By
Paula ParisiMarch 24, 2025
Chat interfaces powered by generative AI are impacting online shopping, according to an Adobe Analytics study that found that AI-influenced visits to U.S. retail website increased by 1,200 percent from July 2024 to February 2025. Adobe says this “significant surge” demonstrates an emerging retail AI economy. GenAI chat interfaces are “becoming a helpful assistant for compiling research before making a purchase,” influencing how consumers behave online, according to Adobe. While paid search and email continue to be the dominant traffic drivers, the past year’s growth in AI-aided shopping signals a shift. Continue reading Adobe Analytics: AI-Powered Online Shopping Surges in U.S.
By
Paula ParisiMarch 17, 2025
Google has begun rolling out an updated Gemini 2.0 Flash Thinking Experimental reasoning model that is faster and supports new features like file upload. The model, which is trained to break down prompts into a series of steps for more indepth responses, will now power Google Deep Research, replacing Gemini 1.5 Pro, and broadening its access so “anyone will be able to try it across the globe in 45-plus languages,” according to Google. Previously Deep Research was only available to subscribers paying $20-per-month for Google One AI Premium. Deep Research is a sort of AI assistant that searches the web, synthesizing information. Continue reading Google Updates Gemini App, Makes It Available to All for Free
By
Paula ParisiFebruary 12, 2025
Anthropic is launching an AI Economic Index aimed at understanding the technology’s effects on labor markets and the economy over time. The Anthropic Economic Index kicks off with a report that indicates the most concentrated uses of AI today are in software development and technical writing tasks. The information was culled by analyzing data from millions of anonymized conversations on Claude.ai with the goal of revealing how AI is being incorporated into real-world tasks across global markets. It also found that AI usage trends more toward augmenting human capabilities (57 percent), compared to using it for automation (43 percent). Continue reading Anthropic Launches Economic Index to Track the AI Economy
By
Paula ParisiJanuary 31, 2025
The U.S. Copyright Office has released Part 2 of its report on artificial intelligence, dealing with the legal and policy issues pertaining to copyright and generative AI. The two main takeaways are that legal questions concerning copyrightability and AI can be settled using existing federal law, requiring no legislative change. Also, “where AI ‘merely assists’ an author in the creative process, it does not change the copyrightability of the output.” Additionally, it reaffirms that any work created entirely by prompts (content “entirely generated by AI”) cannot be protected by copyright. Continue reading Copyright Office Says AI ‘Assisted’ Content Can Be Protected
By
Paula ParisiAugust 12, 2024
The U.S. Copyright Office is warning of an urgent national need for protection against deepfakes. In the first installment of a multipart report on the adverse effects of artificial intelligence on copyright, the office recommends the immediate enactment of a law to combat AI-driven “digital replicas.” Acknowledging that copyright has always had a symbiotic relationship with technology, as well as AI’s tremendous potential, the report nonetheless decries the proliferation of AI-generated deepfakes, “from celebrities’ images endorsing products to politicians’ likenesses seeking to affect voter behavior.” Continue reading Copyright Office Calls for Federal Law Regulating Deepfakes
By
ETCentric StaffMarch 18, 2024
The Federal Communications Commission has updated its definition of what constitutes high-speed broadband, increasing it fourfold to download speeds of 100 megabits per second and upload speeds of 20 megabits per second from the 2015 benchmarks of 25/3 Mbps. The change is based on speeds available from Internet service providers, consumer usage patterns and federal and state programs, the FCC says. In a report assessing whether advanced telecommunications capability is being deployed “in a reasonable and timely fashion” across the U.S., the FCC concludes it is not, and that gaps in deployment are not closing rapidly enough. Continue reading FCC Announces Updated Benchmark for Broadband Speeds
By
Paula ParisiFebruary 7, 2024
As the number of free ad-supported streaming TV channels continues to grow, FAST services are outperforming more traditional linear television and CTV when it comes to capturing and keeping consumer attention, according to two separate studies — one from Samsung, the other from Vizio. Samsung Ads’ report, “Decoding FAST: A Comprehensive Guide to the Free Ad-Supported Streaming Landscape,” reveals that the number of FAST services — among them Fox’s Tubi, The Roku Channel, Paramount’s Pluto TV, Vizio’s WatchFree+ and Samsung TV Plus — has tripled in the past four years, as consumption has grown. Continue reading Consumers More Attentive to FAST Channels Than Linear TV
By
Paula ParisiFebruary 7, 2024
While YouTube and Facebook are the most-used platforms among U.S. adults, TikTok is the fastest growing, according to a new Pew Research survey on social media usage. Google’s YouTube led in popularity by a wide margin, with 83 percent of the 5,733 U.S. adults polled reporting they had used it at some point. Meta Platforms’ Facebook took second place, with 68 percent of respondents having at least tried it. Those two platforms also stood out for having the majority through each age demographic subset. Instagram, also owned by Meta, took third place, with 47 percent of respondents attesting they had used it. Continue reading YouTube, Facebook Most Popular Social Apps Among Adults
By
Paula ParisiFebruary 6, 2024
In 2023, U.S. audiences streamed the equivalent of 21 million years of video, according to Nielsen, which says that’s a record, surpassing by 21 percent the 17 million years’ worth of video streamed in 2022. Apple TV+’s “Ted Lasso” was the most streamed original, while “Suits” was the most-streamed show in a single year. Its 57.7 billion viewing minutes on Netflix and Peacock surpassed “The Office,” which generated 57.1 billion viewing minutes on Netflix in 2020. According to Nielsen’s Gracenote, “audiences had 90 different streaming services to choose from at the end of last year, up from 51 at the start of 2020.” Continue reading Nielsen: 21 Million Years Worth of Video Was Streamed in 2023
By
Paula ParisiDecember 15, 2023
Teenagers in the U.S. are finding it hard to tear themselves away from YouTube and TikTok, according to a new study of 13- to 17-year-olds by the Pew Research Center. Pew found that “nearly 1 in 5 saying they use the video-streaming apps ‘almost constantly.’” YouTube topped the chart for the second consecutive year, with 93 percent, “roughly 9 in 10 teens” saying they regularly use YouTube. That far outstrips TikTok, Snapchat and Instagram, which manage to creep to about 70 percent among a subset of teens 15 to 17. Among the total teen sample, that falls to 63 percent for TikTok, 60 percent for Snapchat and 59 percent for Instagram, according to Pew. Continue reading Pew: U.S. Teens Fixated on Video Apps YouTube and TikTok
By
Paula ParisiDecember 12, 2023
Apple is emphasizing the importance of data encryption with a report that shows personal data breaches up 300 percent between 2013 and 2022. In the past two years, more than 2.6 billion personal records have been exposed, according to the newly released study “The Continued Threat to Personal Data: Key Factors Behind the 2023 Increase.” The report, created by Dr. Stuart Madnick, the founding director of Cybersecurity at MIT Sloan, cites increasing dependence on cloud computing as the main factor for the surge. U.S. data intrusions through Q3 of this year are 20 percent higher than all 12 months of 2022. Continue reading Apple Says U.S. Data Breaches Up by More Than 20 Percent
By
Paula ParisiNovember 29, 2023
California Governor Gavin Newsom has released a report examining the beneficial uses and potential harms of artificial intelligence in state government. Potential plusses include improving access to government services by identifying groups that are hindered due to language barriers or other reasons, while dangers highlight the need to prepare citizens with next generation skills so they don’t get left behind in the GenAI economy. “This is an important first step in our efforts to fully understand the scope of GenAI and the state’s role in deploying it,” Newsom said, calling California’s strategy “a nuanced, measured approach.” Continue reading Newsom Report Examines Use of AI by California Government
By
Paula ParisiAugust 11, 2023
Ransomware attacks have surged in the 12 months ending in June 2023, with the United States accounting for 43 percent of the 1,900 attacks reported — 7x greater than that of the second most popular target, the United Kingdom, at 196. The period marked a 75 percent increase in U.S. ransomware attacks, which were perpetrated by 48 different groups including CL0P, a gang believed to have ties to Russia. U.S. companies, governmental organizations and individual consumers were targeted during the period, with healthcare and educational institutions disproportionately impacted, according to a study by cybersecurity firm Malwarebytes. Continue reading U.S. Impacted by Significant Increase in Ransomware Attacks
By
Paula ParisiOctober 27, 2022
The number of households in the U.S. that are subscribing to some sort of multichannel pay-TV package has declined to 66 percent in 2022, from 88 percent in 2012, according to a new study from the Leichtman Research Group. The study defines pay TV as multichannel service delivered via cable, satellite, telco TV or ISP. “Two-thirds of U.S. TV households now get a live pay-TV service, a significant decrease from 79 percent five years ago,” LRG president and principal analyst Bruce Leichtman said, calling the decline “not solely a function of those disconnecting services, but is also related to a slowdown in those entering or reentering the category.” Continue reading Number of Pay-TV Package Subscribers Drops to 66 Percent
By
Emily WilsonMay 13, 2019
According to “2019 Essential Facts About the Computer and Video Game Industry,” a new annual report from gaming industry trade group Entertainment Software Association, about 65 percent of adults now play video games in the United States. That adds up to more than 164 million people, and each year, the total grows. The report also indicates that three-fourths of U.S. adults have at least one gaming player at home, while 93 percent of those households own a smartphone on which half of them play video games.
Continue reading Growing Number of U.S. Adults Now Playing Video Games