Alibaba Growing, But Not a Threat to Top Cloud Services Yet

In May, Chinese e-commerce company Alibaba filed for a public stock offering in the United States. However, this fast growing company still has a way to go before it will be able to compete with the American tech giants that currently control the multibillion-dollar cloud computing business. For now, Alibaba appears to be focusing on expanding in China, where it already has four data centers and handles up to $5.8 billion in commerce per day at its peak. Continue reading Alibaba Growing, But Not a Threat to Top Cloud Services Yet

Google will Compete with Amazon by Adding Product Ratings

In an attempt to compete with Amazon, Google is planning to add ratings to its product listing ads in order to make search results more effective. The ratings are to be based on aggregated rating and review data taken from several sources. Google believes merchants that gather these ratings will decide to share the data because it ultimately generates more business. The move should create more relevant search results as more data surrounds the product.

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Liquid Hard Drives Capable of Storing One Terabyte of Data

Researchers at the University of Michigan and New York University have been successful in storing data in a liquid containing suspended clusters of nanoparticles. These 12-particle clusters can reconfigure, similar to the way a Rubik’s Cube can, to represent up to eight million unique states. In a tablespoon of the nanoparticle clusters, the liquid can reportedly store up to one terabyte of data. Liquid hard drives could possibly be used in medicine, law enforcement and other fields. Continue reading Liquid Hard Drives Capable of Storing One Terabyte of Data

Facebook Experiences Surge in Users and Mobile Ad Revenue

Facebook announced that its profits more than doubled and revenue exceeded estimates for the ninth straight quarter due largely to mobile ad growth. About 62 percent of the social network’s ad revenue now comes from mobile devices. According to eMarketer, advertising for mobile this year is projected to surpass advertising for newspapers, magazines and radio for the first time. Facebook also added another 40 million registered users, with the daily login increasing by 27 million. Continue reading Facebook Experiences Surge in Users and Mobile Ad Revenue

Google’s Baseline Study Aims to Spot Diseases in Early Stages

Baseline Study, an ambitious Google project, plans to determine the fullest picture yet of a healthy human being. Andrew Conrad, a molecular biologist who joined the Google X research arm in 2013, is running the project along with his team of experts. The study will collect the anonymous genetic and molecular information of 175 different people, expanding to thousands more in the future. In the long run, Google X hopes to detect fatal illnesses in their early stages. Continue reading Google’s Baseline Study Aims to Spot Diseases in Early Stages

SIGGRAPH: Haptic Interfaces to Pull and Push Wearable Users

Two “force display” devices will make their debut at the SIGGRAPH technology conference in Vancouver next month. These devices, the Traxion and the Buru-Navi3, generate vibrations that offer wearers the illusion of being pulled or pushed in a specific direction. The Buru-Navi3 uses a 40 hertz electromagnetic actuator already found in smartphones. This technology could eventually be used in navigation applications in wearables so that the user will literally be pulled in the right direction. Continue reading SIGGRAPH: Haptic Interfaces to Pull and Push Wearable Users

Consumers Spending 31 Percent More Time with Mobile Apps

According to new data from Nielsen, the amount of time consumers are spending on apps has reached an all-time high. The report indicates that Android and iPhone users in the U.S. age 18+ spend 65 percent more time (in excess of 30 hours each month) using apps than they did two years ago. However, the average number of apps used per month only increased from 23.2 in Q4 2011 to 26.8 in Q4 2013. Not surprisingly, 18-24 year-olds spend the most time on apps each month (37 hours, 6 minutes). Continue reading Consumers Spending 31 Percent More Time with Mobile Apps

Beacon Market Projected to Reach 60 Million Devices by 2019

Beacons, hardware devices that can be detected by mobile apps, have seen interest from fields other than just retail. According to a new report from ABI Research, retail is one of the smallest markets for iBeacon and Bluetooth Low Energy-powered devices. While stores can better communicate with customers via apps — through special offers, alerts and ads — even more interest has developed in asset tracking, personal location, and connected home markets. Continue reading Beacon Market Projected to Reach 60 Million Devices by 2019

Report: Ultra HD TV Shipments to Grow 160 Percent by 2017

Digitimes Research projects that global Ultra HD television shipments will experience a compound annual growth rate of 160 percent from 2013 to 2017, jumping from 1.5 million units to 68.2 million. The report estimates that 26.6 percent of all TVs shipped in 2017 will be Ultra HD, and more than 90 percent of LCD TVs will offer UHD resolution or higher. In addition, Digitimes anticipates that Blu-ray support for UHD and increased user-generated content will help push demand. Continue reading Report: Ultra HD TV Shipments to Grow 160 Percent by 2017

New Report Predicts Massive International Growth for Netflix

Netflix is poised to significantly expand its international subscriber base, according to research from Goldman Sachs. The company is expected to add six new markets this year, followed by four new markets annually. Its total of 11.7 million paid international subscribers, reported at the end of the first quarter, is projected to grow to 62 million by the end of 2017. Since mobile is considered a platform for potential growth, Goldman expects a shift in viewing among toddlers and children. Continue reading New Report Predicts Massive International Growth for Netflix

Facebook Changes News Feed Results, Apologizes to Users

Earlier this week, Adam D. I. Kramer, the Facebook data scientist in charge of a study about the impact of news feed content, posted a public apology on his Facebook page for the anxiety caused by recent research. The study sparked a public outcry when users discovered that Facebook had manipulated the news feed results of over 500,000 randomly selected users. The company changed the number of positive and negative posts users saw to study how emotions are spread on social media. Continue reading Facebook Changes News Feed Results, Apologizes to Users

36 Million Smart Homes Coming to U.S. and Europe by 2017

Analyst firm Berg Insights forecasts that the number of smart homes in the U.S. and Europe will reach 36 million by 2017, with sales of $9.4 billion per year. The second edition “Smart Homes and Home Automation” report indicates the U.S. had 3.5 million smart homes at the end of 2012. Berg defines smart homes as those with connected products that work in conjunction with apps or a Web portal. However, most of today’s smart homes simply include products such as a Nest thermostat. Continue reading 36 Million Smart Homes Coming to U.S. and Europe by 2017

Google: Project Tango Tablet with 3D Camera in Development

Google’s Advanced Technology and Projects group (ATAP) has some notable new technologies in development, including a tablet with 3D scanning, a modular phone and digital storytelling. The tablet will feature Project Tango 3D technology to make games and images come to life. LG is planning to manufacture the tablets to debut in 2015. The digital storytelling content will be available on all Android phones later this year, but the modular phone will not hit the market for some time. Continue reading Google: Project Tango Tablet with 3D Camera in Development

Innovative Demos Engage Attendees at June’s VRLA Meetup

The most recent Virtual Reality Los Angeles (VRLA) meetup showcased several compelling techniques that researchers and game developers are using to create new content for consumer VR headsets, such as the Oculus Rift. One demo, for example, utilized the “change blindness” technique to make users feel as if they were walking through multiple rooms even though there was limited physical space. Some of the featured tech may soon be used for movies, military training and tourism. Continue reading Innovative Demos Engage Attendees at June’s VRLA Meetup

BBC Plans the First Live Ultra HD Broadcast Entirely Over IP

As several broadcasters get ready to test live Ultra HD broadcasts of the World Cup this week, the BBC has plans to go one step further. Journalist and ETCentric contributor Adrian Pennington tells us that the BBC has chosen next month’s Commonwealth Games for the world’s first live Ultra HD production that will use an entirely Internet-based infrastructure. While broadcasters have used IP to distribute content between the studio and remote locations, all-IP live production is not yet common. Continue reading BBC Plans the First Live Ultra HD Broadcast Entirely Over IP