By
Debra KaufmanMay 15, 2020
France’s National Assembly passed a law that will fine social media companies up to €1.25 million ($1.36 million) for failing to remove “manifestly illicit” hate-speech posts within 24 hours of notification. Companies can be fined up to 4 percent of their global annual revenue if the violations are “serious and repeated.” The law, which will take effect July 1, also gives France’s audiovisual regulator the right to audit these companies’ systems for removing content. Critics claim “pre-emptive censorship.” Continue reading French Law to Fine Social Media Platforms for Hate Speech
By
Meghan CoyleNovember 3, 2014
Facebook CEO Mark Zuckerberg imagined that the Oculus virtual reality technology his company acquired would eventually go beyond gaming — and it looks like that trend is already taking shape. Developers from a wide variety of industries are working on new apps for the Oculus Rift that could be used by stock traders, educators, psychiatrists, astronauts, filmmakers and others. The Oculus Rift is making VR more accessible because of its relatively low cost and growing variety of content. Continue reading Oculus Rift Virtual Reality Technology Not Just About Gaming
By
Marlena HallerJune 12, 2014
When an Ohio State University study tested how well facial recognition software could detect emotions, it received a 96.9 percent accuracy rate with the six basic emotions and a 76.9 percent accuracy rate with compound emotions such as “happy surprise” and “angry fear.” Emotient, a company that uses machine-learning algorithms, is developing an app for Google Glass that detects emotions in real time. Lead scientist Marian Bartlett says the app will be on the market soon. Continue reading Detect Emotions via Google Glass with Facial Recognition App