By
Meghan CoyleJanuary 29, 2015
Oculus VR is expanding its focus from video games to virtual reality films. The Facebook-owned Oculus has created a new in-house movie studio called Story Studio to create films and find the best practices for VR storytelling. The new content created by Story Studio intends to help attract more users to the Oculus Rift headset, while also encouraging other filmmakers to make similar VR films. Story Studio’s first work is a short film called “Lost,” which debuted at the Sundance Film Festival. Continue reading Oculus Launches Movie Studio to Make Content for its Headset
By
Rob ScottJanuary 28, 2015
Apple’s quarterly profit jumped 38 percent to a record high, thanks in large part to demand for its bigger-screen iPhones. Apple recorded net income of $18 billion for the quarter ending December 27, an increase of nearly $5 billion over the same period the previous year, while earnings per share rose 48 percent. The company launched its iPhone 6 and iPhone 6 Plus in September and sold 74.5 million units during the quarter, earning back market share it had slowly been losing to Samsung over three years. Continue reading Apple Sells Nearly 75 Million iPhones, Posts Record Quarter
By
Rob ScottJanuary 27, 2015
Research firm Gartner recently made a number of interesting forecasts related to the Internet of Things, notably that there will be 4.9 billion connected devices in use this year, up 30 percent from 2014. We should expect 25 billion connected things by 2020. The research firm also anticipates that by 2020, connected kitchen appliances will contribute at least 15 percent savings in the food and beverage industry. And Gartner says there will be 250 million connected vehicles with automated driving capabilities within the next five years. Continue reading Gartner Predicts About 25 Billion Connected Devices by 2020
By
Rob ScottJanuary 19, 2015
Today marks the last day that Google Glass in its current form will officially be available for $1,500 as part of the Explorer Program. Late last week, the company announced that it would stop selling the smart glasses and the device would no longer be developed by the Google X research division. However, Google Glass is expected to continue as a standalone project with former Apple exec Tony Fadell in charge. Fadell is known for helping to design the iPod and inventing the Nest thermostat. Google purchased Nest last year. Continue reading Today is Final Day to Purchase Google Glass Explorer Edition
By
Rob ScottJanuary 19, 2015
Deloitte forecasts that the 83 million 18- to 34-year-old consumers in North America will spend about $62 billion on media consumption in 2015, an average of $750 per person. Roughly 80 percent of millennials are projected to spend an average of $80 per month on pay TV, with another $40 per year for streaming video services such as Netflix or Amazon Prime. The same demographic is likely to spend about $100 on concerts and $25 a year on music downloads and streaming services, according to Deloitte. Continue reading Research Points to Millennials Spending $62 Billion on Media
By
Rob ScottJanuary 15, 2015
According to a recent study by SNL Kagan, mobile entertainment revenue is poised to match that of box office totals. Last year in the U.S., revenue generated by mobile games, videos, music and location-based services topped $9.14 billion (and has grown at a combined annual rate of 50 percent the last three years, notes the research). The 2014 total is getting close to the estimated $10.35 billion consumers spent on movie tickets in the U.S. Mobile games led the charge by far, earning more than $5.2 billion last year. Continue reading Research Points to Mobile Revenue Reaching Box Office Totals
By
Rob ScottDecember 23, 2014
A new report from Frank N. Magid Associates indicates that Facebook’s popularity with teenagers is continuing its decline. According to the study, Facebook usage by 13- to 17-year-old Americans engaged in social media dropped from 95 percent in 2012 to 94 percent in 2013, and 88 percent this year. During the same time frame, Twitter and various messaging apps experienced an increase in popularity with teenagers. In addition, only 9 percent of respondents described Facebook as “safe” or “trustworthy.” Continue reading Survey Shows Teens Continuing to Lose Interest in Facebook
By
Erick Mendoza December 16, 2014
Nielsen’s 2014 report for movie theater attendance shows that moviegoers aged 12-24 are making fewer trips to the theater compared to previous years. This year’s summer box office was reportedly the weakest of any summer for the past eight years. Nielsen’s numbers also reveal that streaming movies and TV shows has become the preferred alternative for Hollywood’s most coveted demographic. Americans 12-24 told Nielsen they saw 15 percent fewer films in theaters compared to 2013. Continue reading Nielsen: Streaming Impacts Theater Attendance Among Digitals
By
Rob ScottDecember 16, 2014
If the much-hyped “Internet of Things” is to reach its full envisioned potential, many believe there needs to be a recognized set of open standards that will enable technologists and developers to work together to connect devices and systems. To that end, Google announced it is establishing an open innovation and research program with plans to develop and formalize the research, standards, security, privacy and systems to help realize a fully “connected” society. Continue reading Internet of Things: Google Makes a Call for Research Proposals
By
Meghan CoyleDecember 11, 2014
As the Internet of Things grows, the creators of OpenSensors.io believe that the public could benefit from sharing data from the many sensors that collect information around the world. OpenSensors is like a social network, where people can publish their data and subscribe to other people’s data. The software brings all of the info together, making it easier to route it to the appropriate locations. The open source nature of the data means anyone could use it for their own research or app. Continue reading OpenSensors.io Lets Anyone Share Data from Smart Devices
By
Meghan CoyleDecember 11, 2014
Researchers at Washington University in St. Louis have created a camera that can capture how light moves as it goes through and around objects. The camera may be used to observe body processes, study quantum phenomena, and eventually develop invisibility cloaks. Compressed Ultrafast Photography (CUP), as the technique is known, achieves an incredible speed by converting photons to electrons and recording the time and space data needed to create an image. Continue reading Fastest Camera Ever Captures 100 Billion Frames per Second
By
Meghan CoyleNovember 24, 2014
According to the new Global Internet Phenomena Report by Canadian broadband network company Sandvine, Netflix continues to reign in the competition for streaming video. The popular video service presently accounts for 35 percent of all bandwidth usage in North America during peak hours. YouTube has the second highest bandwidth usage with 14 percent. Amazon Instant Video is the second highest paid streaming service, and it is growing quickly, along with HBO GO. Continue reading Sandvine Global Internet Report Finds Netflix Still Dominates
By
Marlena HallerNovember 21, 2014
A study recently published in the Journal of Communication found that no significant association exists between media violence consumption and societal violence. Researcher Christopher Ferguson of Stetson University conducted two studies, one which compared movie violence and homicide, and the second which focused on video game violence and youth violence rates. The findings point to an increase in media violence, but not a correlating increase in real-life violence. Continue reading Study Shows Media Violence Not Linked to Societal Violence
By
Rob ScottNovember 11, 2014
Technicolor’s Rennes Research & Innovation Lab is a 193,750-square-foot facility located in France’s version of Silicon Valley — Rennes’ Via Silva eco-city. Initially launched by CEO Frederic Rose in 2012, the facility grouped colorists, researchers and engineers together at one site. Today, teams at the R&D lab are working on a host of technologies for content creators and consumers related to virtual reality, augmented reality, stereoscopic video, 3D audio, the Internet of Things, and much more. Continue reading Technicolor Imagines the Future at Research & Innovation Lab
By
Erick Mendoza November 11, 2014
Google is re-evaluating its privacy standards with a new open source tool that is designed to maintain confidentiality among participants being evaluated in heavy data sets. The ongoing project, known as RAPPOR, stems from a 1960’s technique that disrupts the correlation between a given data point and the individual behind that data point. The project is set to preserve the privacy and identity of the individual that is often vulnerable in the hands of companies today. Continue reading Google Experiments with New Approach to Individual Privacy