorama brought about by Google Cardboard, however, has also given birth to the “magic window,” which allows the user to move the phone and, without a VR headset, have a quasi-VR experience. That’s where Spincle fits in. Continue reading Spincle Debuts Shareable 360-Video on Smartphones via App