By
Rob ScottJanuary 31, 2013
Sony is ramping up its efforts to provide 4K content by remastering select productions in the new format and restoring classic movies in 4K. As part of the initiative, Sony Pictures Television will remaster all five seasons of “Breaking Bad” in 4K. We can also expect to see 4K versions of “Groundhog Day,” “Ghostbusters,” “Glory,” “Funny Girl” and “On The Waterfront.” Continue reading Sony 4K Initiative: Studio Remasters Content for Ultra HDTVs
By
ETCentricJanuary 25, 2013
“Zero Dark Thirty” cinematographer Greig Fraser used the ARRI Alexa with Codex Onboard recorders to shoot in nearly pitch black conditions. Fraser worked with Digilab, Codex and Panavision to help create a pipeline of reliable equipment to remote locations in India and Jordan. Digilab and Panavision helped develop lightweight backpacks to aid with the mobile nature of the shoot, while Codex established a reliable stream of equipment for the harsh conditions. Continue reading Zero Dark Thirty Shoot Turns to Remote Pipeline Partners
By
ETCentricJanuary 17, 2013
The latest project from showrunner Tom Fontana, writer/producer of acclaimed shows such as “Homicide: Life on the Street” and “Oz,” is not currently available via cable or broadcast in the U.S. Instead, the historical Vatican drama “Borgia” was launched without a network, has aired in France, and is now looking to additional options, including streaming. Adweek talks with Fontana about the unorthodox path the show has taken. Continue reading Vatican Drama Borgia Takes Unconventional Distribution Path
By
Tim MillerJanuary 11, 2013
While the latest new displays and the stunning new tablets and smartphones tend to get the bulk of the attention at CES, in the smaller booths, hidden in the nooks and crannies of the Las Vegas Convention Center, one can find a smattering of simpler, humbler tools that can make life a lot easier for people on working in physical production. Here, we look at some tools for shooting in the field that are all new at this year’s CES, including lights, camera mounts, protective gear and storage options. Continue reading CES 2013: Production Tools for Personal and Professional Use
By
Adrian PenningtonJanuary 9, 2013
The future of content recommendation and even of editing movies could be at the tip of your finger. Technicolor is demonstrating an R&D project that detects a viewer’s emotional response to content by way of a small sensor worn against the skin of the hand. Biometric data, including heartbeat and temperature, helps measure viewer response. Continue reading CES 2013: Emotion is the Future of Content Discovery
By
Tim MillerJanuary 3, 2013
Advances in the production of audiovisual content — on both the consumer and professional levels — are expected to be incremental rather than revolutionary, with the general trends of technology being more powerful, less expensive, and more mobile continuing. Our coverage in this area will be focused around three main trends: new products for content capture, new tools for production and post-production workflows, and new technologies for the storage and management of digital assets. Continue reading CES 2013: On the Lookout for A/V Production Technologies
By
Bryan GonzalezNovember 11, 2011
The following are some notable comments from a panel at this week’s Futures of Entertainment conference at MIT.
Panel: “Creating with the Crowd: Crowdsourcing for Funding, Producing and Circulating Media Content”
- In the pre-production phase, to start a crowd going, you should have fans help you create simple and small ideas. The simple interactions will slowly draw people into the idea. Once they start participating more, then you can move to give them harder tasks — the hardest task/request being funding.
- Having a community financially invested in a film not only produces funds, but can leverage the community’s time and energy after the film has been released to promote.
- One of the keys to successful crowdsourced projects is making sure that if you fail, you need to be able to fail fast.
- When it comes to crowdsourcing, you must find the balance between what you’re asking your crowd to do and what you’re giving them.
- The success of crowdsourcing demands transparency. There should be a mechanism to let the crowd know how their input has been used. The sense of participation feeds the crowd to continue to participate.
- Must provide a simple platform for crowds to engage and use.
- In crowdsourcing there needs to be a person that ultimately decides what goes in to the content. Crowdsourcing isn’t necessarily a democracy, there needs to be a benevolent dictator/editor.
- Crowdsourcing may become a fad if there are too many projects that are too broad. The more Kickstarter projects there are, for example, the harder it is to support them all. People will ultimately select projects that they are intensely interested in.
- Who’s the crowd? When the term “crowd” is used, it’s really just an excuse because you don’t know the audience/group’s identity.
- Right now a vast majority of projects that use the crowd, use it to build funds, or gather ideas. There are very few examples of crowds changing media from the creative aspect.
Speakers:
Mirko Schäfer (Utrecht University, The Netherlands)
Bruno Natal (Queremos, Brazil)
Timo Vuorensola (Wreckamovie, Finland)
Caitlin Boyle (Film Sprout)