By
Rob ScottJanuary 4, 2016
The Oculus Rift and PlayStation VR are not the only anticipated virtual reality devices shipping this year. While VR fans may be disappointed that the HTC Vive release has been pushed to April, CEO Cher Wang hinted at December’s Vive Unbound Developers Conference in Beijing that Valve and her team recently made “a very, very big technological breakthrough” to the system that prompted them to push the original Q1 launch date in favor of a more sophisticated product. Wang did not offer details, other than to suggest that the company is poised to make a major announcement at CES. Continue reading CES 2016: HTC’s Chief Exec Hints at Major VR Announcement
By
Debra KaufmanOctober 28, 2015
At the SMPTE 2015 annual conference, broadcast consultant Jim DeFilippis, Grass Valley camera executive Klaus Weber, and Panasonic researcher Hiroaki Iwasaki, among others, looked at the challenges involved with adding higher frame rates, higher dynamic range and wider color gamut for 4K resolution and beyond. Baylor University professors Corey Carbonara and Michael Korpi attempted to find the perfect amount of frame rates, exposure times, lighting, and refresh rates to arrive at the best image. Continue reading SMPTE 2015: Challenges of Adding HDR, HFR and Color to 4K
By
Rob ScottMarch 4, 2015
At this week’s Game Developers Conference in San Francisco, Sony announced that its PlayStation-powered Project Morpheus VR headset has some new specs. The screen resolution has been improved to 1,920 x RGB x 1,080 and its refresh rate has been doubled to 120Hz. Project Morpheus now features a new 5.7-inch screen with nearly 100-degree field of view, and touts lower latency, at under 18 milliseconds. While no price has been revealed, the company says it plans to launch the device by the first half of next year. Continue reading Project Morpheus Gets Bigger Screen and Impressive New Specs