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Debra KaufmanFebruary 14, 2017
Augmented reality company Magic Leap has operated in secrecy since its founding in 2010. Based in Florida, Magic Leap, valued at $4.5 billion, has raised almost $1.4 billion from Google, China’s Alibaba, Qualcomm, Andreessen Horowitz and Kleiner Perkins, among others. Rumors of its augmented reality headset have been rife, but the only product to be unveiled thus far was an AR app in 2011. Now, a public photo of a prototype has been released, offering possible details of what the company has been working on. Continue reading Leaked Photo Shows Magic Leap Augmented Reality Prototype
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Debra KaufmanFebruary 10, 2017
Pinterest has introduced a new feature that makes it easier for users to buy items in the photos pinned on the social platform. “Shop the Look” lets Pinterest users click on items in the photos to buy them or, if the items aren’t for sale, see similar items that can be purchased through the network. Brands or Pinterest employees can tag the items in question. The company previously offered “buyable pins,” which allowed users to make purchases, but only on a single item per pin. With the new feature, a user can buy multiple products in the same pin. Continue reading Expanded Pinterest Tagging Feature Enables In-App Shopping
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ETCentricFebruary 10, 2017
According to Cisco’s latest Mobile Visual Networking Index forecast, live video streaming via mobile devices is expected to grow by 39 times over the next five years (good news for Facebook, Twitter and others currently investing in live video). The study indicates that global live video streaming on mobile represented 52 petabytes of data last year, a figure projected to reach 2.02 exabytes by 2021. Interestingly, that will still only represent about 5 percent of all mobile traffic. “Cisco also predicted that mobile data traffic will grow to represent 20 percent of all Internet traffic in 2021, up from just 8 percent in 2016,” reports Variety. “By 2021, there will be 12 billion mobile devices in use, compared to 8 billion last year.” Continue reading Cisco Study: Live Video via Mobile to Experience Major Growth
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ETCentricFebruary 7, 2017
The Entertainment Technology Center @ The University of Southern California (ETC) is seeking a project director to oversee its existing Production in the Cloud initiative, as well as develop and lead new initiatives in the media & entertainment space. The project director will work with studio executives and key technology and services providers to advance production methodology for creative content and delivery. The position is a 50 percent project consultancy. The full job description is available on ETCentric. Interested candidates should contact Edie Meadows at ETC. Continue reading ETC Seeks Project Director for Production in the Cloud Initiative
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ETCentricFebruary 3, 2017
A new report from Nielsen notes that Americans 18-34 years of age are less reliant upon social media than some older consumers. “Adults 35 to 49 were found to spend an average of 6 hours 58 minutes a week on social media, compared with 6 hours 19 minutes a week for their younger counterparts,” reports The New York Times. “More predictably, adults 50 and over spent significantly less time on social media, with an average of 4 hours 9 minutes a week on the networks.” Not surprisingly, the report stressed how important smartphones have become to people of all ages. The most popular mobile platforms, in order: Facebook, Instagram, Twitter, Pinterest, LinkedIn, Snapchat. Continue reading Gen X Now More Obsessed with Social Media Than Millennials
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ETCentricFebruary 2, 2017
The Entertainment Technology Center @ The University of Southern California (ETC) is seeking a project director to oversee its existing Production in the Cloud initiative, as well as develop and lead new initiatives in the media & entertainment space. The project director will work with studio executives and key technology and services providers to advance production methodology for creative content and delivery. The position is a 50 percent project consultancy. The full job description is available on ETCentric. Interested candidates should contact Edie Meadows at ETC. Continue reading ETC Seeks Project Director for Production in the Cloud Initiative
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ETCentricJanuary 10, 2017
According to Nielsen, streaming officially became the primary means of consuming music in the U.S. during 2016. “Overall on-demand audio streams surpassed 251 billion in 2016 — a 76 percent increase that accounts for 38 percent of the entire music consumption market,” reports Pitchfork. For the first time, on-demand audio streaming has surpassed sales of digital albums + digital track equivalents. An average day saw 1.2 billion streams, compared to a total of 734 million downloads for the entire year. Rock is the most popular genre, representing 29 percent of consumption (but only 20 percent of streaming), while hip-hop and R&B make up 22 percent of total consumption (but an industry-leading 28 percent of streaming).
Continue reading Streaming Music Surpasses Digital Downloads for First Time
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Yves BergquistJanuary 8, 2017
As predicted, artificial intelligence has been one of the most repeated phrases of CES 2017. It seems every other vendor here is slapping the “AI” label on its technology. So much so that it inspired us to take a (short) step back and look at what AI is in relation to machine learning. The reality is: there are still very few applications that can be legitimately labeled as artificial intelligence. Self-driving cars, DeepMind’s AlphaGo, Hanson Robotics’ Sophia robot, and to a lesser extent Alexa, Siri and the Google Assistant, are all AI applications. Most of the rest, and certainly most of what we’ve seen here at CES, are robust, well productized machine learning applications (usually built on neural network architectures), often marketed as AI. Continue reading CES 2017: Distinguishing Between Machine Learning and AI
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Debra KaufmanJanuary 5, 2017
AIG executive vice president/chief executive of commercial Rob Schimek described some of the data contained in the company’s 2017 global survey on data sharing. AIG’s first report, in collaboration with CEA (now CTA), was published in 2015, followed by a 2016 report on case studies of large companies. The 2017 report, says Schimek, which includes a foreword by Mike Abbott of Kleiner Perkins Caufield & Byers, looks at data sharing innovation, technology and risk. “We’ve seen the benefits outweigh the costs and risks,” said Schimek. Continue reading AIG Report on Global Data Sharing: Benefits Outweigh Risks
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Debra KaufmanJanuary 4, 2017
The Consumer Technology Association and market researcher GfK annually join forces on a comprehensive report on Global Consumer Technology Spending Forecasts, with CTA responsible for U.S. domestic data and GfK for data from over 70 countries around the world. CTA senior director of market research Steve Koenig shed light on the report’s results, revealing that a mere seven products are responsible for about 80 percent of global consumer tech spending: tablets, laptops, TVs, standard handsets, smartphones, digital cameras and desktops. Continue reading CTA Breaks Down Worldwide CE Trends by Product Category
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ETCentricJanuary 4, 2017
Analytics service Mixpanel reports that Apple had a decent holiday season, as more iPhone 7 devices were sold than Google Pixel smartphones. During the first few days following Christmas, iPhone 7 numbers “increased by 12.7 percent, compared with an 8.5 percent increase for Google’s newest flagship,” explains TechCrunch. “And when comparing iOS to Android devices in general — including phones, tablets, and iPods — more new Apple devices were switched on … after Christmas than Android devices.” Apple devices had the most global activations leading up to Christmas, while Samsung came in second. The number of “Apple Watches increased by 8.9 percent … the first three days after Christmas,” but “that’s down from 18.6 percent during the same time last year.” Continue reading Apple Experiences Strong Holiday Sales Numbers for iPhone 7
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ETCentricJanuary 4, 2017
Marking the biggest week of the year for mobile games, research firm Sensor Tower reports that sales of game apps between Christmas and New Year’s Day jumped 53 percent over the same period last year. “Smartphone and tablet users spent a record $967.6 million on game apps for iOS and Android devices,” notes The Wall Street Journal. “Two factors typically goose spending during the week: mobile devices given as gifts, and people off from work and school who have free time to load up on apps.” Additionally, game developers typically introduce “discounts and special holiday-timed events during the week.” According to Newzoo, mobile is now the largest slice of the $100 billion video game pie. Continue reading Mobile Gamers Spent Nearly $1 Billion Last Week of December
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Debra KaufmanDecember 19, 2016
After accepting some responsibility for the fake news plaguing Facebook, chief executive Mark Zuckerberg has begun to institute steps to get rid of the worst offenders. Facebook has identified sites that consistently peddle fake news and will demote their posts from news feeds. Fact-checking will be outsourced to groups affiliated with the Poynter Institute, including ABC News, Associated Press, Snopes, PolitiFact and FactCheck.org. Facebook users will also find it easier to flag stories they believe to be fake. Continue reading Facebook Takes Multiple Steps in Effort to Combat Fake News
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Debra KaufmanDecember 7, 2016
To further its efforts in autonomous cars, Uber acquired AI startup Geometric Intelligence and appointed its leads, Gary Marcus and Zoubin Ghahramani as co-directors of its new in-house AI research division. In addition to Marcus and Ghahramani, that company’s entire 15-person staff will also become part of Uber. Since Uber inked that deal, its value now approaches $70 billion. The new team’s first task is to tackle the data from millions of Uber rides, to further development of the computers that run self-driving vehicles. Continue reading Uber Purchases AI Startup for Autonomous Vehicle Research
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George GerbaDecember 6, 2016
A future ambient business model would change the way we think about screens, mobile and IoT in a post-device world — an emerging reality that we expect to see illustrated at CES 2017. Recently, a look at what it means for businesses to operate in a post-device world has surfaced in forward-thinking analyses. Specifically, some reports have examined how Apple continues to prosper as customers increasingly do almost everything on anything. At UBS, analyst Steve Milunovich thinks Apple is already moving towards an ambient (present on all sides) paradigm, with a proliferation of devices that increasingly allow you to interoperate seamlessly across a full range of digital formats. In this new paradigm, the real growth will likely be extensions of services. Continue reading Ambient Paradigm Has Implications for Media & Entertainment