By
Rob ScottAugust 25, 2015
A recent Check Point Software survey determined that enterprise network vulnerabilities often result from the ease in which company employees can now connect their mobile devices to insecure wireless networks. The study suggests that the threat level increases with larger organizations. For example, companies that use 2,000 or more devices experience a 50 percent chance that at least six devices have become infected with malware (something to consider since 82 percent of companies now have a BYOD plan in place). Continue reading Mobile Devices Now the Largest Threat to Enterprise Security
By
Debra KaufmanAugust 21, 2015
In an unprecedented move, Google revealed the details of how it developed and improved software-defined networking (SDN). In a paper presented at the ACM SIGCOMM 2015 conference in London, Google described the steps taken over a ten-year period, moving from third party vendor switches in 2004 to, a year later, building its own hardware and shuttling data among servers in its own data centers. The company is describing its network in part to share its experiences and seek assistance from the academic community. Continue reading Google Details Network Challenges, Seeks Academic Feedback
By
Don LevyAugust 13, 2015
Joichi “Joi” Ito, director of the MIT Media Lab, explored how radical new approaches to science and technology can transform society in his SIGGRAPH 2015 keynote presentation. Ito’s remarks addressed what he and his colleagues at the Media Lab view as a fundamental shift in the way we need to work, collaborate, think, imagine and create. He calls it the “Creativity Compass” and unites science, art, design and engineering. Several of the Media Lab’s futuristic projects were also featured. Continue reading MIT Media Lab Director Ito Explores Transformative Research
Greenlight VR, a San Francisco-based business intelligence startup specializing in the virtual reality industry, has created a business map of significant VR players. The rising prospects for virtual reality as a mainstream medium has seen new demand for ways of better grasping the scope and nuances of the industry’s emerging and rapidly evolving landscape. The database profiles hundreds of VR businesses from around the world — from fledgling startups to the established companies entering this space — organized by 22 categories across 11 sectors. Continue reading Greenlight VR Maps Today’s Virtual Reality Industry Ecosystem
By
Mary StreechJuly 16, 2015
While social networks such as Facebook and Twitter prefer to describe themselves as content distribution platforms rather than content publishing platforms, denying any involvement in the editorial reshaping of what users see (despite their editorial ability to remove content from their sites), a recent study conducted by the Pew Research Center reveals that Facebook and Twitter users across multiple demographics in the United States are increasingly turning to the two services to access external news. Continue reading Pew Research: Facebook, Twitter Are Preferred News Sources
By
Debra KaufmanJuly 13, 2015
Data from two research firms reveal sharp declines in worldwide PC sales in the second quarter of 2015. According to Gartner, PC shipments fell 9.5 percent, year on year, to 68.4 million units. IDC reports an 11.8 percent drop to 66.1 million shipments during the quarter. The reports do not include tablets in their tallies. The world’s top PC vendor is still Lenovo, which enjoys a 20.3 percent share, notes IDC, followed by HP at 18.5 percent and Dell at 14.55 percent. Most hard hit by the decline are smaller PC manufacturers. Continue reading Global PC Sales Experience Sharp Q2 Decline, Excluding Apple
Researchers in Tokyo have developed a way to print electrodes directly onto material, featuring highly conductive elastic ink that could be used to measure heart rates and report vital statistics. If researchers can make the technology robust and washable, then stretchable, sensor-loaded clothing could become a future trend in commercial wearables. Sportswear, for example, is one area that could benefit. Google’s Project Jacquard, NTT DoCoMo and chemical company Toray Industries are among those developing smart fabric technology. Continue reading Next Wearables Could Use Smart Fabric with Conductive Ink
Binge-watching television shows is becoming a less shameful activity, according to a March survey of TiVo users. While 53 percent of respondents in 2013 characterized the activity in a negative light, only 30 percent of recent respondents felt the same. “People who are binge-viewing are feeling better about themselves,” said Jonathan Steuer, chief research officer for TiVo. Interestingly, 92 percent of respondents indicated that they have engaged in binge-viewing at some point, and 32 percent said they often wait to watch an entire season at once. Continue reading Survey: Stigma Associated with TV Binge Viewing is Declining
By
Rob ScottJune 26, 2015
According to a recent study, the number of consumers in North America who are cutting the pay TV cord in favor of OTT streaming video services is growing. TiVo subsidiary Digitalsmiths reports that 8.2 percent of survey respondents were no longer paying TV subscriptions as of 2014, a 1.3 percent increase over the previous year. Interestingly, an impressive 45.2 percent indicated that they downsized their cable or satellite TV bundles during the same period in the wake of paying for services such as Netflix, Hulu or Amazon Instant Video (a trend referred to as “cord shaving”). Continue reading Research Points to Increase in Cord Cutting and Cord Shaving
By
Rob ScottJune 23, 2015
According to IDC, 72.1 million wearable devices will be shipped this year. The global forecast represents an increase of 173.3 percent over 2014. Shipments are expected to experience a 42.6 percent compound annual growth rate the next several years, reaching 155.7 million units in 2019. The demand for sub-$100 wearables from vendors such as Fitbit and Xiaomi that do not require third party apps has been particularly strong. “We expect smart wearables, those capable of running third party apps, to take the lead in 2016,” said analyst Jitesh Ubrani. Continue reading IDC Projects Wearables Market to Grow 173 Percent This Year
By
Rob ScottJune 22, 2015
Research firms Rentrak and ListenFirst Media are collaborating on a new data set designed to help advertisers identify TV shows that generate consistent viewing and high social engagement. While these programs may not always have the highest ratings, they may have some of the most impassioned fans and may be a better target for advertisers. The research combines Rentrak’s viewership data from set-top boxes with ListenFirst’s data collected from blogs, social media platforms and other sources. The companies presented the research at an Advertising Research Foundation event in New York. Continue reading Rentrak and ListenFirst Want to Measure TV Show Stickiness
By
Rob ScottJune 17, 2015
British comedy “Catastrophe” made its streaming debut in the U.S. this week exclusively on Amazon’s Facebook page. The move is a new approach to promoting Netflix competitor Amazon Prime Instant Video. Two days after Monday night’s premiere, the show will be made available for streaming only to Amazon Instant Video subscribers (the entire season will be available Friday). This is not the first time social media has been leveraged this way. Hulu has been posting select videos on Facebook, while studios have been offering movie rentals and purchases via social platforms. Continue reading Amazon Streams U.S. Premiere of British Comedy on Facebook
By
Rob ScottJune 12, 2015
Consumers typically use only a small percentage of available apps each month, but their time spent with these apps is dramatically increasing. According to Nielsen, the time spent engaged with these apps has increased 63 percent over the past two years. In Q4 2012, consumers spent a little more than 23 hours per month with apps, while that figure jumped to 37 hours and 28 minutes in Q4 2014. Meanwhile, the number of apps used has only marginally increased: 23.3 apps per month in 2011, 26.5 apps in 2012 and 26.8 apps in 2013. Continue reading Nielsen: Consumers Spending More Time Engaged with Apps
The Interactive Advertising Bureau conducted a survey across 24 countries regarding smartphone video viewing. According to “Mobile Video Usage: A Global Perspective,” mobile screens are increasingly being used to stream longer-form video. Findings indicate that 36 percent of consumers watch videos daily that are 5 minutes or longer. Full movies and TV shows are also viewed on mobile screens, especially in China. Respondents (including 50 percent in the U.S.) indicate that their video viewing on smartphones has increased year-over-year. Continue reading Study: More Streaming of Long-Form Video on Mobile Screens
IDC announced this week that wearable devices have experienced eight consecutive quarters of solid growth. According to the new report released Wednesday, 11.4 million wearables shipped worldwide during the first quarter, up from 3.8 million shipped during Q1 last year. IDC credits lower prices and a greater variety of wearables, such as smartwatches and activity trackers, for the increase in global sales. Fitbit led the charge last quarter by shipping nearly 4 million devices, followed by Xiaomi, Garmin, Samsung and Jawbone. Continue reading Researcher Announces Impressive First Quarter for Wearables