By
Rob ScottJune 10, 2016
According to an annual survey of online shoppers conducted by UPS and comScore (now in its fifth year), consumers indicate for the first time that they made more purchases via the Web than in physical stores. Shoppers say they made 51 percent of purchases online this year, compared to 48 percent last year and 47 percent in 2014. Respondents also indicated an increase in mobile shopping; 44 percent of smartphone users used their device for purchases, compared to 41 percent the previous year. As a result, some department stores are experiencing sales slumps. Continue reading Survey Shows Growth in Online Shopping, Impacting Retailers
By
Debra KaufmanJune 9, 2016
Research firm Gartner states that global smartphone sales will dip into single digits following a continued slowdown. The company expects sales to grow 7 percent this year, reaching 1.5 billion units, down from 14.4 percent growth in 2015. In the mature markets of North America, Western Europe, Japan and parts of Asia/Pacific, smartphone penetration is now at 90 percent. That, along with consumers in these regions not replacing or upgrading phones as quickly as before, are the root causes of the slowdown. Continue reading Global Smartphone Sales Slow, India and China Still Promising
Cisco’s 11th annual Visual Network Index predicts that one billion new Internet users will be connected by 2020, driven in large part by the introduction of 10 billion new connected devices. Cisco forecasts that by the end of the decade smartphone traffic will exceed PC traffic — and the demand for video services will serve as the greatest driver, representing nearly 80 percent of data traffic. The report suggests that annual global IP traffic will surpass the zettabyte (1,000 exabytes) milestone this year, and will reach 2.3 zettabytes by 2020. Continue reading Latest Cisco Study Predicts Internet Traffic Will Triple by 2020
By
Debra KaufmanJune 8, 2016
The National Science Foundation just announced grants to build the $30 million Stampede 2 supercomputer which, outfitted with 18 petaflops, will offer twice the power of the Stampede, which debuted in March 2013. Its processing capacity puts it on a par with Cray’s Titan and IBM’s Sequoia (though not as powerful as China’s Tianhe-2). The supercomputer will be available to any researcher with a need for immense processing power, for such applications as atomic and atmospheric simulations. Continue reading National Science Foundation Funds Stampede Supercomputer
By
Debra KaufmanJune 7, 2016
Carnegie Mellon University’s Initiative for Digital Entertainment Analytics released a report that establishes a link between delays in international DVD releases and piracy. Delays hurt aftermarket sales, which often account for the lion’s share of a movie’s revenue, mainly because it opens the door for piracy. Although artificial delays may help movie theaters maximize their revenues, minimizing or eliminating “unneeded delays” is an important consideration, says the report. Continue reading Delays in International DVD Releases Lead to Increased Piracy
According to a Pew Research study, 62 percent of U.S. adults now get their news from social media platforms such as Facebook, Twitter, YouTube and Reddit. Atop the list is Facebook, reaching about 44 percent of the population, while Twitter and YouTube hold second place. The study found that the social media sites with the most growth to their news audiences since 2013 include Facebook, Instagram and LinkedIn. Pew also found that 20-30 percent of users across the top five social platforms still get additional news from local and nightly network television. Continue reading New Study Points to Increase in Social Media as News Source
Internet giants such as Google and Facebook rely on advertising revenue to finance their various endeavors. However, that business model is now being threatened by ad-blocking software. According to a report from PageFair and Priori Data, about 20 percent of smartphone users (nearly 420 million people worldwide) now block ads when browsing online via their mobile devices. The latest figures represent a 90 percent annual increase. While the use of ad-blocking software conserves data and loads websites faster, it “is costing the global advertising industry billions of dollars a year in lost revenue,” reports The New York Times. Continue reading Ad-Blocking Now Costing Advertisers Billions in Lost Revenue
During the Moogfest music and technology fest in North Carolina, Google Brain researcher Douglas Eck outlined a new artificial intelligence research project at Google called Magenta. The group, expected to publicly launch next month, plans to use the company’s machine learning engine TensorFlow to explore new ways that computers and AI systems could be trained to create original art and media such as music or video. The initiative should prove challenging; so far, the most advanced AI systems have struggled to replicate styles of existing artists. Continue reading Google to Explore Using AI Systems to Produce Art and Music
Researchers from the University of California at Irvine have found a new battery material that could possibly hold a charge for decades. While studying fragile nanowires, a PhD candidate on the research team decided on a whim “to switch the liquid electrolyte surrounding the nanowire assembly with a gel version,” reports Smithsonian. To the team’s surprise, the gel capacitor initially ran for 30,000 cycles and kept going for a month. Although still experimenting, the team believes the thick gel reduces the nanowire’s fragility, a solution that could prove revolutionary for commercial batteries. Continue reading Battery Material Could Hold Charge for Years, Even Decades
By
Phil LelyveldApril 19, 2016
Korean grad students are developing an Environmental Modeling Scanner that takes an interesting approach to detailed scanning of complex and crowded environments. Their hardware/software capture volumetric architectural and décor details and, in post-processing, extract people and any other moving or unwanted elements from the model. The approach creates a model by scanning an environment, the result of which can be combined with other capture sessions. They are demonstrating their solution at the NAB Show’s VR Zone in the North Hall of the Las Vegas Convention Center. Continue reading Researchers Demo Environmental Modeling Scanner at NAB
By
Debra KaufmanApril 12, 2016
Microsoft researchers from the U.K. created a holoportation system, which projects a live 3D hologram of a person into another room, anywhere in the world, where it can interact in real-time with whoever is present. The researchers, who focus on 3D sensors and machine learning, spent two-and-a-half years with the HoloLens team in Washington state to develop holoportation. The system requires a lot of horsepower and high-quality 3D capture cameras, as well as a HoloLens (or other VR/AR headset) on the receiving end. Continue reading Microsoft Demos Live 3D Holoportation System via HoloLens
By
Debra KaufmanApril 6, 2016
In a major breakthrough, Nielsen has signed a multi-year deal with Dish Network to use data from its 14-million set-top boxes for ratings, in addition to its long-standing 40,000-household panel. The deal comes on the heels of comScore’s merger with Rentrak, which also measures set-top-box data, as that company attempts to challenge Nielsen’s dominance in TV audience measurement. The Dish deal, which is not exclusive, will let Nielsen improve ratings in local, smaller markets where panelists aren’t measured electronically. Continue reading Nielsen Breaks into Set-Top Box Data with Dish Network Deal
By
Rob ScottMarch 7, 2016
Sony announced the launch of its Future Lab Program, a new research and development initiative “that emphasizes an open creative environment and direct lines of communication with society, through which it aims to co-create new lifestyles and user value in the future.” Sony’s program will share prototypes with the user community during development and welcome feedback to help refine projects. The first project — a hands-free interface that offers a new way to experience audio — will be featured in Austin at the SXSW Interactive Festival. Continue reading Sony’s Future Lab R&D Program to Showcase Tech at SXSW
By
Debra KaufmanFebruary 8, 2016
IPG Media Lab revealed the results of new research showing that that online ads that meet the Media Rating Council’s minimum threshold for viewability aren’t always effective. Although the MRC standards are a benchmark to determine when advertisers should have to pay for an ad, some agencies and marketers protest that the standards aren’t sufficient, an argument that seems borne out by the new IPG Media Lab study, which shows that, as an ad increases the metrics that define viewability, so does consumer recall. Continue reading IPG Media Lab Study Reveals Parameters for Ad Effectiveness
By
Meghan CoyleJanuary 27, 2016
Football coaches are already using artificial intelligence to help them on the sidelines. Students at North Carolina State University built an AI that could predict whether an NFL team would pass or run the ball. The AI called the plays correctly 91.6 percent of the time during an NFL game. The technology may not yet be ready for a real-time game situation, but with more data and research into machine learning and game theory, AI could become a big league contender. Continue reading Data Analytics: AI Could Assist Coaches in Professional Sports